Fantastic Dungeon Grapples: Breaking Out is Hard to Do
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Fantastic Dungeon Grapples: Breaking Out is Hard to Do

Fantastic Dungeon Grappling I think Fantastic Dungeon Grappling is my best-ever distillation of a grappling system that plays well with the rest of the game. It’s only eight pages, and manages to successfully subsume most of Martial Arts and my original 50-page Technical Grappling books in those short pages. The original rules concept were strongly…

Magical Weather: The Sunderstorm
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Magical Weather: The Sunderstorm

This morning, my 6yo said, through a mouthful of hard-boiled egg, that “th’ sunderstorm woke me up last night.” She is quite articulate normally, but no one is really articulate – or neat – through a mouthful of eggs. Even so…that mispronunciation was interesting. D&D 3.5 and Pathfinder both have a several-step process for damaging…

Big News from SJG: PDF Challenge and Amazon Page
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Big News from SJG: PDF Challenge and Amazon Page

A Whole ‘Nother Store: Amazon For folks that prefer getting their games from Amazon, or just to widen the opportunities for expanding their market, or just ’cause . . . SJG now has a custom presence on Amazon. This supplements the existing Warehouse 23 sales channel, and is hopefully more discoverable by folks. The Dungeon…