I was on The ESTABLiSHED FACTS podcast with Derek Knutsen-Frey the other day, and it just went live.

The Established Facts Podcast

We talk about all sorts of thing

  • How I got into the business
  • The Dragon Heresy system
  • The Kickstarter (now funded!)
  • Gaming and Game Design
  • Gaming as a Business
  • Getting into game writing
  • Vikings

and a lot more!

Check out THE ESTABLiSHED FACTS

. . . it’s real.Hall of Judgment, an adventure conversion for the Dungeon Fantasy RPG by Steve Jackson Games.

I asked for permission to convert Lost Hall of Tyr to the Dungeon Fantasy RPG. As Andrew Hackard indicated, the negotiations were painless. For now, though, plans only include the single item.

More details and cool stuff will be discussed as things develop, but I can confirm:

  • The adventure will be mildly de-Norse’d, in keeping with the generic nature of the DFRPG
  • There will be 8 pre-gen characters
  • The wilderness travel rules I wrote will be converted to DFRPG
  • The short section on grappling will also be converted to DFRPG, and will reap the benefit of years of play and learning
  • The bestiary will be converted to DFRPG; I’m already working on some thoughts and layout options
  • The map will be modified to give an actual location and travel direction to the Lost Hall

The original Lost Hall adventure was designed as a demonstration of the Dungeon Grappling rules for 5E. It was also designed to be jammed into a single, one-shot, two-to-three hour game at GenCon 50. Certain liberties can be taken with a design like that that are not appropriate for a modular adventure to plunk into an existing campaign.

So it’s going to get better.

That’s all I have to say about it for now . . . but I’ve got the Dragon Heresy Introductory Set Kickstarter to launch at 10am Central today. That’s an entire game in the same world as Hall of Judgment, and you can also imagine that I will be needing to focus and write more support material for that.

 

 

The keys to the lost hall have been found . . .

Deep in the glacial peaks northwest of Isfjall, past the northwest border of the realm, a band of adventurers is deceived and nearly destroyed by a powerful Alfar sorceress as they pursue raiding hobgoblins. Through bravery and sacrifice, they deny her possession of a lost holy relic. The Tiwstakn: key to finding the legendary Lost Hall of Judgment.

Hall of Judgment is an adventure scenario designed for the Dungeon Fantasy Roleplaying Game. Inside this PDF, you will find:
  • A brief introduction to the town of Isfjall in the barbarian north, and its surrounding territory
  • Advice on modifying the scenario for other settings
  • Rules for wilderness survival
  • Dungeon Fantasy Grappling™ Quick-Start
  • A bestiary containing every creature encountered in the adventure
Survive the journey. Vanquish your foes. Rediscover the lost hall. Claim your reward.
The Hall of Judgment opens August 2018.

— Douglas Cole

 

 

This week’s GURPSDay is brought to you by the flu. Whole family’s down with it. Blergh.

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Nifty things are happening in the background and I can’t wait to tell you about them. But today is not that day.

We’re currently drawing content from 98 blogs. We are so very, very close to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Final Note: Moe Lane, Patrick Burroughs, and Merlin Avery: your blogs are not pulling. Call the office.
Continue reading “GURPSDay Summary Mar 23, 2018 – Mar 29, 2018”

What is it about GURPSDay and my child deciding to be awake all night? But at least it’s GURPSDay again! And 3rd Edition is now available via POD!

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Nifty things are happening in the background and I can’t wait to tell you about them. But today is not that day.

We’re currently drawing content from 98 blogs. We are so very, very close to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Mar 16, 2018 – Mar 22, 2018”

A nifty question on the GURPS Forums about fighting with a one-handed spear.

GURPS

On the one-second time scale of GURPS, the grip change needs to be handled with higher resolution.

When I fight with a one-handed spear in my viking martial arts class, shield in the other hand, I use a sliding technique to reach out. I thrust with the spear, and let it slide in my hand until it reaches the bottom of the haft. I then have to yank and recover it back (Ready maneuver). This is with an underhand grip, which is my current preference because I haven’t trained up overhand yet. I hear good things about it. The sliding technique works there too, though.

Basically, you thrust with the spear and “throw” it, sliding in the hand to the limit of the spear range, typically about 6 feet. When it hits or gets as far as you like, you re-grip. Typically the spear is then over-balanced and way the hell out there. When that’s been done to me, I’ve occasionally knocked down (parried) the cast spear and then stepped on it, to take it out of play. Defender is forced to drop it and draw their seax, if they have one.

The “anyone can play” resolution that does the least violence to the rules would be to just allow anyone with training in spear to do it, but the attack causes the weapon to become Unready. A technique at Spear-1 might do it (I think it’s easier than Armed Grapple, which is at -2) and still be able to be bought off with a 1-point perk, which feels right.

This gives you Reach 2 at the cost of having to re-ready. If that one-point perk allowed you to fast-draw (spear) or Spear-4 to recover as a free action on the next turn, that would not bother me at all.

Another way to go would be to model it as a Committed Attack that is Determined and uses the “attack and fly out” option, but with a 1-point perk that lets you basically attack at full skill to Reach 2, *without* moving your feet and actually attacking and flying out in time-of-the-body.

The penalties to defense (can’t parry with the spear) make complete sense in this case, and the fact that you actually are back to Reach 1 at the end of your turn without a ready is a bit cinematic, but it’s awesome. In my experience, the sliding attack takes a turn, and then you recover the weapon on the next.

Dungeons and Dragons

Eh. With the six-second turn of D&D, you can do all of the above multiple times in a turn. The simplest way to do it would be to allow an attack to higher reach, and then recovery to low-reach as a bonus action. Or just assume all of that sliding is below the resolution of the rules, give even a one-handed spear Reach, and have done with it.

I’ll have to check to see what I did with Martial Spear Fighting in the Dragon Heresy manuscript. Make sure that the Reach change is both allowed and as simple as possible.

Blergh. Habby GURPthDay, but blerg. Today I’m tired – up until 5am with insomnia – and still sick. Glerk. Hate it. But at least it’s GURPSDay again!

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Nifty things are happening in the background and I can’t wait to tell you about them. But today is not that day.

We’re currently drawing content from 98 blogs. We are so very, very close to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Mar 9, 2018 – Mar 15, 2018”

Blergh. Habby GURPthDay, but blerg. Sick. Tired. Full day of work. But at least we’ll have GURPS.

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic.

We’re currently drawing content from 98 blogs. We are so very, very close to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Mar 2, 2018 – Mar 8, 2018”

Has anyone ever tried to work out Altered Time Rate, the GURPS advantage that gives you multiple maneuvers for each of your one-second turns, by going Champions on its butt?

It seems that one could look at ATR 1 for a character with (say) Basic Speed 8 as “take a turn at speed 8, and another at speed 4.” ATR 3 might be going at 8, 5.3, and 2.7.

That’s not usually how things are done in GURPS, but it would seem to emergently solve a lot of confusion.

 

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic.

We’re currently drawing content from 98 blogs. We are so very, very close to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Feb 23, 2018 – Mar 1, 2018”