What Happened Before

The team had tracked down a whole mess of stuff in order to sort out who was perpetrating all the badness over the last three days. We figured out that someone was likely using Babel Stones to help naturally force the Mist to help provide cover for the supernatural activities and even the mundane ones. We tried to take the fight to the enemy, but Kamali fell down a well or something and broke stuff. We healed him up, but discovered we were adjacent to the Labyrinth, the extra-dimensional space that The Conclave uses to test their members and also keep Bad Guys in jail. We meet the Lady of the Lake . . . or one of them, anyway . . . and trade in some of our problems for others. Including giving up the cursed sword to a lady with long experience in caring for magic swords. And Amos gave up his slingshot. He’s still long in the face about.

Dramatis Personae

Kamali Blackshear (18): Kamali is a young man in his late teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round table whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword wielding freaking Excalibur carrying a faith nobody believes.”

Lorenzo DeModouco (18): A man with movie star looks and a voice that belongs on the radio. Slowly coming to grips with the fact that he isn’t exactly human, but a “Lupus Dei” – “Wolf of God” – otherwise known as a Benandanti. He’s still cheery and always trying to make others happy, but has become a shrewd student of human behavior, which he uses for the benefit of the rest of his team. Lorenzo’s recently joined the Boston Fire Department as a volunteer as a means to get access to places he normally shouldn’t be able to go as well as medical gear and information that might not be available to the public. He’s become a master of spear fighting and like the rest of his brothers is a highly capable combatant.

Tagline: “You can take me to the gates of Hell, but I won’t back down and I won’t be turned around.”

Amos M. Humiston (20): The Linguist and Librarian. He is the brains to the rest of the group’s brawn; but by the same token, he’s slow and cautious compared to the other Orphans, preferring not to charge forwards until he has the answers that he’s looking for. Those same answers that he more than happily provides the rest of the group when they turns to him about the more esoteric aspects that they’re working with and against. Recently Amos has nearly completed his double Masters in Library & Information Science Archives and History and has also managed to get a rather special job lined up. He has also learned from others that he hold the potential to be a Sorceror which if unlocked would be able to enhance his already considerable talent with ritualistic magic.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he is tall, strong, and solidly good-looking, but deeply scarred from much combat. He’s missing his lower leg, which he lost fighting zombies. It is capped by a carbon fiber prosthetic that doesn’t seem to interfere much with his activities. A quiet and hard-working man, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He was cursed to carry a magical sword for a while, and gave into its Wrath before it was parted from him magically. He’s since given it up, in exchange for unknown burdens.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Hey . . . Where Do These Stairs Go?

Dates: Starting Date: May-4-2000 (2030 hours) ends on May-5-2000 (0030 hours)

After we gaze at the Lady of the Lake’s departing . . . back . . . a set of stairs opens up and we follow them down into a very large cavern that seems to be made of natural-ish crystal formations. There are random objects here and there. Ancient stuff, mostly weapons and jewelry, armor and other wearables. We look around and get the feeling we shouldn’t be there.

We added another player today. Rob, playing Devin Broadhurst. We realize that he’s actually been there our entire lives. But our memory of him goes away as soon as we stop looking at him. Apparently we’re all either Dory or Fifty First Dates, Ceteri version.

Kamali calls out for Vivien, the “good” Lady of the Lake. She comes around the corner and her eyes are wide. “You shouldn’t be down here – you need to leave before she comes.”

Yeah, that’s the sister we want to avoid. Time to Bomb Squad this locale (“if you see me running, you want to be ahead of me). We beat feet out of there. Vivien follows us up the stairs . . . and a wooden old-style chest is, well, following her along. Bobbing and floating. She walks over to us, chest in tow, and Devin asks “what’s with the chest?”

It opens, and Devin peeks in. Swords, and all sorts of things. She reaches in, pulls out a sword, and hands it over to Gabe. And then she hands me a shield, made of all white metal, with a red cross decorated on it. It bears an uncanny resemblance to blood. “Ma’am, the last time I handled a weapon coated in blood, it didn’t end well for me.” “This is the shield of Josephus – the Shield of Evalach.

She pulls out the sword from the scabbard, and the blade is also white. “What’s it made out of ?” says Devin. “Faith,” says the Lady. “How do you make a material object out of faith?”

“With faith. This is Arondight, the sword of Lancelot du Lac.”

Kamali says “Devin, if you keep interrogating the nice lady with the weapons I’m gonna roundhouse-slap you to the face.”

She pulls out another sword, and dubs Kamali a knight with it. And hands it to Kamali. He looks at it . . . one side says “Take me up; the other says Throw me away.”

Oh. My. It’s Excalibur.  Continue reading “Ceteri Campaign: S1E8 – A Simple Wooden Cup”

So: GURPSDay!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 91 blogs. As always, new blogs are listed first. Only 9 more to go until we’re pulling from 100! But we’ll need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list!

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Nov 3 – Nov 9, 2017”

What Happened Before

The team had just rifled through an occult shop, put the very angry ghost owner to rest, and “requisitioned” a bunch of blood for an unauthorized project. The group had chased after the source of blood that was being fed to vampires. The mission was to put the blood equivalent of a dye pack in the vamp food, so that we can use it to trace and then destroy the vampire threat. The occult shop visit was to get a better version of the tracking spell. The game ended before the ritual was completed.

One important note: the ritual to restore Myriam to life took a high toll on the team. In game-mechanical terms, each took a several-hundred-point haircut in the overall ability level. The core of each character is the same, but restoring life to the dead and leading such a strong spirit as Myriam back to the world of the living forced the team to pay a mental, spiritual, and physical price for her return. No one is the same as they were.

Dramatis Personae

Kamali Blackshear (18): Kamali is a young man in his late teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round table whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (18): A man with movie star looks and a voice that belongs on the radio. Slowly coming to grips with the fact that he isn’t exactly human, but a “Lupus Dei” – “Wolf of God” – otherwise known as a Benandanti. He’s still cheery and always trying to make others happy, but has become a shrewd student of human behavior, which he uses for the benefit of the rest of his team. Lorenzo’s recently joined the Boston Fire Department as a volunteer as a means to get access to places he normally shouldn’t be able to go as well as medical gear and information that might not be available to the public. He’s become a master of spear fighting and like the rest of his brothers is a highly capable combatant.

Tagline: “You can take me to the gates of Hell, but I won’t back down and I won’t be turned around.”

Amos M. Humiston (20): The Linguist and Librarian. He is the brains to the rest of the group’s brawn; but by the same token, he’s slow and cautious compared to the other Orphans, preferring not to charge forwards until he has the answers that he’s looking for. Those same answers that he more than happily provides the rest of the group when they turns to him about the more esoteric aspects that they’re working with and against. Recently Amos has nearly completed his double Masters in Library & Information Science Archives and History and has also managed to get a rather special job lined up. He has also learned from others that he hold the potential to be a Sorceror which if unlocked would be able to enhance his already considerable talent with ritualistic magic.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he is tall, strong, and solidly good-looking, but deeply scarred from much combat. He’s missing his lower leg, which he lost fighting zombies. It is capped by a carbon fiber prosthetic that doesn’t seem to interfere much with his activities. A quiet and hard-working man, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He was cursed to carry a magical sword for a while, and gave into its Wrath before it was parted from him magically. He’s since given it up, in exchange for unknown burdens.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Make it a Blood Light

The team, having retrieved the proper references, was digging into the spell to turn the blood into a tracking spell. The team returned to the firehouse to investigate the grimoire in peace. The spell is complex with many parts. We figure using the spell there are 300-1,000 vampires that might be reached by the spell. A roll against Path of the Undead at -16 is called for. Rituals usually go for “the nearest target,” but this is a Mass Seek spell. It’s way more complicated, and the blood we’ve “spiked” as a tracer makes it possible at all.

There are many physical components to the spell, and many of the team are still injured from the last session. We do have about 20 vampire teeth on Kamali’s necklace, which helps. We’re going to have to burn some serious fatigue/HP – we elect Fatigue, and toss in a lot. We need to make an Occult! roll to tap into another source of power, but the donations and skills push the net roll up to Path+3, so we kick butt. He makes the roll by 2, and the spell goes off as intended, we think. Even so, that just means the targets have to only beat their own resistance by 2 . . . so Kamali spends his Drama Card to boost the roll – it’s a great card, so we wind up with a margin of 8, which is much more difficult.

We’re pretty much wiped after that.

We send Lorenzo back with the blood to mix it in with the general supply. We check on Desiree (upstairs) and Carl senior (unconscious). We then chill out for a bit, and take stock of things we need to check out.

  • We have pixies looking for rumors and vampires
  • Running down any missing persons reports
  • Gabe goes on patrol to ensure that the team stayed safe during recovery
  • Heading to Elysium to check for rumors
  • Talk to Elias Muldoon – the criminal that told us
  • A creepy guy in the park (Vitala) whom we can ask three questions, no more, no less, and mysterious stuff if we dork it up
  • It’s only been three days since things blew up and Myriam got killed and all sort of bad. It’s basically 6pm on Day 3.

At this point I had to take a conference call from thailand; I missed a bit.

The group decided to go visit Edgar Creel, the homeless guy we spoke with a while ago that Amos thought might have been a vampire. Well, he’s wandering around in the daylight, so either he’s Blade or probably not a vamp. They also went through Desiree’s purse for a banking slip to see if the Conclave did banking at the same places that got hit. We were looking to do some forensic accounting to try and figure out which accounts got hit, and why. So follow the blood and bodies, and follow the loot and robbery victims, and that gives Gabe an idea.

Something blew up – that means explosives and that means someone bought or made them. We also have pieces of the truck, which will have residue on them.

Amos goes into high gear, and tries to get the information on what was used: det-cord, nitroglycerin, and gasoline. We deduce they made the explosive (nitroglycerin can be homemade) at the garage we went to visit. So we have another thing to track – the physical components of the attack. Det-cord has to be bought. Guns (used to attack us) are not exactly plentiful in Boston.

The map of trucks Amos can put together was 10 sites, 11 for Myriam. The remaining 8 violent sites were violent attacks, contract killings, and other violent nastiness. We wonder if there are trucks waiting to explode somewhere. We also find out that one of the contract killings was accomplished by Norse trolls – with swords. Another was killed by a kelpie; very dangerous this close to the harbor.

The kelpie vicitim was Janos Valentine, a prominent alchemist in the city. The troll victim (trolls, really, 3-5 against one guy) was Jesse Cusumano, a retired hunter. The alchemist liked to sell potions to the rich; he was very rich himself. Ooo – life extension and stuff. We need his client list.

The remaining six locations for the trucks were the bank robberies, the Conclave, and the conclave’s military police force, the Custos.

We also remind ourselves that with all of this coordination, across so many fronts, that there’s not nearly enough evidence. Gabe speculates that someone has set up just enough supernatural activity to cause the mist to react, which provides a level of obfuscation that would be extremely difficult to achieve through mundane coordination, but happens in a “self-organized” way when the strings are plucked in the right way. Some creatures can do this deliberately.

Babel stones can confuse communication, magical or otherwise. They act as active jammers; they can be detected. They theoretically could be used in a ritual that would only interfere with certain types of communications. That requires them to be on a ley line; Amos has a map of such from C-Team. Amos determines that there must be one location in a certain place. It’s rumored to be very haunted.

Take the Fight to the Enemy

We decide that we have an opportunity to get inside Team Bad’s OODA loop if we can put a magical wiretap on this stuff. The opportunity to get proactive is too tempting to pass up. We drive for an hour, and then have to hike . . . oh, crap. Merlin/Kamali takes 6 points of damage to his foot from a natural 18 Hiking roll crit fail. He turns his ankle when he falls into a cellar, buried in the rubble of Dogtown.

So we biff our chance to be proactive because of a bad die roll. Sigh. Frustrating.

Lorenzo does first aid; he’s not able to put pressure on the bone at all.

Gabe kneels down; he prays devoutly for some time. With a rustle of wings and the flap of a trench-coat, Gabe’s hands glow brightly, and the injury is completely healed. Completely. Kamali lurches around, and finds a piece of the cellar he’s in, and he just knows that there’s a panel in the wall, and a secret one. The door doesn’t open, the stone opens like in some Harry Potter-esque tesselation stuff, and there’s a stairway down. The flashlight immediately burns out when we turn it on the stairs.

Shield and sword at the ready, Gabe leads the way. We go down, and sense that we’ve gone down at least seven fights of stairs – nearly impossible. And there’s a dim glow down there. We keep on. As we get to the bottom, the cross Gabe wears around his neck bursts into brilliant light. He offers his thanks, both silently and audibly.

We arrive at a large door, 5-6 feet across, with hinges on both sides but no handle. There’s light coming under the door. We knock three times. Then after a pause, there are three hugely loud knocks, and the door swings inward from the left. We see a hallway with odd grey cobblestones. The hallway is 20-30 feet long. Gabe moves quickly down the hallway, and starts to go left; Amos actually sees symbols all over the wall, but no one else does. They’re in Enochian and other languages. Amos reads them . . . he can’t not. Blood comes out of his nose and eyes as he reads the Latin and other symbols. Gabe invokes Protection from Evil; nothing happens. We try and move him; he’s frozen in place. Kamali uses his Ten-Hut! skill and crits, trying to boost his will, and the next Will roll at +2 and he snaps out of it.

He says something, and we’re all blown backwards by a supernatural shock wave.

Amos just encountered, and learned, a logos. A word of power. (Power Word: Stun? Nah.) It’s burned into his soul, now.

Kamali wonders what this place looks like on the Astral plane . . . and as soon as he thinks of it, the door slams shut. We’re fairly sure we’re Inbetween. We’ve managed to stumble into the Labyrinth. The conclave’s prison and testing ground. The center of this prison is where they put their worst criminals. The conclave also uses it to test their would-be sorcerers. We’ve stumbled into their testing grounds.

So, the left-handed hallway just opens up into this area with grass, trees, and a lake. We try right. It opens up into a field with trees and a lake, the exact mirror of the other one. Alder, ash, birch, and a smooth-leaved elm. All the trees we’re seeing look like Briton. Kamali feels like we want to go right . . . so we go right. We smell apples. We also see something man-sized moving under the water, leisurely. A crown of blonde hair, and a woman walking, dressed in white. Her dress seems completely dry.

I think she’s the Lady of the Lake. THE lady, as in Excalibur. We’ll see.

Kamali greets her. She smiles. She’s still walking – on top of the water – towards us. Gabe kneels politely. The rest back away.

She picks up a leaf, the same one that was on the door, and hands it to Kamali. “I’m glad you chose me and not my sister.”

“Well, I had a feeling this was the good way. Where are we?”

“You’re in the heart of the labyrinth. Not the center, the heart.”

“How do we get out?”

A door appears.

“I feel like there’s something that we’re here to do. Is something going on here.”

She’s very concerned. The folks that help her maintain the labyrinth have been out of communication. They locked on to Kamali’s light.

We quickly explain why we’re here. She gives Amos a ring; it’s a ring of Dispel. It will break any enchantment. Gabe mutters about his sword. She notes it’s tightly bound to me, and also that I could give it to her. There were nine swords that were made. Three to Titania, three to Maeve, and three to the High King. I have one of Maeve’s. She could take it, but she’d have to give me something back to balance.

I’m tempted. 

The original Merlin bound them here – she’s Vivian, her (nastier) sister is Nimue.

The Ladies of the Lake. Hrm. They’re fairly well qualified to handle swords of all types, it would seem.

Gabe decides to pray. He remembers something from TS Elliot. The mythical excalibur had two phrases on it: One was “Take me up.” The other was “Throw me away.”

“I have taken up the sword of wrath, and used it well and poorly. It is time to return wrath, and return to diligence and devotion. I will accept any burden you choose to place upon me in exchange.”

“So be it.”

Kamali offers up his own sword; Lorenzo offers up his guitar.

Vivian looks at Amos, and gives his slingshot the side-eye. Gabe reminds Amos that there is a time to leave behind childish things.

He hands over the slingshot. She turns and walks back into the lake.

****************

We end there.

 

 

 

 

 

 

Dramatis Personae

Kamali Blackshear (18): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (18): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (19) – This boy is far from where he started out at the orphanage. His comfortable existence already gone and instead has gotten used to his new life. Not like his brothers, his talents lay more in mental pursuits and has already started towards getting a double Masters degree at a local college aiming for his goal of becoming a research librarian. Following in his family’s footsteps almost unknowingly, he exhibits certain talents towards more occult pursuits such as druidism and alchemy, mixing up herbal supplements and elixers for the team. And while he’s still somewhat still slipping along behind the group, he has become a lot more outgoing with the rest of the Orphans and have started making friends with folks outside his adopted brothers. Always showing concern for them and trying to make sure they know everything that they need to when it comes to the dangers they face.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he has grown taller, stronger, and more solidly good-looking. A quiet and hard-working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He lost a leg fighting zombies; he got an artificial replacement and kept on fighting the good fight.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Timothy I Mitchell (19): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Murphy’s Laws and Complications

When we last left off, we got a lot of information from the vampire that was interrogated. Myriam is unconscious but alive and set up with a drip. In the meantime, the boys went out hunting, the first safehouse was taken down flawlessly, but the second one had a lot of trouble and somehow everyone knew that they were coming, either that or they had gotten lucky. But the sheer amount of vampires overwhelmed the group, Timothy had held them off the best that he could taking down the entire warehouse with him in a fiery inferno. When they come back to check, there are just too many bodies to even try to identify his remains.

Slightly defeated, the boys return back to the firehouse.

Looking for direction, Kamali turns to Aldrick to question him.  Asking him for what is going on with the city, learning that someone had just disabled the largest werewolf pack in the city. It seems like there’s something out there pulling strings, taking down chess pieces from the board. Asking them if they know what a Vetala is. A spirit that jumps from corpse to corpse from outside of the dharmic cycle from Indian myths, though he tends to be a real ass, and this one in particular seems to really enjoy high class drinks and while they normally hang around graveyards, this guy seems to prefer hanging out at a skate park that Kamali seems to know about.

Aldrick hands the boys some asafetida, a powder that is meant to protect from spirits, and warns them not to ask any questions within range of the Vetala and to keep themselves straightforwards. Not willing to actually work with a spirit medium, Amos goes back to working on his murder boards on how to work with things. He confirms Kamali’s theory that there’s someone pulling the strings, but there’s also a hole in that there’s been a large amount of lower class disappearing and that there’s some links that bring them back to the unseelie fae.

Looking also for places that vampires may have breaking into clinics and ordering blood from butchers. After ruling out the restaurants that serve blood sausages, the boys also think about getting some food and maybe checking out a bar for information. At about halfway into the afternoon, the boys decide to actually head over there.

The place is packed with several various supernatural folks and it’s hard to get a table. There’s even a few sorcerors in full war gear and a man in a mullet staring at a thick red liquid in a glass with a stalk of celery. Gabe storms up and starts harassing the man asking if he’d like a steak causing a confrontation while the other boys throw out a couple orders for the local special of Death Wings before sitting down at the man’s table.

Ordering the man another Bloody Mary and got the death wings. Amos chomps down on the wings while the others choke on the wings and are in rather a large amount of pain while Gabe stands menacingly behind him with a glass of water. The man spills out the name Annie, one of the Murphys as the vampires start stuttering and trying to convince Kamali that there’s numerous things that don’t connect him to the island going poof. Kamali demands his wallet and takes the man’s cash and sneaking a glance at his driver’s license and seeing the name William Boone.

Instead Kamali starts demanding information and that the man volunteers at certain shelters and then Kamali instead started to push and verbally attack William under the pretense of doing the right thing. Cowed by Kamali and driven into a corner by Gabriel, William writes down an amount of addresses to crosscheck later and then lets on that a meeting will be happening later that night at Elysium before slinking out.

Afterwards, the Table Pixies come out and Amos is more than happy to order them a large meal causing an ear piercing whistle that gathers more when Kamali pulls out a large bag of skittles. A single table pixie sits down and ask what the group wants and Kamali asks for them to keep an ear out for vampires and their plans. Agreeing to it, the pixies exchange numbers with Kamali and things spread out while Gabriel heads back to the firehouse to check on Myriam.

The group plans out what they can do, possibly by tracking down the blood itself by using a tracking spell for things. Pulling out blood, tainting it, and putting it back for the vampires to tag all of them.  Acting on that, they head to the Conclave safehouse for a basic ritual and ingredients and then stops by The Sleeping Dormouse to try to find a better grimoire on the shelves, slipping in through the back door where there’s no police tape.

Kamali detects the spirit of the slain owner and starts trying to help the spirit go to the other side as it grows mad and starts becoming a poltergeist. The others try to talk it down, eventually snapping out of it once Amos takes a chair to the abdomen. Telling them that they need to find something within the room and make sure that it doesn’t fall into the wrong hands, forbidden to speak more about it due to an oath and to find his heir, his daughter Luana Conatser before begging to be exorcised.  Kamali and Amos help each other to help Rhys’s spirit over.

Once gone, they search for the objects revealing a single lockbox with an empty foam core about the size of a missing book and another lockbox, thousands of years old and full of shattered remains. A quick look through says that it’s the shattered remains of a philosopher stone, useful for making a new one. Worth millions of dollars to the right buyer and even more to an alchemist. Quickly shutting the lid on that, Amos turns his search for a useful grimoire for the tagging spell, finding a really useful one within the shelves and deciding against leaving an IOU for it. The session ends with a cooler full of blood packs and a grimoire full of power.

Dramatis Personae

Kamali Blackshear (18): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (18): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (19) – This boy is far from where he started out at the orphanage. His comfortable existence already gone and instead has gotten used to his new life. Not like his brothers, his talents lay more in mental pursuits and has already started towards getting a double Masters degree at a local college aiming for his goal of becoming a research librarian. Following in his family’s footsteps almost unknowingly, he exhibits certain talents towards more occult pursuits such as druidism and alchemy, mixing up herbal supplements and elixers for the team. And while he’s still somewhat still slipping along behind the group, he has become a lot more outgoing with the rest of the Orphans and have started making friends with folks outside his adopted brothers. Always showing concern for them and trying to make sure they know everything that they need to when it comes to the dangers they face.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he has grown taller, stronger, and more solidly good-looking. A quiet and hard-working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He lost a leg fighting zombies; he got an artificial replacement and kept on fighting the good fight.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Timothy I Mitchell (19): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Interviewing a Vampire

Having last left off pulling away from the chop shop that housed a large amount of vampires and a summoned demon. With a staked vampire wrapped in duct tape and a shop tarp stuck in the trunk of Timothy’s car, the boys end up back at the firehouse where they find Desiree searching for them, collapsing barely moments after the boys’ return.

The boys start ragging on each other as Gabe looks over Desiree. Amos’s slingshot, Timothy’s attitude, Kamali’s leadership, Lorenzo being a werewolf. Carl tries to defuse the situation.  Amos finally just tells the boys to go interrogate the vampire back at the original safehouse as he goes off to deal with a phone call promising a favor or bookcases.

Catching onto what the boys were saying, the fire chief suggests that they instead take the subject down to an interview room with Timothy trying to see if he can how much a vampire can resist. The boys take turns intimidating and interrogating the vampire while Kamali tries to interpret what the vampire is able to spit out after everything that the deal.

The first question comes out, asking about the master vampire. Unknowing who actually was throwing out orders as he gets commands through cell phones. Instead the one that might know is the leader, the vampire that fled the chop shop out into the sunlight towards another safehouse. There’s been a large amount of safehouses, brought up through the past two years. Pressed further he points out three safehouses on an old map.

The one that managed to leave, his leader Osvaldo D. Aubuchon, was able to summon the demon as a powerful sorcerer.  A former Nazi and now vampire.

Exhausted, the vampire passes out from the cold-blooded torture and the boys discuss the best way to remove the body, finally deciding to ask the Fire Chief to help them. The body is blended into chunks and removed into the water off the pier.

It took a while, but Amos finally comes back from his escapade with someone else in tow. Agrivaine.  The boys comes back up the stairs chatting about how the interview with the vampire went as they spot Amos and Agrivaine.

Aldrick comes riding up towards the firehouse with a bundle in tow, staring at Aggie with a glare as though he’s asking how come he isn’t prepared already.  Kamali and Timothy get into a fight with Agrivaine but are interrupted by a bear’s roar that shakes the very pier that they stand on. A truce now set, the boys move into the first floor of the firehouse.

Ritual Myriam

The bear shifter explains the ritual that there needs to be a ritual, cast by Agrivaine and anchored by Gabriel and himself. A sacrifice is needed to be try to bring her along the road back. Aldrick shames the boys that are in the middle of an argument and tells them to prepare the ritual.

The world of death is different for everyone, but the main goal is to face death and prove that they should be worthy to bring her back. Different tasks and different people for everyone.

To make sure that the ritual succeeds, Amos hands over two ingredients to Agrivaine, one of the shambler hearts that he so recently acquired along with one of the baggies full of Ifrit ashes. Amos draws a smaller symbol and asks for the fire chief to recreate it in larger version in the room as he aids Agrivaine. The boys throw in more into the pot for sacrifice.

Aldrick, off to the side starts a small fire in a brazier and throws water on it to create steam. Telling the boys to think merely of Myriam, of how they raised them and how they were brought up by her. Beyond as Agrivaine calls out to someone to help him with the dance.

The spell cast, the fire bursts out and dies down as they’re pulled into another plane, Aldrick tells them that the beating of his drum is connected to their heartbeats and to follow the doors to her spirit and no matter what happens. . . and then he’s cut off.

The boys walk through a door leading to the BBQ three days ago at the park, everyone is there, Carl’s father, Carl, Myriam, and the girls waving towards them. Tempted to go to her, Amos is instead pulled back by Kamali and he silently follows the boys as they bypass them and walk towards the closed door of a bathroom. Kamali lays hand on the doorknob while back in reality, Agrivaine is brought back home.

Within the door, the boys and Agrivaine find themselves within a lavishly decorated bedroom along with a tall blonde man that seems to know Aggie. Telling him that he won’t be coming back from things. Kamali’s soul sight sees the blonde as a demon, festered with sin. The boys keep watch as Aggrivaine and the familiar man start discussing what is happening while Kamali starts picking a fight with the new man.

The next door appears to be within a dollhouse, shrinking themselves down and finding the door stuck. Timothy steps forwards and lockpicks the doorway, leading them to step into a garden with only an old man that calls himself Anubis, speaking to them about gardening and Agrivaine equates it to drug dealing as Anubis speaks with Kamali about past debts being owed. That they would have to go through the gate after talking, that one of them may die afterwards.

Turning to Amos, the old man gives him a frankincense tree and the long forgotten cat, Hobbes, pops out of his coat pocket and comes to speak with the old man before being handed back to Amos, trying to juggle the small tree and the kitten in his hands as the gate swings open, Kamali senses a lot of danger beyond and tries to pry past the games being played.

Within that door, they find the landscape of the lodge in the Yukon where the boys stumble upon a demon gnawing upon the body of Gabe. The beast starts forwards, drawing a large halberd from the snow and swinging against Lorenzo and Timothy in a cleaving blow that Lorenzo barely manages to dodge, the immense strength sends Timothy flying as Agrivaine’s staff appears in his hand by himself. In response, Lorenzo draws out his werewolf side.

Kamali, in his stead, he draws out his Astral Sword to begin while Amos pulls out his slingshot and Aggie’s attempt to turn it slides right off as Lorenzo’s clothing explodes outwards under the pressure of the fur.

The demon charges past the newly transformed werewolf and attacks Agrivaine, Kamali, and Timothy all at once. Timothy manages to get away while Kamali dives onto Aggie to protect him. Lorenzo, in a hulked out form, grapples the demon’s arm and wrests the halberd from his control as Kamali rolls forwards and slashes at the demon’s feet, managing to cripple it. Agrivaine, on the other hand, manages to recognize who might be controlling it.

Timothy tries to reconnect with the spirit daggers from old, summoning them to his hands and dropping the demonic dagger. Charging forwards, the spirit weapons tear through the demon’s DR, tearing out the heart from the ribcage. But it came with a price as the demon dagger comes back around and flies straight into his vitals.

Kamali grasp the demon’s halberd while Agrivaine, before the last gasp of the demon, casts bond of servitude on the demon’s spirit and sends it to annoy the blonde from before. Forced to deal with the dagger in Timothy’s back. Agrivaine’s hand bursts into white light and grasps the dagger, forcing himself into Timothy’s head.

Timothy and Agrivaine enter in and speak against the fallen angel inhabiting the dagger while the spirit of the stag appears alongside. Debates about contracts with Timothy freaking out, backing towards the stag. Agrivaine attempts to explain what he can do for Timothy in this situation, but he tries to deny what he does beyond doing trying to save people with his knives and in an aspect of inspiration, Agrivaine showed him the truth behind his actions.

Timothy’s mental torture begins as he suffers every wound he inflicted on an innocent person. Shown what could have been for them, could have been for all of them and himself.

He is given a single chance.

And he takes his path.

The dagger gets dragged away by a man in black as Timothy slowly wakes.

Lorenzo helps heal Timothy and they limp their way into the doorway of the lodge, leading into a bowling alley. The only exit leading out into darkness. A man tells the boys to sit down and tells the boys to do the same and starts asking why she deserves to come back and with Kamali’s outburst decides to ask Myriam if she wants to come back.

Confused about where she is before she comes back to herself and starts asking what happened to her and the boys since things started happening. She’d been dying for a long time, coming back and forth between the realms and with a decision, she says that she’d like to come back though Kamali tries to dissuade her.

But at the mention of Vampires, she focuses immediately and asks if it was the specific vampire, the possible sire of Landry. He that killed everyone’s parents. The day that things occurred was part of a planetary alignment, time for a perfect sacrifice. Asking to know about their parents, their siblings, and relatives.

Timothy’s role as a Son of Cain is revealed to the rest of the boys, that he shares that same lineage with Grendel and his Mother, that Aldrick doesn’t enjoy his kind as Death lets folks know more. That Myriam has a sidhe making her charms, protecting her against death.

“I want to come home.”

Holding onto her boys, that was the last thing she spoke to her boys before the boys took a drink from the glasses that death supplied to the boys. The bundle that Aldrick brought in glows with light and the sound of breathing can be heard. Aldrick speaks with Agrivaine while the boys argued with him, save Amos. Making sure that Aggie has his contact information in case he or Yanay needs anything. The sorcerer finally slinks away, taking Trisha with him.

So: GURPSDay!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 91 blogs. We picked up a new one: Dungeons on Automatic, perhaps the first of these to specifically deal with the Dungeon Fantasy RPG, focusing on automating some of the more drudgery-related tasks related to creating adventuring material, like the random tables of yore.. As always, new blogs are listed first. Only 9 more to go until we’re pulling from 100! But we’ll need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list!

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Oct 27 – Nov 2, 2017”

Thursday is GURPSDay and I’m back in the USA and thanks to a sick 3yo I’m up nice and early to get this first script pull going. Her Benadryl will kick in Real Soon Now and she’ll sleep like the Undead (some moaning, some brain-eating, occasionally hitting an adventurer real hard in the face, the usual) until about 9am. So groggy but ahead of schedule where it comes to scripting. My sleep loss and jet-lag is your gain!

So: GURPSDay!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 91 blogs. We picked up a new one: Dungeons on Automatic, perhaps the first of these to specifically deal with the Dungeon Fantasy RPG, focusing on automating some of the more drudgery-related tasks related to creating adventuring material, like the random tables of yore.. As always, new blogs are listed first. Only 9 more to go until we’re pulling from 100! But we’ll need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list!

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Oct 20 – Oct 26, 2017”

Thursday is GURPSDay and once again I’m doing this one from Korat, Thailand, thanks to the always-able assistance of my lovely wife. It’s a day late because work got busy then I had to bolt for the airport hotel, but now I’m in one place for a day of pre-flight layover. Pre-over? Statis? Whatever.

So: GURPSDay!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 90 blogs. We picked up a new one: RadBox Studio, and as always, new blogs are listed first. Only 10 more to go until we’re pulling from 100! But we’ll need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list!

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Oct 14 – Oct 20, 2017”

Thursday is GURPSDay and I’m doing this one from Korat, Thailand, thanks to the always-able assistance of my lovely wife.

So: GURPSDay!

Welcome to the second year of GURPSDay, and here’s the pull for this week.

We’re currently drawing content from 89 blogs. Only 11 more to go until we’re pulling from 100! But we’ll need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list!

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Oct 6 – Oct 13, 2017”

I was on the Geek Gab Game Night podcast just a few moments ago. Nearly two hours on adventure design and other topics – we didn’t hold ourselves tightly to a particular theme. As always, it was a hoot interacting with my gracious hosts, and it definitely plays out as a conversation rather than a lecture!

Give a listen, and of course, support Lost Hall of Tyr!