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  • GURPSDay Summary Nov 2, 2018 – Nov 11, 2018
    Features | GURPS | GURPSDay | RPG Systems | The DFRPG

    GURPSDay Summary Nov 2, 2018 – Nov 11, 2018

    Bygamingballistic November 11, 2018

    Thursday is GURPSDay, and well, that was a bit ago. I departed for GameHole Con and forgot to set up remote access, as I always forget to set up remote access. So this covers a longer period than usual. GameHole Con was awesome, but more on that later. GURPSDay is currently pulling from 104 blogs…

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  • Conditional Injury Actual Play (Pyramid #3/120)
    Actual Play | GURPS | Martial Arts and Fighting | Other People's Posts | Play Aids and Commentary | Playtest | Pyramid Magazine | Reviews | RPG Systems

    Conditional Injury Actual Play (Pyramid #3/120)

    Bygamingballistic November 6, 2018November 6, 2018

    I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…

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  • Unpacking Failed Attack Rolls in GURPS
    GURPS | Martial Arts and Fighting | Melee Academy | RPG Systems | Uncategorized

    Unpacking Failed Attack Rolls in GURPS

    Bygamingballistic November 5, 2018November 6, 2018

    There’s an interesting (drink!!*) thread over on the GURPS forums about what a “miss” means. It’s called Failed Attack Rolls, and there’s a concept in there that, especially coming from the source, makes one go “Hmmm” a lot. Let’s start with two quotes, both originating from Sean Punch, AKA Dr Kromm, the GURPS Line Editor….

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