Maybe he doesn’t like me. But the other day +Nathan Joy emailed me and noted that the downloadable content X-COM: Long War – a modification on the Enemy Within DLC – would be “right up my alley.”

I blame him for the misery that ensued. After all, it’s completely his fault that

  • This game is right up my alley
  • I enjoyed the XCOM Enemy Unknown game and love the mod even more
  • It plays like my GURPS Alien Menace game, but without endless hours of game prep on my part
From the start, you have a selection of weapons, armor, and other equipment that is like a cheat sheet form GURPS High-Tech and Tactical Shooting. 
It emphasizes cover, mutual support, and the need to work methodically in order to ensure you don’t get outflanked.
It has a morale component to it that GURPS also has in the form of a Fright Check that got a boost in Tactical Shooting.
More tenacious aliens in the early game. Seeing that a mission is too much and aborting is a viable choice. You usually need to send several jets after a UFO in order to shoot it down, and that UFO doesn’t automatically trigger a recovery mission.
Anyway, it’s a great game, and makes me feel like I”m GURPSing in my own campaign, which is cool. 
Now, if they’d only come up with an XCOM: Alien Menace expansion where you fly to Sectoid planets and take the fight to them.

3 thoughts on “GURPS and X-COM Long War

  1. "Now, if they'd only come up with an XCOM: Alien Menace expansion where you fly to Sectoid planets and take the fight to them."

    That's how the original X-Com and X-Com: Apocalypse ended. It was very Space Battleship Yamato in that way – hey, you attack us, we commit genocide! Right back at ya!

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