Welcome news for GURPS hardbacks
Today, in the SJG Report to the Stakeholder’s thread:
Today, in the SJG Report to the Stakeholder’s thread:
In the previous post, I proposed a high-level descriptive model for grappling. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps were basically Grab him Grab him better Achieve a dominant position Win So, how does this work in GURPS? Grab the…
Please jump on to the Kickstarter and help deliver the best Bestiary possible! Thanks to a surge of support, the Bestiary funded on Dec 2. Now, it’s all about the stretch goals! The book grew to 144 pages! Crushed a stretch goal! The book is now 144 pages long. From here out, every $4,000 gets…
It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice. Since many fights seem to involve a lot of circling – which could be cascading…
This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…
Thanks to all the people who watched my interview with GURPS Line Editor +Sean Punch in the video format. As promised, though, and for those who can’t or don’t like to watch video, here are two other ways to enjoy it. First, an MP3 audio file. It’s like 125MB, so be warned: not small. Next, and this…