Welcome news for GURPS hardbacks
Today, in the SJG Report to the Stakeholder’s thread:
Today, in the SJG Report to the Stakeholder’s thread:
Some recent posts by me and others have touched on combat pacing. On the one hand, we have a situation where the frantic pace of blows given and received strikes some as unreasonable for certain situations. It doesn’t properly match some one-on-one combats, and even when it does, one has to invoke pretty extreme rules…
I’m joining +Christopher R. Rice and diverse others to play in a GURPS Supers campaign. Christopher writes about it here. This will be novel for me in a few ways. The first of which is that it’s, by far, the most complicated and high-point-value character I’ve ever played. I’ve also never played Supers with GURPS, though…
I’ve written before about running in RPGs, and in D&D in particular. The sprinting rule did make it into Dragon Heresy, so there is that. But as I was pondering a Pyramid article for GURPS on the way into work this morning, I realized that I was ignoring a potentially easy solution to my problem….
Had an interesting question from +Mark Langsdorf about a situation that arose in his Mecha Against the Giants campaign. A SM+2 mecha (6 tons, ST85, Basic Lift 0.72 tons) wanted to curb-stomp a downed giant leader. That leader is SM+4, weighs 12 tons, and is ST160. He’s also got Wrestling at DX+4, which is a +3 bonus per…