Dungeon Grappling – Kickstarter Launches Monday!
Everything I need is in place except for the video.
I’ll do that this weekend.
We are go for launch. T-minus three days . . .
Things are moving very quickly in the D&D-o-sphere. So, like many others, I am making an effort to both clear inventory, but also use these sales to be able to try and pivot to something else that serves that fanbase while things are still up in the air. More on that later. Later today, in fact….
Playing around with the Forged Anvil character generator. I’m using a good array of dice rolls (rolled on Roll20) and trying to find synergies as I explore character concepts. The dice rolls were 16, 15, 14, 13, 13, 11 using 4d6 drop lowest. So, yeah – above average. Mountain Dwarf Barbarian Pirate The racial adds…
What happened before We do the right amount of recon, and discover that homeless are disappearing and being killed from their old haunts beneath the city. We spend some time in a old magically inclined pub and find out that the Conclave is very much out of resources. Nonetheless, we hit the morgue and find…
Character Collection 4: Wizards is now unlocked! What does this mean? The CC4 PDF is now added to added to all pledge levels. The CC4 Print book is now included in all of the Print+PDF pledge levels The CC4 cards and counters and PDF and Print books are added to All the New Things and…
+Peter V. Dell’Orto noted here that sometimes there’s a bit of a mental squaaawwwk! when it comes to comparing piercing vs. impaling damage types. He makes some good points, and partly, this ties into penetration and injury GURPS-physics. Impaling damage, by and large, is assumed to result from a deep, often narrow, penetrating injury that gets…
+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…