What’s going to be on p. 22?

I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.

I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.
Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…
John Morrison has announced the first contest hosted by the Dungeon Fantasy RPG facebook group, in collaboration with (and with the full support of) Gaming Ballistic. Read the full announcement here. Rules Submit three versions of the same character concept at 62 (Novice), 125 (Journeyman), and 187 (Master) character points. If you own Delvers to…
What Happened Before The team had just rifled through an occult shop, put the very angry ghost owner to rest, and “requisitioned” a bunch of blood for an unauthorized project. The group had chased after the source of blood that was being fed to vampires. The mission was to put the blood equivalent of a…
The campaign to bring a high-quality print run to Lost Hall of Tyr (2nd Edition) – the first (but not the last) direct support for the Dragon Heresy RPG – is coming to an end in 45 minutes, at 9:30pm Central time. The campaign met its funding goal of $1,300 and went on to hit 300% funding….
For those coming in from Dimicator: welcome, and thanks for visiting! My stats rather firmly reflect a deluge of traffic thanks to Roland’s Facebook share. For those looking for other stuff: More on shields My experiences starting to get into viking-style martial arts with Ásfólk: And welcome to all! Forget All You Know Roland Warzecha…
I’m blog-stalking +Peter V. Dell’Orto these days. You should too. He’s penned a few posts on mapless combat for GURPS that got me thinking, again, of borrowing concepts from other games. In this case, the concept of Zones from Fate. Zones are a nice, abstract way of thinking about who’s where in a narrative game. You can fight…
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Holy smokes! That’s awesome.