What’s going to be on p. 22?

I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.

I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.
A repetitive but useful introduction: In previous posts I talked about grappling from the perspective of someone totally unfamiliar with the concept and application. I proposed what is effectively a loose four-step model. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps (and the…
Funding and Surveys I got confirmation that basically everyone’s pledges have cleared, and the funds that I’ll use to complete the project are on their way. Thanks for being a well-regulated bunch! With the two week mandatory delay finished, the backer list has been imported into Backerkit, as well as being able to finalize the…
It’s Monster Monday again, and today I give you trolls. They’re a classic part of norse mythology and legend, and have been tweaked a bit to fit with the Dragon Heresy cosmology. Four sub-types are presented, based on both the SRD and my team’s reading of the legends themselves. There’s a troll here for every…
Last two weeks have been work-work-work. Finishing up the Best Supporting Actors materials and editing two manuscripts for two other games. Plus a bit of dabbling with the Shadowdark RPG. Best Supporting Actors saw a near-final release of both book and cards. Backers have at least something for all items they could have chosen. I…
+Lowell Francis over at Age of Ravens threw down a mighty post: “33 Things I Want From Combat As a Player.” I read them, and had thoughts. I will share them, because that’s what I do on this blog. My comments are in black, while his are in color. The original post was huge as it was,…
It’s that time again, and on the first day of the New Year, it’s time to do a retrospective, a Gaming Ballistic 2018 Year in Review. Summary Here’s the skinny. The Blog Averaged 4.25 posts per week, 220 posts total for the year. Best year ever was 307 in 2016. Lower unique content delivery in…
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Holy smokes! That’s awesome.