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GURPS Day Summary Mar 4 – Mar 10, 2016
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been nearly 60 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about…
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Pyramid #3/76 – Ridiculous fun with DF IV
While I’m sure I’ll follow my narcissistic tradition of doing a full-issue review of Pyramid #3/76 – Dungeon Fantasy IV, I did want to drop in and note that yes, I do have an article in it, which I co-wrote with +Peter V. Dell’Orto. This isn’t a designer’s notes post, but I do want to…
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GURPSDay Summary Nov 23, 2018 – Nov 29, 2018
Thursday is GURPSDay! There’s still big news floating around the GURPS-o-Sphere today concerning the Dungeon Fantasy Roleplaying Game Kickstarter Update 102. Phil Reed and Sean Punch have been active and firm on several points: The book’s scope will be tightly defined: The art is driving the monster inclusions. The boxed set reprint is linked to the…
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GURPS Day Summary Dec 2 – Dec 8, 2016
Thursday is GURPSDay, and once again, GURPSDay comes to you from Thailand, where it’s currently about 11am on Friday morning. And also once again, we owe today’s post to my GMPC (or Heinlein character) Wife – martial arts instructor, PhD in Environmental Engineering, expert trumpet player, and ridiculously attractive redhead. And she can weld plumbing…
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PDF Distribution underway for “Four Perilous Journeys” Kickstarter
Castle Ironskull and Crown of Eternity Yesterday I sent out preliminary PDF copies of Castle Ironskull, a 16-page adventure by David Pulver for The Fantasy Trip. It’s the first of five adventures created for the “Four Perilous Journeys” Kickstarter, which successfully funded at well over target level. This begins roughly a month of proofing, refining, and final…
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Melee Academy: Combat Grappling and Wait
Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…

