| | | |

GURPSDay Summary Jan 1, 2017 – Jan 12, 2018

Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Sorry for the day-late publishing of this one; my timing yesterday was awful. I need to set up remote desktop capability so I can run the script from work. Also, due to some script weirdness, I expanded this to cover the [b]entire[/b] last year, or at least as much as each person’s blog will buffer. If you [b]should[/b] see your blog on here, but do not, please email me at gurpsday@gmail.com and we’ll get it sorted.

We’re currently drawing content from 95 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs. GURPS Special Ops, by Steve Jolly, was a rename of an older blog by him, while Archon Shiva started a DFRPG Tactics Blog called Ostarys’ Tactics. Which for some reason isn’t being pulled. Hrm. I will have Top Folks look into this; I wonder if other blogs have been posting and not being pulled.

We’ve got some interesting things coming in 2018. GURPSDay is often reshared and followed by some of the nice folks at Steve Jackson Games, and I made a suggestion to Kromm and Steven that has drawn some interest. One way or another, look to see the return of the monthly Blog Challenge – such as the Melee Academy feature. In particular, common challenges posed using nothing but the pre-gens from the DFRPG and the rules from the boxed set with no house rules or additions brought in. The Dungeon Fantasy RPG is targeted at new players, and so even seemingly old topics (how do I best leverage attacks from the rear hex? How do I fight a dragon? How do we fight a mob of weak creatures?) are fresh again.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Bat in the Attic (Rob Conley)

Concrete Lunch Gaming (Bob Loftin)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

Further Up the Spire (Archon Shiva)

Panhumanity’s Edge (Christain Blouin)

Mailanka’s Musings (Daniel Dover)

MoeLane.com (Moe Lane)

Insidious GURPS Planning (Mr. Insidious)

Fragments of the Last War (Bryan Timms)

Olympus RPG Group (The Olympus RPG Group)

  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:VI (11/18/17) – Sixth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere completes their quest and returns to the Capital.
  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:V (11/01/17) – Fifth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere defends the Gentleham bridge against the Enemy.
  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:IV (10/28/17) – Fourth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere learn of an impending threat heading toward Gentleham and assist in town defenses. And then, the Enemy arrives…
  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:III (10/17/17) – Third session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The ‘Company of the Bere’ get into a fight with the so-called goblins who have come to Gentleham, expecting tribute…
  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:II (10/12/17) – Second session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The ‘Company of the Bere’ have received their mission from Arl Gudrik and travelled to Gentleham to resolve his bandit crisis…
  • GURPS: Dungeon Fantasy, “Legends of Generica” Session I:I (10/03/17) – First session of our new GURPS: Dungeon Fantasy campaign set in ‘the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII’ as run by Gigermann. Usual first session issues had to be ironed out and now the ‘Company of the Bere’ (whose sigil is a bear rampant … holding a beer) have embarked upon their first adventure…
  • Introduction to Legends of Generica (9/26/17) – Description of Gigermann’s GURPS Dungeon Fantasy campaign in the generic Forgotten GreyLancErron setting.
  • GURPS: Traveller, “The New Deal” Session 3.15 (9/24/17) – Season finale for our ongoing GURPS: Traveller campaign. Aboard the Aimless Pilgrim, the crew must reach the fluctuating stargate to escape the pocket dimension before the Sky Raider station goes critical.
  • GURPS: Traveller, “The New Deal” Session 3.14 (9/19/17) – Continuing our ongoing GURPS: Traveller campaign. Still trapped within the pocket dimension aboard the abandoned Sky Raider station, the crew reach the secure lowest level where they discover the source of the protomoss … and promptly make things worse…
  • GURPS: Traveller, “The New Deal” Session 3.13 (9/12/17) – Continuing our ongoing GURPS: Traveller campaign. Stuck within the pocket dimension aboard the abandoned Sky Raider station, the crew encounter ambulatory husks of dead men that are definitely not space zombies while trying to reach the central reactor.

Northport (Denis McCarthy)

Shane Plays (Shane Stacks)

Worlds Beyond Earth (Derrick White)

RogerBW’s Blog (Roger Bell-West)

T Bone’s GURPS Diner (T Bone)

A Literate Programmer’s Blog (The Literate Programmer)

Frak Frel and Other F Words (Rigil Kent)

  • Scene Planning: Restaurant Ghoul Ambush (11/01/17) – Working on a combat-based scene for my GURPS: Monster Hunters game set in the Dresden Files universe. One of the characters’ Enemy has activated and since that PC is already digging into stuff he shouldn’t be, having someone try to assassinate him works well. Stats for my Ghoul (Dresden-style) Scout (Monster Hunters) with the Operative Lens are present.
  • Plotting for Next Red Sky Adventure, “Dead Line” (10/30/17) – Griping and musing out loud on the coming adventure, particularly in light of the failure of the previous adventure’s climax. Broad outline notes with some minor specifics. No stats abused.
  • GM Commentary for Session 6.06 (Or “Well, that was crap.”) (10/21/17) – Discussion of the sixth session of my GURPS: Monster Hunters game from a GM perspective. This is generally me reflecting on my few successes and the many, many failures from this mess of a game.
  • GM Commentary on Session 6.05 and Prep for 6.06 (Adventure Climax) (10/16/17) – Discussion of the fifth session of my GURPS: Monster Hunters game from a GM perspective. This is generally me reflecting on successes and failures, as well as looking at the coming adventure climax this week.
  • House Rule: Using Talents on Attributes & Skills Not Listed (10/14/17) – Idea for using Talents with attribute checks and skills other than those actually listed in the talent’s description. This came up in my Friday game and this is how I handled it. Worked nicely!
  • Clean Slate, Chapter 5 (Current Thinking) (10/12/17) – Got a full house for this Friday’s GURPS: Monster Hunters game and, of course I haven’t done adequate prepwork, so I’m scrambling to figure everything. References made mostly to Magic and Monster Hunters. This is mostly stream of consciousness .
  • GM Commentary for Session 6.04 (10/09/17) – Discussion of the fourth session of my GURPS: Monster Hunters game from a GM perspective. References made to Basic (duh) and Monster Hunters (duh) and includes an awesome map that was used. This is generally me reflecting on successes and failures, while setting down plans for session five.
  • Clean Slate, Chapter 4 (Current Thinking) (10/05/17) – The group is going to down a player for this Friday’s GURPS: Monster Hunters game, so I’m reworking the planned session. References made mostly to Magic and Monster Hunters. Some stats were abused.
  • GM Commentary for Session 6.03 (9/30/17) – Discussion of the third session of my GURPS: Monster Hunters game from a GM perspective. References made to Action, Basic (duh), Dungeon Fantasy, High Tech, Magic, Monster Hunters (duh), and Thaumatology: Sorcery. This is generally me reflecting on successes and failures.
  • Clean Slate, Chapter 3 Revision (Again) (9/20/17) – As my group is going to down a player for this Friday’s GURPS: Monster Hunters game, I’m scrambling to rework the planned session. References made mostly to High Tech and Basic. No stats were abused.
  • Revising the Climax of the Penthouse Fight (9/19/17) – Contemplations on revisions to this coming Friday’s plan for my GURPS: Monster Hunters game, at least with the first scene. References made to Dungeon Fantasy, Magic, etc. Page numbers for my references are included but no stats are abused.
  • Clean Slate, Chapter Three Planning (9/17/17) – Looking at this coming Friday’s plan for my GURPS: Monster Hunters game. References made to Action, a little of High Tech and Basic. No stats were abused.
  • GM Commentary for Session 6.02 (9/17/17) – Discussion of the second session of my GURPS: Monster Hunters game from a GM perspective. References made to Action, Dungeon Fantasy, High Tech, Monster Hunters (duh), and Basic. This is generally me reflecting on successes and failures.
  • Using Fantasy Grounds for my F2F GURPS Game (9/13/17) – This is me showing how I’m going to use Fantasy Grounds with the revised GURPS extension (by Ronnke) and the GURPS skin (by Gigermann) for my face-to-face group. Got a video and everything!
  • Clean Slate, Chapter Two Planning (9/05/17) – Looking at this Friday’s plan. References made to Action, a little of High Tech and Basic. Some stats but not many.
  • GM Commentary for Session 6.01 (9/02/17) – Discussion of the first session of my GURPS: Monster Hunters game from a GM perspective. References made to High Tech, Monster Hunters (duh), Ritual Path Magic, and Basic. This is generally me reflecting on successes and failures.
  • Adventure Planning: Fight Club! (8/30/17) – Revision and introduction of a “fight club” now that one of my players has had to temporarily drop out due to work and school. This scene revolves around the third OSBI agent as he continues an obsessive investigation into an old case of his and finds himself in a fight club.
  • Everything’s Better With Ninjas (8/26/17) – Contemplation and musings on adding ninjas into my Monster Hunters game as a foe for the Dedicated Martial Artist PC. Some further thoughts on what might be considered a “master plan” for their purpose in the game.
  • Back in the Real World (8/22/17)
  • The City Below (or “Stealing GURPS: Monster Hunter Ideas from Neil Gaiman’s Neverwhere”) (8/12/17) – Musing about how I intend to steal elements from Neil Gaiman’s “Neverwhere” for my GURPS: Monster Hunters game. Thoughts about how to run a Chase (from GURPS: Action) through my version of the ‘City Below’
  • Stats: Candy Golem for Monster Hunters (7/29/17) – Conversion of some d20 stats from the “Blood Sugar” adventure to GURPS: Monster Hunters. Because everyone wants to end up fighting “golems wrought from chocolate, lollipops and lemon drops”, right?
  • Red Sky and Scheduling (7/29/17) – Trying to refocus myself onto my GURPS: Monster Hunters game set in the Dresden Files universe since I’ll be running it soon. No stats are involved yet but there are a couple of book references.
  • Running Tempest Feud (Star Wars d20) in GURPS: Traveller (7/28/17) – Musing on conversion an adventure from Star Wars d20 to GURPS: Traveller adventure. No stats are involved yet but there are a couple of book references.
  • Adventure Design: Traveller, “Rescue An Ally” (7/27/17) – Brainstorming for a second proposed GURPS: Traveller adventure. No stats are involved yet but there are a couple of book references.
  • GURPS, Dresden Files and Ghouls (7/24/17) – These are the current stats I’m using for Ghouls for my GURPS: Monster Hunters game set in the Dresden Files universe. I use the template from GURPS: Horror but modify it.

Apocalyptic Analysis (Jake Bernstein)

Daydreams of a Dragon (Dragondog)

World of Domibia (Canology)

No School Grognard (Mark Langsdorf)

Karl Gallagher’s Journal (Karl K Gallagher)

Don’t Forget Your Boots (Mitch French)

Chain Link and Concrete (M. Eversberg II)

Just Roll 3d6 (Colin)

  • Evaluating DFRPG (9/03/17) – This post wraps up the DFRPG review by evaluating the set as a whole.
  • DFRPG Review: Dungeon (9/01/17) – This review looks at the Dungeon volume of the Dungeon Fantasy Roleplaying Game. It is a mostly spoiler-free review of the included adventure and standalone adventure maps.
  • DFRPG Review: Monsters (8/31/17) – This post reviews the bestiary of the Dungeon Fantasy Roleplaying Game: Monsters.
  • DFRPG Review: Spells (8/29/17) – This post reviews the Spells volume of the Dungeon Fantasy Roleplaying Game.
  • DFRPG Review: Exploits (8/25/17) – This review covers the Exploits volume of the Dungeon Fantasy Roleplaying Game.
  • DFRPG Review: Adventurers (8/22/17) – This review looks at character creation and development in the first book of the GURPS Dungeon Fantasy Roleplaying Game: Adventurers.
  • Discworld Roleplaying Game Review (1/05/17) – The Discworld Roleplaying Game, powered by GURPS, promises adventures inspired by one of the great storytellers of the last century. Discworld fans and GURPS players alike have lots of appreciate in this work from Pratchett and Phil Masters.
  • Balancing GURPS Combat: Odds to Hit (1/03/17) – One of the keys to being a confident GURPS GM is to understand how to create combat encounters that are balanced to the party’s abilities. This post will look at a critical element of combat balance: how likely each side is to land blows.

Dice and Lives (Joel Sammallahti)

Dungeons on Automatic (Kyle Norton)

GURPS Mega Dungeon (John Morrison)

Illias.de My Rolling Thoughts (stPete)

Ostarys Tactics (Archon Shiva)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Learning to Let Go, GURPS-Style (1/04/18) – Fun is the order of the day! Make sure to let go of those rules you don’t enjoy using rather than just keeping them around “because they’re in the book.”
  • Overview of 2017 (12/21/17) – It’s the annual year-end review of 2017’s hits and misses for both GURPS generally and the Game Geekery blog specifically. Take a look back at a year crammed to bursting with GURPS goodness!
  • Patreon and Game Geekery in 2018 (12/13/17) – Patreon has temporarily halted their disastrous fee restructuring plans, which is a big relief to me and many other creators. In the meantime, I’m getting ready for the usual end-of-year review next week… 2017 was a busy year for GURPS and Game Geekery!
  • “Hell to Pay,” a GURPS/Fantasy Grounds Actual Play (10/22/17) – Posting an Actual Play video of my first-ever GURPS game GMing online with Fantasy Grounds. It was a total blast, I laughed a lot, and I look forward to more in the future. Have you any GURPS over Fantasy Grounds stories to share?
  • GURPS with Fantasy Grounds (10/19/17) – Have you heard? There’s a possibility of an *official* GURPS ruleset for Fantasy Grounds in the future! This could be the pairing of two really great companies, with the goal of making it even easier to play GURPS with Fantasy Grounds. Let’s make this happen!
  • Upcoming Old West Halloween Game on Fantasy Grounds (10/12/17) – Just a quick update to mention I’ll be running my first-ever Fantasy Grounds GURPS game in a couple of weeks, an Old West/Horror one-shot for Halloween. Should have a video to post after the fact!
  • Dungeon Fantasy RPG Form-Fillable PDFs (9/28/17) – Three of the sheets from the recent Dungeon Fantasy RPG boxed set formatted as form-fillable PDFs: the Character Sheet, the Spell Sheet, and the Monsters, Traps, and Diseases/Poisons Sheet.
  • Handout for New GURPS Players (9/21/17) – A new handout for GURPS players who have never played before or are just getting their feet wet. Includes (most) maneuvers by type, effects of HP/FP loss, the range bands table, and (most) hit locations.
  • “In Defense of House Stark,” Post-Con Wrap Up (9/14/17) – My post-convention wrap-up of how the “In Defense of House Stark” adventure actually played at the game table. Some thoughts on the three different times I GMed it at the convention.
  • Creating “In Defense of House Stark” – Part 2 (9/07/17) – The second part of creating the Game of Thrones-inspired convention one-shot adventure, “In Defense of House Stark.” Discusses the final steps of polishing the ideas into table-ready notes, as well as a download link for the entire game package (with GM notes and screen, character pre-gens, tri-fold mini-figures, and more).

Dice and Discourse (Joseph Mason)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

One Yard Hex (Paul Stefko)

n-Body Politics (kreios)

Hard Maths (CTA)

Shooting Dice (Hans-Christian Vortisch)

Testsujin no Llama (Matt Riggsby)

The Fossilized GURPS Blog (Fossilized Rappy)

Improvised Radio Theatre – With Dice (RogerBW)

Orbs and Balrogs (Christian Blouin)

Orbital Vagaries (Christian Blouin)

Gaming Ballistic (Douglas Cole)

Rindis.com (Rindis)

Ra’s Head (Andrew)

The Phantom’s Belch (Ted Brock)

Armin’s GCA 5 Blog (Armin Sykes)

Castalia House (Varies)

RadBox Studio (Adam Warnock (aka salsathegeek))

Southern Style GURPS (Chris Bower)

Thor’s Grumblings (Dustin Tranberg)

The Collaborative Gamer (Joseph Linden)

GURPS Special Ops (Steve Jolly)

Let’s GURPS (Pseudonym)

Code by Clockwork (Jeff Demers)

Book and Sword (Sean Manning)

Curious GURPS (Tom Vallejos)

  • Begin At The Beginning (1/11/17) – My first post in Curious GURPS. I give a short summary of my gaming life. The end

Path of Houserules (Sciencezam)

The Lands of Nandeme (Charles Saeger)

Libris Ludorum (Nemoricus)

Generic Universal Eggplant (Enraged Eggplant)

Methods and Madness (Eric Diaz)

Of Paper Men and Plastic Monsters (Cole Jenkins)

Dungeon Fantastic (Peter Dell’Orto)

PK’s Game Recaps and Tidbits (PK Levine)

Refplace (Rory)

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 43 (1/12/18) – The group becomes reacquainted with the crew of the Tiny Titan and sail to Blood Bay. Silver does some aerial reconnaissance and Moonscar does spiritual reconnaissance before they arrive at their destination. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 112 (12/28/17) – The Grey Company talks about important issues, hikes through the mountains and does some gardening. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 42 (12/27/17) – The companions regroup and make their way to the Tiny Titan and begin their journey to Kraken’s Cove on the Blood Bay. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 111 (12/21/17) -The Company makes its way down from the Valut and begins the journey across the valley. They deal with hungry and unruly mounts and potential Traldar scouts. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 41 (12/21/17) – The group discusses following Vanthus to Kraken’s Cove. It snows. Gorg offers them a ride. Seeker and Fortis have (another) disagreement. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 110 (12/14/17) – The Grey Company and friends continue clearing out the Vault of Elders, discovering that most of the knowledge once stored here has been ruined by time and a now vanquished vengeful mummy. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 40 (12/07/17) – The loot is divided and shopping is done. Hrag’s hand is healed. Arn and Fortis wage a publicity war in the local tavern. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 109 (11/30/17) – The Grey Company continues their exploration of the Vault of Elders, deal with an invisible fire trap, find an ancient sword and invent Rock/Parchment/Dagger, the timeless game of who goes first! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 39 (11/23/17) – The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 108 (11/23/17) – The Grey Company opens and closes more doors and finally finds something interesting. The Hall of Heroes. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 38 (9/01/17) – The party figures a way to get out with the loot then sorts and counts it back at the manor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 37 (8/10/17) – The party patches up some wounds, fall for some traps and loot the treasure room! Gold! Gold! Gold is found! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 107 (8/09/17) – The Grey Company recovers from their battle with the Mummy Lord. They find a way to recover Kifein from her earthy tomb and deal with a cursed ring. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 36 (8/03/17) – The Guardians continue their interrogation of Rowyn Kellani. With a sweet song, she is able to arrange her own escape. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 35 (7/29/17) – The Guardians meet and then fight and then subdue the Lady Lotus at the heart of the Sea Harpy lair. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 106 (7/27/17) – After a grueling battle, the Grey Company finally defeats the powerful Mummy Lord and its minions. They deal with Mummy Rot and other difficulties and begin brainstorming on how to retrieve Kifein from her entombment. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 34 (7/20/17) – The Guardians help a wounded friend, gather some maps and are invited to a meeting with the leader of the Sea Harpies. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 33 (7/13/17) – The companions move past the Training Hall, meet a huge new friend and encounter Bearman zombies! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 105 (7/13/17) – The Grey Company finds itself embroiled in a battle with a Mummy Lord and its minnions. Things are looking very grim for the heroes. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 32 (7/11/17) – The Guardians clear the training hall and prepare to go after Lady Lotus. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 31 (7/10/17) – The heroes chase the Sea Harpies to the Training Hall and get closer to the Lady Lotus. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 30 (6/30/17) – The fighting rages on down the narrow hallways of the Sea Harpy hideout. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 104 (6/22/17) – The Grey Company has recovered the Knowledge of Elders and are ready to leave the dangerous and ancient Vault. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 29 (6/08/17) – The brave companions press the attack against the Sea Harpies beneath the burning streets of Essanos. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 103 (6/01/17) – The Grey Company continues is exploration of the Vault. They find many things, including what they are searching for. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

GURPS Overhaul (Varyon)

Ravens N’ Pennies (Christopher R. Rice)

Octopus Carnival (Ubiratan Pires Alberton)

Jerrils Miscelania (Jerril)

  • Poor Depth Perception Disadvantage (9/13/17) – This post presents a weaker form of No Depth Perception, for when you can place things really close up (but not at range).Poor Depth Perception [-10 points]You might have two eyes and they may be roughly pointed in the same direction, but you still have poor binocular vision and are challenged by visually judging distances. This might be due to a vision disorder, physiology, or a quirk of your neurology. Unlike No Depth Perception you suffer no penalty in normal melee combat and with tasks involving hand-eye coordination within arms reach.
  • Why low/funky mana areas aren’t (always) unfair (9/11/17) – Why low/funky mana areas aren’t (always) unfair. Nonstandard mana levels are sometimes regarded as the GM "screwing over the players", but only like any other hazard.
  • Enchanted fountains for DFRPG (and GURPS) (8/30/17) – A random enchanted fountain table for Dungeon Fantasy!
  • Gems treasure list for the Dungeon Fantasy Roleplaying Game (8/25/17) – This is a quick grab-n-go list of some Dungeon Fantasy ready gems with a little bit of description, sorted by some handy value tiers.
  • Touching the Ghost (6/21/17)
  • Two more GURPS Magic Items (4/04/17) – Two new magic items: the spiked shield Warding Horns of the Prince, and the flail Crushing Hooves of Thunder.
  • A pair of GURPS Dungeon Fantasy magic items (4/04/17) – a paired set of Artifact style magic items: the javelins Shock and Awe. Includes description, a bit of history, and stats.
  • Arctic Kangaroos (2/08/17) – A statblock for a fictional arctic kangaroo. Also includes new traits: Bounder, Macropod Tail, Snow-Walker, Cellulose Eater, Seasonal Camouflage.

Similar Posts

2 Comments

Comments are closed.