GURPSDay Summary Jan 1, 2017 – Jan 12, 2018
Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Sorry for the day-late publishing of this one; my timing yesterday was awful. I need to set up remote desktop capability so I can run the script from work. Also, due to some script weirdness, I expanded this to cover the [b]entire[/b] last year, or at least as much as each person’s blog will buffer. If you [b]should[/b] see your blog on here, but do not, please email me at gurpsday@gmail.com and we’ll get it sorted.
We’re currently drawing content from 95 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs. GURPS Special Ops, by Steve Jolly, was a rename of an older blog by him, while Archon Shiva started a DFRPG Tactics Blog called Ostarys’ Tactics. Which for some reason isn’t being pulled. Hrm. I will have Top Folks look into this; I wonder if other blogs have been posting and not being pulled.
We’ve got some interesting things coming in 2018. GURPSDay is often reshared and followed by some of the nice folks at Steve Jackson Games, and I made a suggestion to Kromm and Steven that has drawn some interest. One way or another, look to see the return of the monthly Blog Challenge – such as the Melee Academy feature. In particular, common challenges posed using nothing but the pre-gens from the DFRPG and the rules from the boxed set with no house rules or additions brought in. The Dungeon Fantasy RPG is targeted at new players, and so even seemingly old topics (how do I best leverage attacks from the rear hex? How do I fight a dragon? How do we fight a mob of weak creatures?) are fresh again.
We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.
How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.
Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.
Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.
As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
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Bat in the Attic (Rob Conley)
- Dungeons Fantasy RPG for GURPS has arrived at the Attic! (9/16/17)
- The Majestic Wilderlands Races for GURPS (9/09/17)
- Thoughts on Tabletop Roleplaying, Complicating Sandbox Adventures (6/26/17)
- Thoughts on Tabletop Roleplaying, Generating Sandbox Adventures (5/21/17)
- Thoughts on Tabletop Roleplaying – Sandbox Adventures (5/12/17)
- Thoughts on Tabletop Roleplaying – Why? (5/10/17)
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Concrete Lunch Gaming (Bob Loftin)
- North Texas RPG Con (10/05/17)
- CyberTex (6/22/17)
- Interwebs Treasures #18 (6/08/17)
- Interwebs Treasures #17 (5/25/17)
- Working more on Game 4 (5/23/17)
- Interwebs Treasures #15 (5/11/17)
- Brainstorming New GURPS Campaigns (5/05/17)
- Homebrew Worlds (4/26/17)
- Interwebs Treasures #14 (4/21/17)
- GURPS purchases, etc. (4/19/17)
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GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)
- High-Tech: TL 8 Lasers (7/21/17)
- SATNUC: Lances of Star Fire (5/30/17)
- Gauss Weapons, Reloaded! (5/26/17)
- Ultra-Tech Quickie: Batteries, Recharged! (5/24/17)
- Musings on Things that Affect Beam Weapons Accuracy (5/11/17)
- Ultra-Tech Quickie: MOAR DAKKA Revisited (5/08/17)
- Ultra-Tech Quickie: I’m Ah Chargin’ Ma Lazor! (5/03/17)
- Stellar Dynamics PGD-1 LAMP (4/27/17) – In today’s post I give you a plasma bazooka and show you how to stat up disposable, one shot energy weapons.
- Spaceships Quickie: Power Cell Energy Banks (4/20/17)
- Psi-Wars Blaster Grab Bag! (4/13/17)
- Ultra-Tech Quickie: Liquid Cooling System For Beam Weapons (4/13/17)
- Ultra-Tech Garage: Boeing F-227 Skyfire (4/06/17) – For this weeks GURPSday post I bring to you the latest entry into the Ultra-Tech Garage,the F-227 Skyfire. A TL9 manned Naval fighter that has its eyes set on reclaiming the skies back from AI drones that supposedly made man fighter craft a thing of the past!
- Ultra-Tech Quickie: Call Me, Call Me On the Line. Call Me, Call Me Anytime. (3/23/17) – Open all hailing frequencies! In this GURPSday post I go over how to stat up custom Ultra-Tech Communicators of any type and any size.
- Spaceships Quickie: A Spaceship for any Size and for any Occasion (3/16/17) – Got a ship you want to design using GURPS Spaceships but none of the offered ship sizes work for you? Well step on down to your local certified GURB dealership. We spaceships for any size or for any occasion!
- Spaceships Quickie: Surviable Spaceships (3/09/17) – Tired of hearing, “You sank my space battleship!” when using GURPS Spaceships? Wish that ships made with this system were just a little more survivable? Well wonder no more! For this weeks GURPSday post we’re gonna make space combat a little less scary!
- Warheads R Us (3/02/17) – One thing I think we can all agree on is when it comes to explody goodness, big enough is never enough…
- Ultra-Tech Super Quickie: Someone Already Beat Me to Updating the ETC Rules (2/18/17)
- Ultra Tech Quickie: Rattling and Gatling (2/16/17) – Nothing says I love you quit like a tri-barreled gatling laser.
- Freeze! (1/26/17)
- Ultra-Tech Quickie: More Blaster and Laser Design System Tweaks (1/22/17)
- PC Master Race: Upgrading your Ultra-Tech Computing Experience. (1/19/17) – Upgrading your PC’s computer can be an important part of many game settings but sadly GURPS can be a little lacking when it comes to upgrade options. Well, let’s see if we can do something to remedy this situation shall we?
- Ultra-Tech Quickie: Do You Have The Strength? (1/18/17)
- Ultra-Tech Quickie: MOAR DAKKA! (1/17/17)
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Further Up the Spire (Archon Shiva)
- Session: The Old City (12/16/17) – A party is interrupted by warping into a war zone
- Session: The Shadow Eyes (11/24/17) – The primary party rescues the newer characters
- Session: The Orphanage (11/17/17) – Four short scenarios set up next session’s rescue mission.
- Session: Ravenstroke (11/12/17) – Kharan goes looking for his past and TPKs.
- Session: Pythoness House, Part II (9/30/17) – PCs mess with nasty stuff and open doors best left untouched.
- Session: Pythoness House, Part I (7/01/17) – Chasing an artifact in an abandoned brothel.
- Session: Godsday, 722 IA (6/20/17) – Terror attack at city festival.
- Session: Mosul Pearl (6/14/17) – Further tales of Danar Rotansin.
- Session: The Stones of Thamus (5/15/17) – Undead threaten a druid’s oasis.
- Session: Darkness (5/02/17) – Absentee players guides party through darkness using voice chat.
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Panhumanity’s Edge (Christain Blouin)
- 宁静的龙 – Session 2 – Cortical Bombs non grata (7/16/17)
- 宁静的龙 (Níngjìng de lóng) – Session 1 – Microgravity caper (7/09/17)
- 宁静的龙 (Níngjìng de lóng) – Session 0 (6/10/17)
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Mailanka’s Musings (Daniel Dover)
- Psionic Disciplines of the Cult of the Mystic Tyrant (1/10/18)
- Martial Arts of the Mystical Tyrant (1/08/18)
- Patreon Poll: The Cult of the Emperor (1/05/18)
- Mystical Tyrant Schisms Part 3: The Cult of Revalis White (1/03/18)
- Patreon Special: The Cult of the Mystic Tyrant Preview 2 and the Emperor Thus Far (1/03/18)
- Mystical Tyrant Schisms part 2: The Cult of Satra Temos (1/02/18)
- 2017: A Retrospective (12/31/17)
- Cult of the Mystic Tyrant Schisms: the Cult of Anthara (12/25/17)
- Mystical Tyranny as Esoteric Skill (12/20/17)
- The Cult and Conspiracy of the Mystic Tyrant (12/19/17)
- The Metaphysics of Mystical Tyranny (12/12/17)
- The Cultural Context of the Cult of the Mystic Tyrant (12/06/17)
- Patreon Preview: Cult of the Mystic Tyrant (12/06/17)
- The Cult of the Mystic Tyrant: an Intro (12/05/17)
- State of the Patreon: December (12/02/17)
- Necro-Psionic Technology: The Legacy of the Dead Art (11/30/17)
- The Dead Art: Necrocrafting (11/28/17)
- Zathare: Ranathim Sorcery (11/22/17)
- Navare: Ranathim Witchcraft (11/21/17)
- Patreon Poll: The Cult of Death (11/17/17)
- Domen Venalina: the Sin Eaters (11/15/17)
- Domen Sonostra: the Knights of Rage (11/14/17)
- Patreon Post: the Gaunt (and the Dead Art preview) (11/09/17)
- Dome Sefelina: The Cult of the Beautiful Fool (11/08/17)
- Cults of the Divine Mask (11/08/17)
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MoeLane.com (Moe Lane)
- Mejnowoita [100pt] [GURPS 4e]. (1/11/18)
- John Smith [GURPS 4e] (1/02/18)
- Pat Smith [GURPS 4e] (12/22/17)
- Leveler (VH) [GURPS 4e] (12/19/17)
- Survival Cucumber [TL 11] [GURPS 4E] (12/13/17)
- The Seima Families [GURPS] (12/05/17)
- Werspeer [GURPS] (12/04/17)
- Werespear [GURPS] (12/03/17)
- Steve Jackson Games puts GURPS 4E on DriveThruRPG… (11/13/17)
- Hypezokos, Impudite of Fate [GURPS IN NOMINE] (11/08/17)
- Largh the Lost [GURPS 4e] (10/29/17)
- Gun Ho Lee [GURPS 4e]. (10/19/17)
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Insidious GURPS Planning (Mr. Insidious)
- Ceteri Prequel 1: Trials, START! (6/23/17)
- Penumbra Alliance 3: Enter Nox Eternia (Setup and Recap) (4/08/17)
- Aeon C-Team S304: Void Rifts (4/05/17)
- Penumbra Alliance 2: Mad Science and Base Corporate Behavior (3/18/17)
- Penumbra Alliance: Investigating Disappearances in New Bedford (Setup) (2/11/17) – Planning for my new IRL Monster Hunters campaign. What will the players discover when asked to investigate a string of disappearances?
- Aeon C-Team S304: We Leverage Nation Security to get Free McDonalds (2/07/17)
- Aeon C-Team S303: Guess who got Their Kestrel VTOL Shot Down? (1/26/17)
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Fragments of the Last War (Bryan Timms)
- Its Hour Come Round at Last 2.3 (8/24/17)
- Fragments of the Last War 2.4 – Ill Breath in Lomah (7/18/17)
- Its Hour Come Round at Last 2.2 (6/21/17)
- Fragments of the Last War 2.3 – A Camp by Night (5/09/17)
- Fragments of the Last War 2.2 – The Trial (4/07/17)
- Its Hour Come Round at Last 2.1 (3/31/17)
- Fragments of the Last War 2.1 – Caravan to the Frontier (3/22/17)
- Its Hour Come Round at Last 2.0 – Volume Two: MI-18 (3/13/17)
- Fragments of the Last War 2.0 – Volume Two: The Cymru Wardens (2/17/17)
- Its Hour Come Round at Last 1.16 (2/10/17)
- Its Hour Come Round at Last 1.15 (1/02/17)
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Olympus RPG Group (The Olympus RPG Group)
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:VI (11/18/17) – Sixth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere completes their quest and returns to the Capital.
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:V (11/01/17) – Fifth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere defends the Gentleham bridge against the Enemy.
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:IV (10/28/17) – Fourth session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The Company of the Bere learn of an impending threat heading toward Gentleham and assist in town defenses. And then, the Enemy arrives…
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:III (10/17/17) – Third session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The ‘Company of the Bere’ get into a fight with the so-called goblins who have come to Gentleham, expecting tribute…
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:II (10/12/17) – Second session of our new GURPS: Dungeon Fantasy campaign set in “the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII” as run by Gigermann. The ‘Company of the Bere’ have received their mission from Arl Gudrik and travelled to Gentleham to resolve his bandit crisis…
- GURPS: Dungeon Fantasy, “Legends of Generica” Session I:I (10/03/17) – First session of our new GURPS: Dungeon Fantasy campaign set in ‘the land of Clichéa, in the Kingdom of Generica, in the twelfth year of King Jon XVII’ as run by Gigermann. Usual first session issues had to be ironed out and now the ‘Company of the Bere’ (whose sigil is a bear rampant … holding a beer) have embarked upon their first adventure…
- Introduction to Legends of Generica (9/26/17) – Description of Gigermann’s GURPS Dungeon Fantasy campaign in the generic Forgotten GreyLancErron setting.
- GURPS: Traveller, “The New Deal” Session 3.15 (9/24/17) – Season finale for our ongoing GURPS: Traveller campaign. Aboard the Aimless Pilgrim, the crew must reach the fluctuating stargate to escape the pocket dimension before the Sky Raider station goes critical.
- GURPS: Traveller, “The New Deal” Session 3.14 (9/19/17) – Continuing our ongoing GURPS: Traveller campaign. Still trapped within the pocket dimension aboard the abandoned Sky Raider station, the crew reach the secure lowest level where they discover the source of the protomoss … and promptly make things worse…
- GURPS: Traveller, “The New Deal” Session 3.13 (9/12/17) – Continuing our ongoing GURPS: Traveller campaign. Stuck within the pocket dimension aboard the abandoned Sky Raider station, the crew encounter ambulatory husks of dead men that are definitely not space zombies while trying to reach the central reactor.
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Northport (Denis McCarthy)
- A New Year and a Round Number (1/04/18)
- The Manor 9, Nod 33, and AES, Brass Revolution (12/11/17)
- Recent Developments (11/22/17)
- Dragonmouth (10/06/17)
- I am donating the proceeds of my art to help Puerto Rican Victims of hurricane Maria (9/26/17)
- Blueholme Journeymanne is released, and some stuff about wights (9/18/17)
- Dungeon Scenes 4 Now on Sale (8/09/17)
- A free zine from the FY DIY RPG group (7/06/17)
- New Stock Art on Drive thru: Half Orcs! (6/29/17)
- Blueholme work nearly done (6/15/17)
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Shane Plays (Shane Stacks)
- GURPS Dungeon Fantasy Unboxing! (9/17/17)
- How To Play GURPS (RPG Tutorial) (3/23/17)
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Worlds Beyond Earth (Derrick White)
- Borlo FTL (10/30/17)
- Gurps City Management Refence Chart (9/25/17)
- Vanishing Scout Bush (2/23/17)
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RogerBW’s Blog (Roger Bell-West)
- Pyramid 110: Deep Space (12/25/17)
- GURPS Fantasy: Portal Realms, William H. Stoddard (12/10/17)
- GURPS Fantasy-Tech 2: Weapons of Fantasy, Sean Punch (11/28/17)
- GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds, Matt Riggsby (11/23/17)
- Pyramid 109: Thaumatology V (11/18/17)
- Pyramid 108: Dungeon Fantasy Roleplaying Game III (11/11/17)
- Reflections on Ten Years of the Second World War (10/20/17)
- Pyramid 107: Monster Hunters III (9/26/17)
- Pyramid 106: Dungeon Fantasy Roleplaying Game II (8/31/17)
- GURPS Vehicles: Steampunk Conveyances (8/17/17)
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T Bone’s GURPS Diner (T Bone)
- Dungeon Fantasy RPG: The Notes (Part III) (12/20/17)
- Dungeon Fantasy RPG: The Notes (Part II) (11/27/17)
- Dungeon Fantasy RPG: The Notes (Part I) (11/18/17)
- As Good As Done: New Standard Operating Procedure (SOP) perks for GURPS (8/02/17)
- Idea Pot: Earn-as-you-go disadvantages for GURPS (7/12/17)
- Books we want: An updated GURPS LITE (6/11/17)
- GURPS system improvement: General Talk (5/10/17)
- Magical Mystery Tours: Three GURPS Dungeon Fantasy Adventure Seeds for Bards (5/08/17)
- Dungeon Fantasy: The Musical! feat. Bards (4/22/17)
- Books we want: How to Be a GURPS Player (3/24/17)
- Tiny GURPS idea: A better Outdoorsman (3/22/17)
- Conan the Barbarian: An original source-based analysis (3/21/17)
- Gaming Tips: Taking your chances on 3d6 (3/08/17)
- Get Religion with Dungeon Fantasy 7: Clerics (2/27/17)
- Delving dungeons four ways with GURPS (2/25/17)
- GURPS’ next big release gears up to tackle… the dungeon!? (2/18/17)
- Cardboard Heroes artist hard at work on new figures for GURPS Dungeon Fantasy boxed set? (2/09/17)
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A Literate Programmer’s Blog (The Literate Programmer)
- Fantasy Basel, running games at a Convention (5/12/17) I ran a bunch of GURPS sessions at a local convention
- Swiss-Sided Dice: A new Podcast (2/27/17) I started a podcast with my GURPS group
- Dust Session Four (1/09/17) I played in the third session of the Dust campaign
- Dust Session Three (1/08/17) I played in the third session of the Dust campaign
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Frak Frel and Other F Words (Rigil Kent)
- Scene Planning: Restaurant Ghoul Ambush (11/01/17) – Working on a combat-based scene for my GURPS: Monster Hunters game set in the Dresden Files universe. One of the characters’ Enemy has activated and since that PC is already digging into stuff he shouldn’t be, having someone try to assassinate him works well. Stats for my Ghoul (Dresden-style) Scout (Monster Hunters) with the Operative Lens are present.
- Plotting for Next Red Sky Adventure, “Dead Line” (10/30/17) – Griping and musing out loud on the coming adventure, particularly in light of the failure of the previous adventure’s climax. Broad outline notes with some minor specifics. No stats abused.
- GM Commentary for Session 6.06 (Or “Well, that was crap.”) (10/21/17) – Discussion of the sixth session of my GURPS: Monster Hunters game from a GM perspective. This is generally me reflecting on my few successes and the many, many failures from this mess of a game.
- GM Commentary on Session 6.05 and Prep for 6.06 (Adventure Climax) (10/16/17) – Discussion of the fifth session of my GURPS: Monster Hunters game from a GM perspective. This is generally me reflecting on successes and failures, as well as looking at the coming adventure climax this week.
- House Rule: Using Talents on Attributes & Skills Not Listed (10/14/17) – Idea for using Talents with attribute checks and skills other than those actually listed in the talent’s description. This came up in my Friday game and this is how I handled it. Worked nicely!
- Clean Slate, Chapter 5 (Current Thinking) (10/12/17) – Got a full house for this Friday’s GURPS: Monster Hunters game and, of course I haven’t done adequate prepwork, so I’m scrambling to figure everything. References made mostly to Magic and Monster Hunters. This is mostly stream of consciousness .
- GM Commentary for Session 6.04 (10/09/17) – Discussion of the fourth session of my GURPS: Monster Hunters game from a GM perspective. References made to Basic (duh) and Monster Hunters (duh) and includes an awesome map that was used. This is generally me reflecting on successes and failures, while setting down plans for session five.
- Clean Slate, Chapter 4 (Current Thinking) (10/05/17) – The group is going to down a player for this Friday’s GURPS: Monster Hunters game, so I’m reworking the planned session. References made mostly to Magic and Monster Hunters. Some stats were abused.
- GM Commentary for Session 6.03 (9/30/17) – Discussion of the third session of my GURPS: Monster Hunters game from a GM perspective. References made to Action, Basic (duh), Dungeon Fantasy, High Tech, Magic, Monster Hunters (duh), and Thaumatology: Sorcery. This is generally me reflecting on successes and failures.
- Clean Slate, Chapter 3 Revision (Again) (9/20/17) – As my group is going to down a player for this Friday’s GURPS: Monster Hunters game, I’m scrambling to rework the planned session. References made mostly to High Tech and Basic. No stats were abused.
- Revising the Climax of the Penthouse Fight (9/19/17) – Contemplations on revisions to this coming Friday’s plan for my GURPS: Monster Hunters game, at least with the first scene. References made to Dungeon Fantasy, Magic, etc. Page numbers for my references are included but no stats are abused.
- Clean Slate, Chapter Three Planning (9/17/17) – Looking at this coming Friday’s plan for my GURPS: Monster Hunters game. References made to Action, a little of High Tech and Basic. No stats were abused.
- GM Commentary for Session 6.02 (9/17/17) – Discussion of the second session of my GURPS: Monster Hunters game from a GM perspective. References made to Action, Dungeon Fantasy, High Tech, Monster Hunters (duh), and Basic. This is generally me reflecting on successes and failures.
- Using Fantasy Grounds for my F2F GURPS Game (9/13/17) – This is me showing how I’m going to use Fantasy Grounds with the revised GURPS extension (by Ronnke) and the GURPS skin (by Gigermann) for my face-to-face group. Got a video and everything!
- Clean Slate, Chapter Two Planning (9/05/17) – Looking at this Friday’s plan. References made to Action, a little of High Tech and Basic. Some stats but not many.
- GM Commentary for Session 6.01 (9/02/17) – Discussion of the first session of my GURPS: Monster Hunters game from a GM perspective. References made to High Tech, Monster Hunters (duh), Ritual Path Magic, and Basic. This is generally me reflecting on successes and failures.
- Adventure Planning: Fight Club! (8/30/17) – Revision and introduction of a “fight club” now that one of my players has had to temporarily drop out due to work and school. This scene revolves around the third OSBI agent as he continues an obsessive investigation into an old case of his and finds himself in a fight club.
- Everything’s Better With Ninjas (8/26/17) – Contemplation and musings on adding ninjas into my Monster Hunters game as a foe for the Dedicated Martial Artist PC. Some further thoughts on what might be considered a “master plan” for their purpose in the game.
- Back in the Real World (8/22/17)
- The City Below (or “Stealing GURPS: Monster Hunter Ideas from Neil Gaiman’s Neverwhere”) (8/12/17) – Musing about how I intend to steal elements from Neil Gaiman’s “Neverwhere” for my GURPS: Monster Hunters game. Thoughts about how to run a Chase (from GURPS: Action) through my version of the ‘City Below’
- Stats: Candy Golem for Monster Hunters (7/29/17) – Conversion of some d20 stats from the “Blood Sugar” adventure to GURPS: Monster Hunters. Because everyone wants to end up fighting “golems wrought from chocolate, lollipops and lemon drops”, right?
- Red Sky and Scheduling (7/29/17) – Trying to refocus myself onto my GURPS: Monster Hunters game set in the Dresden Files universe since I’ll be running it soon. No stats are involved yet but there are a couple of book references.
- Running Tempest Feud (Star Wars d20) in GURPS: Traveller (7/28/17) – Musing on conversion an adventure from Star Wars d20 to GURPS: Traveller adventure. No stats are involved yet but there are a couple of book references.
- Adventure Design: Traveller, “Rescue An Ally” (7/27/17) – Brainstorming for a second proposed GURPS: Traveller adventure. No stats are involved yet but there are a couple of book references.
- GURPS, Dresden Files and Ghouls (7/24/17) – These are the current stats I’m using for Ghouls for my GURPS: Monster Hunters game set in the Dresden Files universe. I use the template from GURPS: Horror but modify it.
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Apocalyptic Analysis (Jake Bernstein)
- Avoiding Choice Paralysis in GURPS Campaign Planning (1/19/17) – First new post in a while! Let’s analyze avoidance of choice paralysis.
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Daydreams of a Dragon (Dragondog)
- Dragon Tablets: Edward Ashcroft 1.0 (1/09/18)
- Dragon Tablets: Nephithi Andas 1.0 (1/08/18)
- Dragon Tablets: Iteration One (1/04/18)
- Blogging and Inspiration (1/01/18)
- GURPS on Drivethrurpg.com (11/14/17)
- Hot Newt (9/23/17)
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World of Domibia (Canology)
- Domibian Races 9f: Sperm Whales (5/15/17)
- Domibian Races 9e: K’t’so Orca (5/15/17)
- Domibian Races #9d: K’t’so Beluga (5/14/17)
- Domibian Races #9c: Narwhals (5/14/17)
- Domibian Races 9b: K’t’so River Dolphin (5/13/17)
- Domibian Races 9a: K’t’so (Bottlenosed dolphin) (5/11/17)
- Alternate Disease Rules for GURPS (5/03/17)
- Domibian Spirits (5/03/17)
- Domibian Races: #8 Idshus (4/25/17)
- Domibian Races: #7 ZHEE! (4/24/17)
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No School Grognard (Mark Langsdorf)
- New Dawn Session 22: July is not a Quiet Month (7/10/17)
- New Dawn Session 21: The Grimstut Case (7/05/17) : The PCs investigate the death of an ally.
- New Dawn Session 9: Enter the Villain (7/04/17) : The PCs fight a powerful sorcerer.
- New Dawn Sessions 17-20: The Liberation of Hanist (6/24/17) : Two new players are introduced as the PCs in my Fantasy Mass Combat game finally liberate their home nation by defeating two massive orc armies.
- GURPS Mass Combat: Positional Warfare (6/17/17) : Reducing casualties in GURPS Mass Combat should increase the value of Position Bonus, making for more interesting choices but slowing down battle resolution.
- GURPS Mass Combat: Fragile Feature (6/12/17) : In GURPS Mass Combat, Fragile troops are helpful as long as you’re winning – but they cause problems when you start to lose.
- New Dawn Session 14 – 16: The Secrets of Stinecrice (5/26/17) : The Resistance visits a mysterious stone circle. There they fight their way through several strangle battles and muddle their way through confusing puzzles. In the end, mysteries are revealed.
- New Dawn Session 8: The Going Gets Tough (3/07/17) : The Resistance goes to explore an evil sorcerer-general’s castle, and finds outs to their dismay that evil sorcerers-general can teleport home in a hurry when they need to.
- New Dawn Session 7: (Some) Orcs Are Stupid (3/03/17) : The PCs, having infiltrated a castle, take it over and use it as base to liberate the countryside from the orcs.
- New Dawn Session 6: Orcs are Jerks (2/17/17) : The Resistance infiltrates an orc castle and wackiness ensues.
- Covert Social Engineering (2/13/17) : A review of the rules for finding a specific criminal, and coming up some rules for doing that while evading authority.
- New Dawn Session 5: A Trope Subverted (2/10/17) : The Resistance army rescues a smaller force, recruits more troops, does a little delving, and defeats the orcs to liberate Namdalside.
- Giants throwing boulders in GURPS (2/07/17) : I play with the math of the GURPS throwing rules for very strong combatants, and come up with a better solution using the slam rules.
- Some More Experiences With Technical Grappling (2/04/17) : I evaluate my group’s experience with Technical Grappling, and conclude that the minor permanent increase in complexity sometimes pays off but its very borderline.
- New Dawn Session 4: On the Misapplication of Forces (2/03/17) : The Resistance Leaders at Camp Liberty fight a horrible monster, while the Resistance army conquers the orc stronghold of Swartun but lets the orc field army get away.
- Defense Strategies in Mass Combat (1/31/17) : A quick review of the ways to get a Defense Bonus in Mass Combat
- New Dawn Session 3: Wight Men Can’t Jump (1/27/17) : A group of adventurers investigate a heavily trapped ruin and encounter a bunch of ghouls.
- New Dawn Session 2 (1/20/17) : In the second session of the New Dawn campaign, the PCs reorganize their army and strike north, until to discover the orcs are on the move. The group as a whole discovers some issues with the Mass Combat rules, and some fixes and retcons are performed after the game.
- Mass Combat: Battle Experience and Cadres (1/15/17) : Some house rules for GURPS Mass Combat, dealing with improving the quality of your troops through battle experience and merging existing experienced units with new hires to improve their experience.
- New Dawn Session 1 (1/13/17) : In the first session of the New Dawn campaign, the PCs ambushed an orc patrol, recruited a small army, and had an overwhelming victory in their first Mass Battles combat.
- New Dawn: Anticipation (1/12/17) : I’m starting my new mass battles fantasy game tonight and reflecting on some decisions and campaign features while I wait.
- Enchantment Through Deeds (1/10/17)
—
Karl Gallagher’s Journal (Karl K Gallagher)
- The Last Discworld Adventure (2/01/17)
—
Don’t Forget Your Boots (Mitch French)
- GURPS Supers Character: Korrasami (2/14/17)
- GURPS Supers Character: Jade Rocket (2/08/17)
- Pirates! Session #5: “Operation Greasy Jesus” (2/07/17)
- Pirates! Session #4 (1/08/17)
- Living Bullet (1/06/17)
—
Chain Link and Concrete (M. Eversberg II)
- Chain Link and Concrete: 2017 in Review (1/01/18)
- The PzF-44 Panzerfaust II “Lanze” (11/06/17)
- The M47 “Dragon” Anti-Tank Guided Missile Launcher (10/30/17)
- Ezekiel’s Wheel – Nod’s “Stealth Tank” (First Tiberian War Era, c. 2001) (5/22/17)
- The M24 “Chaffee” Light Tank (4/30/17)
- Loadouts: GDI Infantry Soldier, Squad, and Platoon (Tiberian Dawn Era, c. 1999) (3/30/17)
- The Global Defense Initiative’s Combat Officers (Tiberian Dawn Era, c.1999) (3/28/17)
- The Global Defense Initiative’s Non-Commissioned Officers: A Reference Guide (Tiberian Dawn Era, c. 1999) (3/27/17)
- The Global Defense Initiative’s Armored Personnel Carrier Crewmen (Tiberian Dawn Era, c.1999) (3/26/17)
- The Global Defense Initiative’s Mechanized Infantrymen (Tiberian Dawn Era, c.1999) (3/25/17)
- The Global Defense Initiative’s Basic Training Graduates (Tiberian Dawn Era, c.1999) (3/24/17)
- Infantry Fighting Positions: A Textbook Example (3/02/17)
- The M113 Armored Personnel Carrier (2/18/17)
- The PS-930 Ranger Body Armor (2/12/17)
- The All-purpose, Lightweight, Individual, Carrying Equipment (2/03/17)
- Chain Link and Concrete: 2016 in Review (1/01/17)
—
Just Roll 3d6 (Colin)
- Evaluating DFRPG (9/03/17) – This post wraps up the DFRPG review by evaluating the set as a whole.
- DFRPG Review: Dungeon (9/01/17) – This review looks at the Dungeon volume of the Dungeon Fantasy Roleplaying Game. It is a mostly spoiler-free review of the included adventure and standalone adventure maps.
- DFRPG Review: Monsters (8/31/17) – This post reviews the bestiary of the Dungeon Fantasy Roleplaying Game: Monsters.
- DFRPG Review: Spells (8/29/17) – This post reviews the Spells volume of the Dungeon Fantasy Roleplaying Game.
- DFRPG Review: Exploits (8/25/17) – This review covers the Exploits volume of the Dungeon Fantasy Roleplaying Game.
- DFRPG Review: Adventurers (8/22/17) – This review looks at character creation and development in the first book of the GURPS Dungeon Fantasy Roleplaying Game: Adventurers.
- Discworld Roleplaying Game Review (1/05/17) – The Discworld Roleplaying Game, powered by GURPS, promises adventures inspired by one of the great storytellers of the last century. Discworld fans and GURPS players alike have lots of appreciate in this work from Pratchett and Phil Masters.
- Balancing GURPS Combat: Odds to Hit (1/03/17) – One of the keys to being a confident GURPS GM is to understand how to create combat encounters that are balanced to the party’s abilities. This post will look at a critical element of combat balance: how likely each side is to land blows.
—
Dice and Lives (Joel Sammallahti)
- Sleepless Nights, Session Five: Speak of the Devil (8/01/17)
- How I Play: Genre is Emergent (7/16/17)
- Sleepless Nights, Session Four: The Grand Master (7/15/17)
- Sleepless Nights, Session Three: The Specimen (6/04/17)
- RB0: Two More Robot PCs (5/25/17)
- RB0: Introduction and 3 Robot PCs (5/18/17)
- Back at the Gates of Mournwater (5/09/17)
- Sleepless Nights Session Two: The Landless Lord (4/26/17) – “Dracula is the name brand vampire. If you’re watching a vampire movie and it isn’t a Dracula then, son, you need to step up your game.” -Zack Parsons
- Vampirism Power Addendum: Regeneration (4/17/17)
- House Rules: Size (4/16/17)
—
Dungeons on Automatic (Kyle Norton)
- Skeleton Army (12/23/17)
- Secret Prison of Kas the Bloody Part 4 (12/23/17)
- Secret Prison of Kas the Bloody Part 3 (12/23/17)
- Token Tuesday: Puddings (12/12/17)
- Wandering in circles (12/06/17)
- Secret Prison of Kas the Bloody Part 2 (12/06/17)
- Free Dragon Tokens Pack 1 Courtesy of Emily Smirle (12/04/17)
- Too much loot? (12/02/17)
- Dragon hunting part 2 (11/22/17)
- First time into the Breach (11/16/17)
- The Secret Prison of Kas the Bloody Part 1 (11/16/17)
- Dragon Hunting (11/10/17)
- Beta Time! (11/03/17)
- Refining the concept (10/27/17)
- So it begins (10/25/17)
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GURPS Mega Dungeon (John Morrison)
- Swamp Adventures! (11/20/17)
- GURPS now on DriveThruRPG.com! (11/14/17)
- Dungeon Fantasy Roleplaying Game available in print and PDF (11/11/17)
- Hirst Arts diving into hexes (11/10/17)
- Dungeons on Automatic (11/10/17)
- 7 inch Cave Battle Tiles (11/01/17)
- New 7 inch Battle Tiles! (10/23/17)
- Dungeon Fantasy Companion Print on Demand (10/22/17)
- Dungeon Fantasy RPG Powered by GURPS (10/18/17)
- RPG Hexagon Battlegrid by PWORK Wargames (10/11/17)
—
Illias.de My Rolling Thoughts (stPete)
- Another Try to GURPS (2/01/17)
- A Night of Troubleshooting (1/17/17)
- Meet Làndoril (1/10/17)
- Introducing Illias (1/09/17)
—
Ostarys Tactics (Archon Shiva)
- Session: The Old City (12/16/17) – A party is interrupted by warping into a war zone
- Session: The Shadow Eyes (11/24/17) – The primary party rescues the newer characters
- Session: The Orphanage (11/17/17) – Four short scenarios set up next session’s rescue mission.
- Session: Ravenstroke (11/12/17) – Kharan goes looking for his past and TPKs.
- Session: Pythoness House, Part II (9/30/17) – PCs mess with nasty stuff and open doors best left untouched.
- Session: Pythoness House, Part I (7/01/17) – Chasing an artifact in an abandoned brothel.
- Session: Godsday, 722 IA (6/20/17) – Terror attack at city festival.
- Session: Mosul Pearl (6/14/17) – Further tales of Danar Rotansin.
- Session: The Stones of Thamus (5/15/17) – Undead threaten a druid’s oasis.
- Session: Darkness (5/02/17) – Absentee players guides party through darkness using voice chat.
—
Game Geekery (“Warren “”Mook”” Wilson”)
- Learning to Let Go, GURPS-Style (1/04/18) – Fun is the order of the day! Make sure to let go of those rules you don’t enjoy using rather than just keeping them around “because they’re in the book.”
- Overview of 2017 (12/21/17) – It’s the annual year-end review of 2017’s hits and misses for both GURPS generally and the Game Geekery blog specifically. Take a look back at a year crammed to bursting with GURPS goodness!
- Patreon and Game Geekery in 2018 (12/13/17) – Patreon has temporarily halted their disastrous fee restructuring plans, which is a big relief to me and many other creators. In the meantime, I’m getting ready for the usual end-of-year review next week… 2017 was a busy year for GURPS and Game Geekery!
- “Hell to Pay,” a GURPS/Fantasy Grounds Actual Play (10/22/17) – Posting an Actual Play video of my first-ever GURPS game GMing online with Fantasy Grounds. It was a total blast, I laughed a lot, and I look forward to more in the future. Have you any GURPS over Fantasy Grounds stories to share?
- GURPS with Fantasy Grounds (10/19/17) – Have you heard? There’s a possibility of an *official* GURPS ruleset for Fantasy Grounds in the future! This could be the pairing of two really great companies, with the goal of making it even easier to play GURPS with Fantasy Grounds. Let’s make this happen!
- Upcoming Old West Halloween Game on Fantasy Grounds (10/12/17) – Just a quick update to mention I’ll be running my first-ever Fantasy Grounds GURPS game in a couple of weeks, an Old West/Horror one-shot for Halloween. Should have a video to post after the fact!
- Dungeon Fantasy RPG Form-Fillable PDFs (9/28/17) – Three of the sheets from the recent Dungeon Fantasy RPG boxed set formatted as form-fillable PDFs: the Character Sheet, the Spell Sheet, and the Monsters, Traps, and Diseases/Poisons Sheet.
- Handout for New GURPS Players (9/21/17) – A new handout for GURPS players who have never played before or are just getting their feet wet. Includes (most) maneuvers by type, effects of HP/FP loss, the range bands table, and (most) hit locations.
- “In Defense of House Stark,” Post-Con Wrap Up (9/14/17) – My post-convention wrap-up of how the “In Defense of House Stark” adventure actually played at the game table. Some thoughts on the three different times I GMed it at the convention.
- Creating “In Defense of House Stark” – Part 2 (9/07/17) – The second part of creating the Game of Thrones-inspired convention one-shot adventure, “In Defense of House Stark.” Discusses the final steps of polishing the ideas into table-ready notes, as well as a download link for the entire game package (with GM notes and screen, character pre-gens, tri-fold mini-figures, and more).
—
Dice and Discourse (Joseph Mason)
- Combat for fun and profit (12/11/17)
- Thoughts on “Old School” vs “Modern” RPG Design (Part 2) (12/07/17)
- Thoughts on “Old School” vs “Modern” RPG Design (Part 1) (12/07/17)
- Traveller Interstellar Wars – Episode 2 (7/31/17)
- Mini-Review of Pyramid 3/104 (6/24/17)
- The Problem with GURPS (a response) (6/05/17)
- Traveller Interstellar Wars – Episode 1 (5/31/17)
- Traveller Interstellar Wars – Episode 0 (5/15/17)
- New Campaign! (5/10/17)
- 5th Realm Session 27 Recap (4/01/17)
- POD People… or books (3/29/17)
- Fifth Realm: Session 26 – A New Beginning (3/24/17)
- Rule of Cool (3/15/17)
- Fifth Realm: The Story So Far… (3/14/17)
—
Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)
- Another two weeks in the life of GURPS (1/05/18)
- Another week in the life of GURPS (12/22/17)
- Another week in the life of GURPS (12/15/17)
- Another week in the life of GURPS (12/09/17)
- Another week in the life of GURPS (12/02/17)
- Another week in the life of GURPS (11/25/17)
- Another week in the life of GURPS (11/17/17)
- Another week in the life of GURPS (11/10/17)
- Another week in the life of GURPS (11/03/17)
- Another week in the life of GURPS (10/27/17)
- Another week in the life of GURPS (10/20/17)
- Another week in the life of GURPS (10/14/17)
- Another week in the life of GURPS (10/06/17)
- Another week in the life of GURPS (9/29/17)
- Another week in the life of GURPS (9/22/17)
- Another week in the life of GURPS (9/15/17)
- Another week in the life of GURPS (9/08/17)
- Another week in the life of GURPS (9/01/17)
- Another two weeks in the life of GURPS (8/25/17)
- Another week in the life of GURPS (8/04/17)
- Another week in the life of GURPS (7/28/17)
- Another week in the life of GURPS (7/21/17)
- Another week in the life of GURPS (7/14/17)
- Another week in the life of GURPS (7/07/17)
- Another week in the life of GURPS (6/30/17)
—
One Yard Hex (Paul Stefko)
- GURPS Psionics: Stats for The Phoenix Project (10/12/17)
- Why Do You Hate GURPS? (6/15/17)
- Grognar, Goblin Barbarian (5/25/17)
- Lel, Wood Elf Scout (5/24/17)
- Michel Montfort, Dungeon Fantasy Swashbuckler (5/19/17)
- Gen Con Events, Part 1: Games (5/16/17)
- Cowboy Character Template (5/09/17)
- New Ability: Martial Exercises (5/08/17)
- Stone Golem Gladiator (5/04/17)
- Let’s Make a Character: Scavenger (GURPS After the End) (4/18/17)
- Gilwell the Arcane (4/13/17)
- Martin the Strummer (from Let’s Make a Character 1) (4/12/17)
- Speaking of Designer’s Notes (4/11/17)
- Jeremiah Stone, Merchant and Silver Hand Spy (4/10/17)
- Dame Alaina, Knight of the Stone (4/06/17)
- Loi Scout Saucer (TL 11^) (3/28/17)
- Sphinx Lock: A Combination Gadget for GURPS Cyberpunk/Ultra-Tech (3/23/17)
- Slime: A New Race for GURPS Dungeon Fantasy (3/20/17)
- Adapting GURPS Dungeon Fantasy to Karthun (3/16/17)
- GURPS Karthun: Elves (3/09/17)
- GURPS Karthun: Magebound Weapon (3/02/17)
- Space Patrol: Index (2/23/17)
- Space Patrol: Lt. Alpha-Blue (2/16/17)
- Space Patrol: Second Lieutenant Abe Driscoll (2/10/17)
- Space Patrol: Ensign Jeremy Onkole (2/02/17)
—
n-Body Politics (kreios)
- FTL Travel Revisited (1/06/18)
- Shipping Cargo and Passengers (12/30/17)
- The economics of interstellar travel (12/20/17)
- The economics of interface travel (12/11/17)
- Space Propulsion (12/03/17)
- Ground-to-Space Propulsion (11/29/17)
- FTL Travel (11/22/17)
- Introduction and Welcome (11/17/17)
—
Hard Maths (CTA)
- After-Action Report: The Prologue (10/20/17)
- Meta: The Return (8/22/17)
- Ad Astra: Breaching Pods (3/16/17)
- Ars Mundi: The Gravity Highway (3/01/17) – A way to use an odd form of gravity manipulation technology to create a fast transit network around the solar system.
- Ad Astra: Gravitic Propulsion (2/27/17) – A look at how gravitics can be used for spacecraft propulsion, and a mix of discussion about look, feel and setting assumptions, plus some new spaceships systems.
- Equipment Locker: Beam SMGs and Beam Staffs (2/23/17) – A small additional expansion for the beam weapons design system, featuring two new weapon form factors.
- Ad Astra: New Propulsion Options (2/21/17) – A grab-bag of propulsion systems and options for spacecraft.
- Review: Ultra-Tech Print-On-Demand (2/15/17) – A quick review of the print-on-demand version of Ultra-Tech I recently bought from Amazon.
- Ad Astra: Shift Drive (2/14/17) – A new form of faster than light drive, with unique rules for interstellar travel.
- Meta: One Year Blogiversary (2/09/17)
- Meta: D’oh! (1/26/17)
- Equipment Locker: Mystery Crate I (1/23/17)
- Equipment Locker: Lightning Guns, Galvanised (1/19/17) – A brief update of my older “lethal electrolasers” post.
- Playbook: Attribute Penalties in Different Gravity (1/15/17) – A clearer and simpler alternative to the rules for actions in different gravity than the ones offered in Basic Set.
- Grimoire: Elemental Melee Spells (1/12/17) – A few new spells for elemental melee weapons.
- Cross-Post: First GURPSday 2017 (1/11/17)
- Ars Mundi: Coldfire (1/10/17) – An abberant form of fire that turns fuel into cold, not heat!
- Dramatis Personae: Monica Harmann, Street Speedster (1/05/17) – An ordinary college student at NYU with no distinguishing features… except she can run as fast as a car.
- Equipment Locker: Prismatic Muskets (1/02/17) – An expansion to my previous post on redpowder, with more detailed equipment, rules and options.
—
Shooting Dice (Hans-Christian Vortisch)
- Investigator Weapons: The Strange Case of Harold Severy (8/17/17)
- High-Tech: Baikal IZH-43KH (6/22/17)
- Tactical Shooting: Extreme Conditions (5/10/17)
- Tactical Shooting: Public Enemies (5/01/17)
- High-Tech: H&K P30L (3/28/17)
- High-Tech: Infinite Weapons (2/17/17)
- Gangster Gats: James “Mad Bomber” Belcastro, Vampire Hunter? (2/08/17)
- Shopping Spree: Bannerman (1927) (2/02/17)
- Tactical Shooting: The Way of the Gun (1/05/17)
—
Testsujin no Llama (Matt Riggsby)
- Cardboard Miniature Stands (10/21/17)
- DFRPG GM’s Screen Frame (9/29/17)
- Against the Rat Men Designer’s Note (9/29/17)
- Dunegon Fantasy Roleplaying Game: Production Values (9/18/17)
- Doctor GURPS Author, Or How I Learned To Stop Worrying And Love The WYSIWYG Template (8/24/17)
- Dungeon Fantasy RPG PDFs to Backers! (8/17/17)
- Back To the Geniza (8/09/17)
- All Is Revealed! (6/24/17)
- The Occasional Dungeon: Crypt, Ground Floor, Part 3 (6/11/17)
- The Occasional Dungeon: Crypt, Ground Floor, Part 2 (6/03/17)
- The Occasional Dungeon: Crypt, Ground Floor, Part 1 (5/27/17)
- The Occasional Dungeon: Shrine, Upper Level (5/20/17)
- The Critics Rave (5/15/17)
- The Occasional Dungeon: Shrine, Lower Level (5/14/17)
- Silk Road Miscellaneous Comments (5/12/17)
- The Occasional Dungeon: Key (5/06/17)
- The Occasional Dungeon: Overview (5/01/17)
- Pyramid 3/102: DF Goes To War Designer’s “Notes” (4/21/17)
- Yeah, So Why GURPS? (3/24/17)
—
The Fossilized GURPS Blog (Fossilized Rappy)
- Masks, Personas, and Flesh-Shaping: Playing With Shapeshifting (And a Few Other Advantages) (11/01/17)
- [HWBS] Creeping Dread of the Restless Dead: Corporeal Undead Monsters (9/13/17)
- Wild Hairs: A Plaything of the Mind (7/13/17)
- New Post Category: Wild Hairs (7/13/17)
- [HWBS] Joe and Jane Mundane: An Introduction to Everyday People (2/24/17)
- Creatures of Fallen Stars: Winged Things (2/09/17)
- What’s in a Name?: Looking Past the Labels in GURPS Traits (2/02/17)
- You Don’t Need to Play a Setting to Find it Valuable (1/27/17)
- [HWBS] Dominion of Spirits: A Primer on the Otherworld (1/19/17)
- Creatures of Fallen Stars: Water Monsters (1/12/17)
—
Improvised Radio Theatre – With Dice (RogerBW)
- It Still Feels Like Dying While You’re Doing It (1/01/18)
- Plus One Per Adjective (11/30/17)
- Unity of Purpose, Comrade (11/01/17)
- I Blamed It On a Dragon Of Their Acquaintance (10/01/17)
- Chunky Policeman Kibble (9/01/17)
- It All Comes Down to Fire In the End (8/01/17)
- Much More Likely To Survive the First Civil War (7/01/17)
- You Can’t Adjust For Player Competence (5/01/17)
- Let’s Not Become Blasphemous This Early (4/01/17)
- A Complete Pain, Because They Have Principles (3/01/17)
- Watching Robert Go Geeble (2/01/17)
- The Wish-Fulfilment Oyster (1/01/17)
—
Orbs and Balrogs (Christian Blouin)
- Bretwalda – Daggers of Oxenaforda pt.4 – Fallen King (5/27/17)
- Bretwalda – Daggers of Oxenaforda pt.3 – Iced-in (5/13/17)
- Bretwalda – Daggers of Oxenaforda pt.2 – Ousted (4/29/17)
- Bretwalda – Daggers of Oxenaforda pt.1 – Murdered (4/15/17)
- Bretwalda – The Abbey of Brixworth pt.2 (4/01/17)
- Social Butterfly: random social networking for new characters (3/15/17)
- Bretwalda – The Abbey of Brixworth pt. 1 (3/11/17)
—
Orbital Vagaries (Christian Blouin)
- Bretwalda – Daggers of Oxenaforda pt.4 – Fallen King (5/27/17)
- Bretwalda – Daggers of Oxenaforda pt.3 – Iced-in (5/13/17)
- Bretwalda – Daggers of Oxenaforda pt.2 – Ousted (4/29/17)
- Bretwalda – Daggers of Oxenaforda pt.1 – Murdered (4/15/17)
- Bretwalda – The Abbey of Brixworth pt.2 (4/01/17)
- Social Butterfly: random social networking for new characters (3/15/17)
- Bretwalda – The Abbey of Brixworth pt. 1 (3/11/17)
—
Gaming Ballistic (Douglas Cole)
- GURPSDay Summary Jan 5 – Jan 12, 2018 (1/12/18)
- Every Spare Moment . . . plans for 2018 (1/07/18)
- GURPSDay Summary Dec 29 – Jan 4, 2018 (1/04/18)
- GURPSDay Summary Dec 15 – Dec 28, 2017 (12/28/17)
- GURPSDay Summary Dec 8 – Dec 14, 2017 (12/14/17)
- Nice things to do for your TTRPG Group (12/12/17)
- GURPSDay Summary Dec 1 – Dec 7, 2017 (12/07/17)
- Ceteri S1E11: Pits of hell, coming right up (12/05/17)
- GURPSDay Summary Nov 24 – Nov 30, 2017 (11/30/17)
- Ceteri S1E10: Why did it have to be snake? (11/29/17)
- Ceteri Campaign S1E9: Pulling Strings (11/29/17)
- GURPSDay Summary Nov 17 – Nov 26, 2017 (11/26/17)
- GURPSDay: What is it, who is it, you should play too (11/16/17)
- GURPSDay Summary Nov 10 – Nov 16, 2017 (11/16/17)
- Ceteri Campaign: S1E8 – A Simple Wooden Cup (11/16/17)
- GURPSDay Summary Nov 3 – Nov 9, 2017 (11/10/17)
- Ceteri Campaign: S1E7 – Threads (11/07/17)
- Ceteri S1E6 – Chess Pieces (11/06/17)
- Ceteri Campaign: S1E5 – Lazarus was a chump (11/06/17)
- GURPSDay Summary Oct 27 – Nov 2, 2017 (11/02/17)
- GURPSDay Summary Oct 20 – Oct 26, 2017 (10/26/17)
- GURPSDay Summary Oct 14 – Oct 20, 2017 (10/21/17)
- GURPSDay Summary Oct 6 – Oct 13, 2017 (10/13/17)
- Gaming Ballistic on Geek Gab: Adventure Design and Lost Hall of Tyr (10/13/17)
- Ceteri Campaign: S1E4 – Vampires and Demons and sold souls (10/10/17)
—
Rindis.com (Rindis)
- Dungeons & Sorcery Spells 8 (11/20/17)
- Dungeons & Sorcery Spells 7 (9/25/17)
- Dungeons & Sorcery Spells 6 (6/12/17)
- MA Style: Hanosa (1/29/17)
- Dungeons & Sorcery Spells 5 (1/21/17)
—
Ra’s Head (Andrew)
- GM Reflection: Super Session 1 (7/10/17)
- Super Session 1 – Entomology (7/02/17)
- Coastal City (Supers Setting) (6/29/17)
- Super Campaign Background (6/27/17)
- Gareth Blacksea (3/28/17)
- Daire Hilderice (3/25/17)
- Making Random Wizards Part 2: Magic Innate Attacks (Ice, Poison, and More) (3/21/17)
- Reflection on Session 6 (3/18/17)
- Session 6 (3/16/17)
- Making Random Wizards Part 1: Magic Innate Attacks (Fire and Lightning) (3/14/17)
- Reflection on Session 5 (3/11/17)
- Session 5 (3/09/17)
- Spells as Powers (2/28/17)
- Reflection on Session 4 (2/25/17)
- Session 4 (2/23/17)
- Character Progression (2/21/17)
- Reflection on Session 3 (2/18/17)
- Session 3 (2/16/17)
- Reflection on Session 2 (2/11/17)
- Session 2 (2/09/17)
- Bastian’s Religion (2/07/17)
- Reflection on Session 1 (2/04/17)
- Session 1 (2/01/17) In which adventure begins in earnest.
- Bastian Chapwyrd (1/29/17) I create the second main PC: a warrior priest.
- Carys Chapwyrd (1/26/17) I create the first PC: a warrior.
—
The Phantom’s Belch (Ted Brock)
- Marvel Reboot Designer’s Notes: The X-Men, Xavier Institute, and Mutants in General (9/19/17)
- Marvel Reboot Design Notes – Cosmic Entities (7/25/17)
- Marvel Reboot Designer’s Notes – Captain America (7/20/17)
- Marvel Reboot Designer’s Notes: Ant-Man (7/13/17)
- Marvel Reboot Designer’s Notes: Daredevil (7/06/17)
- Marvel Reboot Designer’s Notes: Spider-Man (6/28/17)
- My Enemy, My Ally (2/13/17)
—
Armin’s GCA 5 Blog (Armin Sykes)
- Updated Data File Info Doc (12/19/17)
- Bits of 101 (12/15/17)
- Back to bits (12/04/17)
- A Pause for Effects (9/21/17)
- Tiny bit of an update (8/16/17)
- Only time for a few bits this week (7/21/17)
- Still summer, still more bits (7/14/17)
- Summer bits (7/06/17)
- Feature bits (6/22/17)
- Cleaning up and polishing of various bits continues (6/13/17)
- Bits of Of and Except and Images (6/08/17)
- A little bit’s notta lot but it’s better than notta bit (5/31/17)
- Bits of mish and mash (5/25/17)
- Bits of melted brain (3/02/17)
- A hodge podge of bits and bobs (2/21/17)
- Bits be transformed, yo (2/11/17)
- Bits of default hell (2/04/17)
- Transmogrified bits (1/28/17)
- Move bits (1/25/17)
- Bits of housekeeping inactivity (1/17/17)
- Data File Features (1/14/17)
- For want of a bit (1/08/17)
- Bits of verbosity (1/08/17)
- Bits of engines (1/04/17)
—
Castalia House (Varies)
- GURPS, Call of Cthulhu, and Pidgin Roleplaying (6/09/17)
- The Problem with the Problem with GURPS (6/07/17)
- RPGs: Whose Game Is It Anyway…? (4/09/17)
—
RadBox Studio (Adam Warnock (aka salsathegeek))
- Bits and Bytes: Psi-Wars 1 – Ships and Houses (10/25/17)
- Building a Sci-Fi setting- Part 1: What are we doing anyway? (9/28/17)
- Building a Sci-Fi setting- Part 2: More POWER! (10/10/17)
- Building a Sci-Fi setting- Part 3: Inspiration Before Persperation (10/12/17)
- Building a Sci-Fi setting- Part 4: Start your engines! (10/19/17)
- Tinker Titan Rebel Spy – Session 1: Arrival at Grist (10/30/17)
- Tinker Titan Rebel Spy – Session 2: The Plot Thickens (12/27/17)
—
Southern Style GURPS (Chris Bower)
- Underdark Monsters, Session One (8/15/17)
- Magical Style: The Way of the Rookery (5/04/17)
- Interesting Problems in GURPS: Bullywugs (5/02/17)
—
Thor’s Grumblings (Dustin Tranberg)
- “Rule of Three” for GURPS Magic (1/08/18)
- Partial DR for Low Tech Armor in GURPS (10/02/17)
- GURPS DFRPG changes to Slam damage (8/22/17)
- Houserules for Apollo’s Bones (GURPS) (5/31/17) – Rules tweaks for the megadungeon.
- Alternate Strength Damage for GURPS (5/23/17) – Another madman’s “fixed” table for ST damage.
- Ogrish Weapons for GURPS (5/22/17) – Melee weapons for SM 1 users.
- Axes of the Dwarves! The Dwarves are upon you! (5/12/17) – Dwarven melee weapons.
- Crossbows in GURPS (Low-Tech) (5/10/17) – An array of GURPS crossbows for TL3/4.
- And the winner is… (5/04/17) – Musings on megadungeons.
- Campaign Prospectus (4/24/17) – A list of possible campaigns for my players.
—
The Collaborative Gamer (Joseph Linden)
- Creating Greygrim (5/31/17)
- Campaign Note: Dwarven Religion (5/23/17)
- My PCs’ plans for next session…. (4/30/17)
- DF Session 2: The Battle of Sleeping Dog Square, Take Two (4/30/17)
- Snowed under again! (2/03/17)
- DF Session 1: Whispers in the Dark (1/23/17)
- Session report on the way! (1/22/17)
- A Curse Tablet (1/20/17)
- Creating a “Guide” NPC for my new campaign (1/19/17)
- Rules I forgot last session! (1/16/17)
—
GURPS Special Ops (Steve Jolly)
- MaxxPro Dash MRAP (Mine Resistant Ambush Protected) (3E) (1/12/18)
- Kamov Ka-26 ‘Hoodlum-A’ (for GURPS 3rd Edition) (1/07/18)
- Lithuanian Police Tactical Unit (ARAS) (for GURPS Special Ops 3rd Edition) (1/07/18)
- GURPS Special Warfare Combatant-Craft Crewman (for GURPS Special Ops 3rd Edition) (1/04/18)
- GURPS Weapon Cards (1/03/18)
- Special Amphibious Reconnaissance Corpsman Template (for GURPS Spec Ops 3rd Edition) (1/03/18)
- New GURPS Blog! (1/02/18)
—
Let’s GURPS (Pseudonym)
- Cross-Post: GURPSDay Summary and Reflections (1/12/18)
- Last Gasp: Cheat Sheet (1/06/18)
- Cross-Post: GURPSDay Summary and Reflections (1/04/18)
- Pseudobot: Malfunction roller and Last Gasp Long Term Fatigue lookup. (1/04/18)
- Pseudobot: Announcement and Feedback functions; more book indices (12/16/17)
- Pseudobot: Index Abbreviation Lookup (12/11/17)
- Pseudobot: Reduced Swing Damage mode and Improved Basic Lift output (11/13/17)
- Review: Dungeon Fantasy RPG – GM Screen, and the Cardboard Heroes. (10/15/17)
- List: GURPS Dungeon Fantasy Articles usable by Dungeon Fantasy RPG (10/12/17)
- GCS: Dungeon Fantasy RPG Libraries have been submitted (9/29/17)
- Pseudobot: Hit Location Roller and Lookup, also a video of me “unboxing” the DFRPG (9/21/17)
- Opinions: Dungeon Fantasy – The Other Racial Templates (9/16/17)
- Review: Dungeon Fantasy Encounters 1 – The Pagoda of Worlds (9/09/17)
- Patreon and Pseudobot: More Reaction Tables (9/02/17)
- GURPS Dungeon Fantasy To Dungeon Fantasy RPG – Which Books are Useful across the lines? (8/30/17)
- Review: Dungeon Fantasy RPG – Dungeon: Against the Rat-Men (8/26/17)
- Review: Dungeon Fantasy – Exploits (8/25/17)
- Review: Dungeon Fantasy – Monsters (8/25/17)
- Pseudobot: Dungeon Fantasy Slam (8/24/17)
- Pseudobot: Dollars to Coins (8/24/17)
- Review: Dungeon Fantasy – Adventurers (8/24/17)
- Review: Dungeon Fantasy – Magic Items (8/22/17)
- Review: Dungeon Fantasy RPG – Spells (8/21/17)
- Review: Dungeon Fantasy RPG – Traps (8/20/17)
- Review: Dungeon Fantasy RPG – Dungeon – I Smell a Rat (8/19/17)
—
Code by Clockwork (Jeff Demers)
- GURPS Calculator 2.6.1: Power User Update (9/02/17)
- GURPS Calculator 2.6: Monster Repository (2/23/17)
—
Book and Sword (Sean Manning)
- Historical Prices for Gamers and Writers (5/20/17)
- How Much Does the Protection of Low-Tech Armour Vary? (1/07/17)
—
Curious GURPS (Tom Vallejos)
- Begin At The Beginning (1/11/17) – My first post in Curious GURPS. I give a short summary of my gaming life. The end
—
Path of Houserules (Sciencezam)
- Deep Blue Kingdom: Session 1 (1/11/18)
- Operation Pushback: Setting, Enemies (4/13/17)
- Operation Pushback: Heroes (4/09/17)
- Sample Martial Art – 9 Implements (3/28/17)
- Arcana Abilities: Hanged Man (2/28/17)
- Arcana Abilities: The Devil (2/17/17)
- Heaven’s Fists: Bravo Company Order of Battle (1/25/17)
- Heaven’s Fists players document (1/21/17)
- GURPS Mass Combat Index (1/20/17)
- Society and Culture on Guyver-1 (1/12/17)
—
The Lands of Nandeme (Charles Saeger)
- Game logs for 12/3 and 12/31: Oooh, that smell (1/02/18)
- Happy belated Christmas! (12/26/17)
- Game log 19 November 2017: The dead need to stay that way (12/03/17)
- Game log 5 November 2017: Inside the tomb of deadly deathful death (11/12/17)
- Random rules and rulings (10/24/17)
- Game log 28 August 2017 and 24 September 2017: Wild turkeys couldn’t drag me away (10/08/17)
- GURPS Day: New Armor Loadouts for DF13 (8/30/17)
- Game log for 16 July 2017: Don’t feed the trolls (7/20/17)
- Game log for 2 July 2017: Lots of bandits (7/16/17)
- Game log 4 June 2017: Leaving it medias in res (7/02/17)
- Game log 21 May 2017: A little light roleplaying (5/22/17)
- Quick House Rule (4/27/17)
- Game log 9 April 2017: A start (4/25/17)
- Adapting folktales for gaming (4/22/17)
- Game log for 30 January 2017: It’s booty time, booty time, ‘cross the lands of Nandêmē (1/30/17)
- Game log for 15 January 2017: New guy gets the glowing, spongy ball (1/16/17)
- Game log for New Years Day 2017: Rats! (1/03/17)
—
Libris Ludorum (Nemoricus)
- Psi-Wars Playtest Session 1 After-Action Report. (10/24/17)
- Psi-Wars: Ruminations on the Anti-Psi Space Knight (9/07/17)
- Psi-Wars: Ruminations on the Basic Space Knight (9/05/17)
- Psi-Wars: Ruminations on Fighter Aces (9/03/17)
- An Introduction to Psi-Wars (8/28/17)
- Psi-Wars: Ruminations on House Kain (8/24/17)
- Psi-Wars: Ruminations on House Elegans (8/23/17)
- Psi-Wars: Ruminations on House Grimshaw (8/20/17)
- Psi-Wars: Ruminations on House Sabine (8/19/17)
- Review: Pyramid #3/104 Dungeon Fantasy RPG (6/25/17)
- Review: Psi Wars End of March Patreon (4/04/17)
- Ravens N’ Pennies April Patreon Review (4/03/17)
- Psi Wars: Environments of Broken Communion: Sensations of Death (3/30/17)
- Psi Wars: Environments of Broken Communion: Death (3/28/17)
- Impulse Control in Psi Wars (3/20/17)
- Psi Wars: Gotta Collect Them All: Relics as Sets (3/19/17)
- Review: Psi Wars February and Mid-March Patreon (3/16/17)
- Review: Pyramid #3/98 Introduction to Dungeon Fantasy (3/13/17)
- Ravens N’ Pennies March Patreon Review (3/10/17)
- Psi Wars: Balancing Player-Created and Found Relics (3/08/17)
- Psi Wars: Empowering Artifacts in Play (3/07/17)
- Psi Wars: Empowering Artifacts (3/07/17)
- Review: Psi Wars (2/26/17)
- Review: Pyramid #3/100: Pyramid Secrets (2/20/17)
- Review: Pyramid #3/99: Death and Beyond (2/04/17)
—
Generic Universal Eggplant (Enraged Eggplant)
- Sorcery: Plant Spells XIX (1/12/18)
- Monster: Bearded Devil (Barbazu) (1/11/18)
- Alchemy: Elixir Index (1/10/18)
- Sorcery: Divination Spells (1/09/18)
- Sorcery: Blasting Spells IV (1/08/18)
- Sorcery: Blasting Spells III (1/07/18)
- Sorcery: Blasting Spells II (1/06/18)
- Sorcery: Blasting Spells (1/05/18)
- Sorcery: Necromantic Spells X (1/04/18)
- Sorcery: Necromantic Spells IX (1/03/18)
- Sorcery: Necromantic Spells VIII (1/02/18)
- Sorcery: Animal Spells V (1/01/18)
- Sorcery: Animal Spells IV (12/31/17)
- NPCs/Templates: City Guards and Blue Guard (12/30/17)
- Sorcery: Sha’ir Spellcasting (12/29/17)
- Alchemy: Additional Elixirs III (12/28/17)
- Alchemy: Additional Elixirs II (12/27/17)
- Alchemy: Additional Elixirs (12/26/17)
- Alchemy: Exotic Preparations (12/25/17)
- Alchemy: Skill Elixirs (12/24/17)
- Alchemy: Mental Elixirs (12/23/17)
- Alchemy: Mental Control Elixirs II (12/22/17)
- Alchemy: Mental Control Elixirs (12/21/17)
- Alchemy: Medical Elixirs III (12/20/17)
- Alchemy: Medical Elixirs II (12/19/17)
—
Methods and Madness (Eric Diaz)
- GURPS D&D, part IV: Active Defenses and Saving throws (7/24/17)
- GURPS D&D, part III: Combat basics & weapons (7/19/17)
- GURPS D&D, part II: Skills (6/18/17)
—
Of Paper Men and Plastic Monsters (Cole Jenkins)
- Planet Mercenary and DFRP (8/17/17)
- “Pointless Slaying and Looting” Example Character (3/27/17) – Step-by-step example of making a pointless delver.
- Pyramid: Dungeon Fantasy Collected (1/17/17)
—
Dungeon Fantastic (Peter Dell’Orto)
- Secret Doors in GURPS DF / DFRPG (1/11/18)
- The Known Dragons of DF Fellower & Dragons in General (Part II) (1/08/18)
- The Known Dragons of DF Fellower (1/07/18)
- Perk Name Confusion in GURPS (1/05/18)
- Modified Quick-Sheathe (1/04/18)
- Revised GURPS Magic for Felltower: Pestilence prereqs (1/03/18)
- Year in Gaming 2017 (1/01/18)
- DF Felltower, Session 96, Felltower 68 – Say My Name (Durak, Gates, and Werewolves) (12/31/17)
- I’m dreaming of a white Felltower (12/30/17)
- Wandering Damage on my Wandering Monster Tables (12/28/17)
- Some Practical Magery 0 spell issues (12/27/17)
- Origins of Dinomen (12/26/17)
- Felltower: Rules, Rulings, and Gear answers for a new PC (12/24/17)
- Kromm on making your own monsters (12/23/17)
- DFRPG: Good Magery 0 spell choices? (12/21/17)
- Marching Order, Battle Order, and Scouting (12/20/17)
- Hopes/Worries of Removing Spell Learning Limits in Felltower (12/18/17)
- Felltower rules changes – no limits on spell purchases (12/17/17)
- Where do the PCs get unholy water? (12/14/17)
- Other People’s Posts 12/13 (12/13/17)
- Magic item special ingredients (12/12/17)
- Easiest templates for DFRPG for a returning player – my take (12/09/17)
- Easiest DFRPG template for a returning GURPS player? (12/08/17)
- Area spells trick (12/07/17)
- Bronze Age meteoric iron weaponry = proof of magic (12/05/17)
—
PK’s Game Recaps and Tidbits (PK Levine)
- GURPS Dungeon Fantasy: Songs of Inspiration and Despair (new bard power-ups) (12/24/17) – Two new power-ups for GURPS Dungeon Fantasy bards, giving them broad means to inspire or doom others.
- GURPS Dungeon Fantasy: The Sorcerer revisited (9/06/17) – A few suggested changes to the sorcerer, a GURPS Dungeon Fantasy template from Pyramid 3/82: Magical Creations.
- After the End (Dragon House Campaign) (8/19/17) – Setting info for a new After the End campaign. A world ravaged by cosmic rays, disease, and aliens, oh no!
- GURPS Dungeon Fantasy: New martial artist power-up Talents (6/27/17) – New Talents to help martial artists boost their esoteric skills based on attributes other than DX.
- GURPS Dungeon Fantasy: Magical Trapsmith (new artificer/thief power-up) (6/18/17) – Rules for using Traps to disarm magical hazards, plus a power-up so that artificers and thieves can be better at it.
- GURPS Dungeon Fantasy: Power Block (new combat perk) (6/11/17) – A new combat perk for anyone who obtains DR via a power, along with a minor power-up for rage barbarians.
- Magery and Wizardly Talents in GURPS Dungeon Fantasy (6/08/17) – A (very complex!) breakdown of wizardly spellcasting Talents and how to price them fairly when combining lenses.
- GURPS Dungeon Fantasy: New druid/shaman power-ups (6/07/17) – Two new druid/shaman power-ups for GURPS Dungeon Fantasy, with rules allowing other summoners to acquire them.
- GURPS Dungeon Fantasy: Garrote Mastery (assassin power-up) (6/01/17) – A new assassin power-up for GURPS Dungeon Fantasy.
- GURPS Dungeon Fantasy: Whip It Good (new combat power-ups) (5/27/17) – A few whip-based combat power-ups for GURPS Dungeon Fantasy.
- Summoner lenses for GURPS Dungeon Fantasy (5/24/17) – Five 50-point "cross-training" lenses for the GURPS Dungeon Fantasy demonologist, elementalist (both types), necromancer, and shaman.
- GURPS Dungeon Fantasy: Greener Thumb (new druid power-up) (5/09/17) – Greener Thumb: A new power-up for GURPS Dungeon Fantasy druids.
- GURPS Dungeon Fantasy: Extemporaneous (new scholar power-up) (5/06/17)
- Our Dungeon Fantasy PCs (4/29/17)
- GURPS Dungeon Fantasy: All the occupational templates (4/29/17) – A brief summary of EVERY template from GURPS Dungeon Fantasy, including from Pyramid. Designed as a resource for players trying to pick a new character.
- “Beastmaster” lens for GURPS Dungeon Fantasy (3/13/17)
- After the End: Weeks 23-24 (1/07/17) – The standoff between the mutants and tribesfolk reaches a potentially peaceful outcome . . . until the opening of a hidden bunker and one PC’s obstinence pushes things back to the boiling point.
- Madness Dossier: Week 20 (1/07/17) – The Sandmen learn that the enemy has created a glyph that may doom the entire world via solipsism. Can they get to the police station in time to stop it, and will Edgar’s use of psychotronic drugs make this his last mission?
—
Refplace (Rory)
- The Tuimelaar or Mud Folk (12/29/17)
- Pyramid Writer Group (11/09/17)
- GURPS Online Roleplaying (10/19/17)
- GURPS Dungeon Fantasy Roleplaying Game unboxing (9/23/17)
- GM Screen onboxong for the Dungeon Fantasy Roleplaying Game (8/04/17)
- Adventures, Campaigns, Encounters, and Quests. (7/29/17)
- GURPS Game Videos (7/28/17)
- Random Dungeon and cave generators! (7/24/17)
- Updated GURP Setting page (7/24/17)
- GURPS Broken Into Pieces (7/21/17)
- GURPS Adventures (7/18/17)
- My review of Pyramit 3/104 Dungeon Fantasy Role Playing Game (6/22/17)
- GURPS Classic: Bestiary out! (6/15/17)
- Creating your own GURPS setting (6/03/17)
- GURPS Reprint Bundle (4/30/17)
- GURPS Skill modifiers (4/18/17)
- 2 new books added to GURPS Print on Demand! (4/17/17)
- GURPS Player Advice (4/16/17) – Simple synopsis of what a new player needs to know.
- Chalice World setting: People of the River (4/09/17)
- (4/08/17)
- Updates To Lantern Guild (Chalice World setting) (4/07/17) – Updated and addition to Lantern Guild and Black Lantern Guild Describes systems used and adds new Path rituals.
- The Lantern Guild (4/06/17)
- GURPS Magic Systems (4/02/17)
- Added GM advice page (3/30/17)
- (3/29/17)
—
Dark Paths and Wandered Roads (Jason Woollard)
- Sundered Lands 43 (1/12/18) – The group becomes reacquainted with the crew of the Tiny Titan and sail to Blood Bay. Silver does some aerial reconnaissance and Moonscar does spiritual reconnaissance before they arrive at their destination. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 112 (12/28/17) – The Grey Company talks about important issues, hikes through the mountains and does some gardening. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 42 (12/27/17) – The companions regroup and make their way to the Tiny Titan and begin their journey to Kraken’s Cove on the Blood Bay. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 111 (12/21/17) -The Company makes its way down from the Valut and begins the journey across the valley. They deal with hungry and unruly mounts and potential Traldar scouts. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 41 (12/21/17) – The group discusses following Vanthus to Kraken’s Cove. It snows. Gorg offers them a ride. Seeker and Fortis have (another) disagreement. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 110 (12/14/17) – The Grey Company and friends continue clearing out the Vault of Elders, discovering that most of the knowledge once stored here has been ruined by time and a now vanquished vengeful mummy. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 40 (12/07/17) – The loot is divided and shopping is done. Hrag’s hand is healed. Arn and Fortis wage a publicity war in the local tavern. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 109 (11/30/17) – The Grey Company continues their exploration of the Vault of Elders, deal with an invisible fire trap, find an ancient sword and invent Rock/Parchment/Dagger, the timeless game of who goes first! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 39 (11/23/17) – The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 108 (11/23/17) – The Grey Company opens and closes more doors and finally finds something interesting. The Hall of Heroes. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 38 (9/01/17) – The party figures a way to get out with the loot then sorts and counts it back at the manor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 37 (8/10/17) – The party patches up some wounds, fall for some traps and loot the treasure room! Gold! Gold! Gold is found! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 107 (8/09/17) – The Grey Company recovers from their battle with the Mummy Lord. They find a way to recover Kifein from her earthy tomb and deal with a cursed ring. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 36 (8/03/17) – The Guardians continue their interrogation of Rowyn Kellani. With a sweet song, she is able to arrange her own escape. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 35 (7/29/17) – The Guardians meet and then fight and then subdue the Lady Lotus at the heart of the Sea Harpy lair. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 106 (7/27/17) – After a grueling battle, the Grey Company finally defeats the powerful Mummy Lord and its minions. They deal with Mummy Rot and other difficulties and begin brainstorming on how to retrieve Kifein from her entombment. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 34 (7/20/17) – The Guardians help a wounded friend, gather some maps and are invited to a meeting with the leader of the Sea Harpies. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 33 (7/13/17) – The companions move past the Training Hall, meet a huge new friend and encounter Bearman zombies! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 105 (7/13/17) – The Grey Company finds itself embroiled in a battle with a Mummy Lord and its minnions. Things are looking very grim for the heroes. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 32 (7/11/17) – The Guardians clear the training hall and prepare to go after Lady Lotus. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 31 (7/10/17) – The heroes chase the Sea Harpies to the Training Hall and get closer to the Lady Lotus. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 30 (6/30/17) – The fighting rages on down the narrow hallways of the Sea Harpy hideout. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 104 (6/22/17) – The Grey Company has recovered the Knowledge of Elders and are ready to leave the dangerous and ancient Vault. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 29 (6/08/17) – The brave companions press the attack against the Sea Harpies beneath the burning streets of Essanos. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 103 (6/01/17) – The Grey Company continues is exploration of the Vault. They find many things, including what they are searching for. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
—
GURPS Overhaul (Varyon)
- Combat Posture, Simplified (3/03/17)
- Combat Posture (3/01/17)
—
Ravens N’ Pennies (Christopher R. Rice)
- The Hurt Locker: The Amulet of Orlock (1/06/18)
- Boil and Bubble: Ritual Path Magic Perks Part I (1/06/18)
- The Hurt Locker: Special Wooden Weaponry (12/11/17)
- Boil and Bubble: Weird Ritual Path Magic (12/11/17)
- Boil and Bubble: Druidic Ritual Path Magic (12/11/17)
- Carpe Blogiem: Author, Patreon, and Blog Highlights – October/November 2017 (12/09/17)
- Designer’s Notes: GURPS Dungeon Fantasy 19 – Incantation Magic (11/17/17)
- Carpe Blogiem: Crushed Under The Rolling Stone (11/16/17)
- GURPS101: Art of the Wild Part II (11/04/17)
- Boil and Bubble: Ritual Path Magic Spells – Path of Chance I (11/04/17)
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Octopus Carnival (Ubiratan Pires Alberton)
- Harsk the Ranger in the DFRPG (11/21/17)
- Valeros the Fighter in Dungeon Fantasy (11/16/17)
- Dungeon Fantasy RPG available in PDF! (11/09/17)
- Seelah the Paladin in Dungeon Fantasy (10/13/17)
- Lini the Druid in Dungeon Fantasy (10/10/17)
- Fey Gnomes in Dungeon Fantasy (10/05/17)
- Kyra the Cleric in Dungeon Fantasy (10/03/17)
- Lem the Bard in the Dungeon Fantasy RPG (9/27/17)
- Amiri the Barbarian in the Dungeon Fantasy RPG (9/25/17)
- Pathfinder Iconics in Dungeon Fantasy, Take 2 (9/20/17)
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Jerrils Miscelania (Jerril)
- Poor Depth Perception Disadvantage (9/13/17) – This post presents a weaker form of No Depth Perception, for when you can place things really close up (but not at range).Poor Depth Perception [-10 points]You might have two eyes and they may be roughly pointed in the same direction, but you still have poor binocular vision and are challenged by visually judging distances. This might be due to a vision disorder, physiology, or a quirk of your neurology. Unlike No Depth Perception you suffer no penalty in normal melee combat and with tasks involving hand-eye coordination within arms reach.
- Why low/funky mana areas aren’t (always) unfair (9/11/17) – Why low/funky mana areas aren’t (always) unfair. Nonstandard mana levels are sometimes regarded as the GM "screwing over the players", but only like any other hazard.
- Enchanted fountains for DFRPG (and GURPS) (8/30/17) – A random enchanted fountain table for Dungeon Fantasy!
- Gems treasure list for the Dungeon Fantasy Roleplaying Game (8/25/17) – This is a quick grab-n-go list of some Dungeon Fantasy ready gems with a little bit of description, sorted by some handy value tiers.
- Touching the Ghost (6/21/17)
- Two more GURPS Magic Items (4/04/17) – Two new magic items: the spiked shield Warding Horns of the Prince, and the flail Crushing Hooves of Thunder.
- A pair of GURPS Dungeon Fantasy magic items (4/04/17) – a paired set of Artifact style magic items: the javelins Shock and Awe. Includes description, a bit of history, and stats.
- Arctic Kangaroos (2/08/17) – A statblock for a fictional arctic kangaroo. Also includes new traits: Bounder, Macropod Tail, Snow-Walker, Cellulose Eater, Seasonal Camouflage.
People decided to write this last week all that they haven’t written in the last ones :O