When I first published Lost Hall of Tyr, it wasn’t what I wanted it to be. Not enough art, the maps weren’t anything special, and the convention-style romp (2-4 hour one-shot) didn’t explore the awesome viking-inspired setting that I had set the adventure within.
Thanks to the publication of the Dragon Heresy Introductory Set and the expansion of the 1st edition supplement into the much larger Hall of Judgment version for the Dungeon Fantasy RPG, I had the art, the contacts, and the content to make Lost Hall of Tyr what it should have been all along.
Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.
Lost Hall of Tyr (2nd Edition) contains
- A non-linear adventure for 4-7 characters of Level 1-5
- A detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure
- Rules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself
- A bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)
Lost Hall of Tyr is 112 pages long, in full color. The Kickstarter is to enhance the quality of the original combat/location maps, and fund a high-quality print run.