So when Steve Jackson Games and Gaming Ballistic each hosted a stretch goal for the other company’s campaign, some confusion was naturally generated.
Here’s the deal.
What’s Different about FDG vs HoJ’s Version
Fantastic Dungeon Grappling is now 8 pages instead of four. It incorporates learning from over a year of play in terms of penalties and how folks actually grapple in the game. Experience showed that while the control points given and received were fair, they were not always fun, and I don’t care how detailed or realistic a system is, if it’s not fun you won’t use it, and it’s missed its mark.
We also looked at things that monsters need to do (swallow PCs whole), flying creatures need to do (pick you up and fly away with you so they can eat you later or feed you to their hungry offspring), and some dedicated “abracadabra you’re grappled” spells. I think we amplified on a few other options as well.
How Do I Get the Book?
There are two ways to get it.
The first – and best – is to contribute to the Dungeon Fantasy Monsters 2 Kickstarter at the boxed set level, AND see to it that the $45,000 stretch goal is reached for that product. If that happens, SJG will be including a copy of Fantastic Dungeon Grappling in each box printed, if I understand it correctly.
The other way is to add $4 for the PDF, $7 for print, or $9 for Print + PDF to the Citadel at Nordvorn pledge, and when you get to backerkit, you’ll be able to place that in your cart with the credit you’ll receive from your pledge.
That’s it, really. I do need to add the Fantastic Dungeon Grappling banner and text (probably the text above, actually) to my Citadel campaign. Yesterday and today have been fantastic and nutso and exciting on both a personal and professional level, so I’m a step behind on that front.