Ksenia Strikes Again: Dark Lord’s Doom cover WIP
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Love the color palette. I may yet play with the stroke and do some things on a bit of 3D action in places. But this is turning out just great.
Love the color palette. I may yet play with the stroke and do some things on a bit of 3D action in places. But this is turning out just great.
The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been 43 GURPS-Related posts from an ever-expanding list of 37 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS…
Welcome to the second year of GURPSDay, and here’s the morning pull for you guys. We’re currently drawing content from 81 blogs. Only 19 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more…
To try and rationalize what I’m doing with this blog, I’m tossing out some ideas. Monday Morning: Pathfinder Skull and Shackles or GURPS Space Actual Play Report Wednesday Morning: GURPS Dungeon Fantasy Actual Play report. Thursday: GURPS Content or other rules-centric stuff Friday Evening: Read-through reports. I’ve got Pathfinder, FATE Core, and some GURPSy stuff…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 900pmCST today, there have been 33 GURPS-Related posts from our list of 56 blogs that have popped up on the radar screen. Another pretty light week, but then, it’s summertime. Not every blog…
Last content post I alluded to a situation where as many as six characters (4 players and 2 NPCs) were advancing cautiously in anticipation of encountering bad guys. This got tedious doing it player by player, turn by turn. On the other hand, you never really did know when the bad guys might pop out,…