More Perilous Journeys: Two Days to Go!!
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I managed to miss last week, but there was a lot of bel0w-the-waterline stuff that wasn’t terribly exciting. That being said, there were some fairly important milestones met over the past two weeks, so here we go. Delvers to Grow books are all out the door Got a full outline approved for a new systemless…
When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…
I am looking for artists. Probably two dozen or so of them. The Dragon Heresy RPG is going to be laid out in roughly the same style as Dungeon Grappling, and I wound up with about one piece of art, on the average, every two pages. That puts DH clocking in at 390 pieces of…
I’ve tuned up the look of the blog a bit recently. I created and added a logo. I moved a few things around and added some gadgets. I also renamed a few things, continuing the firearms-related theme found here. I also came up with a new title for reviews, Ballistic’s Report. Thus far I’ve used…
Got a note from my buddy +Nathan Joy today extolling the virtues of GURPS Action 4. We exchanged commentary on how every time you think about improving or simplifying GURPS for various high-octane genres, you’d better check the Action series first, because there’s probably something that partially or even completely fits what you want already written for…
Today we had a good recon and discovery session. It felt very sandboxy and self-driven, which was good. We drove the plot, used some esoteric skills for appropriate things. And we made concrete out of Holy Water in order to keep some restless dead out of a morgue and hospital. This blew Christopher’s mind. It…