More Perilous Journeys: Two Days to Go!!
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After I posted the link to my thoughts on spending HP (and thus depleting a reserve of grit and skill) to do more damage to your foe (depleting his reserve of grit and skill) the poster Kalzazz made a comment, which had an interesting bit in it: ‘The enemy made his attack by 3, I…
And today, a guest post on Ritual Path Magic by forumite and Discordian Kalzazz. RPM is not my forte, so I’m happy to host articles by folks for whom it’s their bread and butter. -dhc My first real serious joyful introduction to the concept of RPGs and what made me a huge fan was the…
The campaign to bring a high-quality print run to Lost Hall of Tyr (2nd Edition) – the first (but not the last) direct support for the Dragon Heresy RPG – is coming to an end in 45 minutes, at 9:30pm Central time. The campaign met its funding goal of $1,300 and went on to hit 300% funding….
OK, given my choices below I think I have a fun character to play. However, given these four constraints: Your basic die rolls are 12, 15, 13, 13, 15, and 14. Nothing to complain about here. The character should be a weapon specialist of some sort – not necessarily fighter only, but a fighty-type. He’s…
I’m not an artist, and I don’t play one on TV. Nonetheless, for Dungeon Grappling, and even more so for Dragon Heresy, I’ve taken it upon myself to fill the role of Art Director for my works. This is good, because it allows me to directly influence and drive how my works are presented to…
The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…