More Perilous Journeys: Two Days to Go!!
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The quickie follow-on post to what happens when someone grabs you. Active Defense This one’s easy: they attack, and you defend. Just like any other move, you may make any legal active defense against a grapple. This includes a parry with a weapon (which will have the usual injurious effects), a block (if your foe…
Announcing the release of the PDF version of the Norðlondr Óvinabókin, A Powered by GURPS Bestiary and Enemies book for the Dungeon Fantasy RPG It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just…
I’m headed out to FNORDCon today, back Sunday night. So I’ll be a bit thin on the ground here . . . but if you’re there, well, if there’s Dungeon Fantasy to be played, you’ll be playing it with either me or Kyle Norton. And two of those games are playtest sessions for the Dragons…
How Observant This came up briefly as I was discussing the Observation skill for my superhero, The Commander. His Observation stacks up SEAL! and Ten-Hut!, and if he’s using a firearm or looking at combat details, Shooter! as well. Because his Perception is 18, this means his overall Observation skill is 29. Yow. A skill…
A week makes a big difference, and a lot happened in the past 7 days. So here’s the progress report for the week ending May 7! The biggest stuff that was on my formal to-do list: Look at the skald spells and ensure they’re in the spells list. Check the new spells from the added…
At 4pm today CST we’ll hit precisely the midpoint of the Dragon Heresy Kickstarter campaign. How are we doing? Pretty well. Well, I mean, if we just wanted to fund, then we’re doing great, and it’s hard to argue with 235% funding! But that’s not really what I want, nor do I think it’s what you want either. Tell…