More Perilous Journeys: Two Days to Go!!
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ISBN and Barcode So, as I mentioned, I just purchased my first 10 ISBNs (international standard book number) on behalf of Gaming Ballistic. I also bought 6 bar-codes, which have to be purchased separately, apparently. I was tempted to get a whole bunch of either, but right now, I can only see my way to…
I’m joining +Christopher R. Rice and diverse others to play in a GURPS Supers campaign. Christopher writes about it here. This will be novel for me in a few ways. The first of which is that it’s, by far, the most complicated and high-point-value character I’ve ever played. I’ve also never played Supers with GURPS, though…
I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…
Today, in the SJG Report to the Stakeholder’s thread: Re: Report To The Stakeholders Both Discworld and Mars Attacks are at print and on track to reach stores before the end of the year. This is great news for two long-delayed GURPS Hardbacks!
Holy crap, the ForgedAnvil Character Generator is amazing. Put in an experience total. Put in your raw die rolls or the “standard array.” Then start choosing, using pre-populated drop-down boxes, all the things that can be chosen. Weapons and armor? It’s in there. Spells? Feats? Languages? Yep.Even handy look-ups for spells and feats. Multi-class support?…
Wow. Big month. Went to GenCon. Can find blog posts on that kickin’ around. I learned a lot, gamed a lot, and networked a lot. I still have to catalog the mighty stack of artists’ business cards I got. I sold about 10 copies of Dungeon Grappling. That was good; more would be better. To…