GURPS Campaigns: Past, Present, and Wishful Thinking
I was thinking for a moment about campaigns I have run in GURPS.
I was thinking for a moment about campaigns I have run in GURPS.
I was reading a post where someone was trying to introduce the concept of Technical Grappling to their group, but in a simplified and streamlined way. This is something I endorse. One of the things that works fairly well in terms of end result but not everyone (including me, on some days) fully embraces is…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been 59 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen, and includes for the first time the Ironemblem Gaming blog, which is hosted on Tumblr….
To try and rationalize what I’m doing with this blog, I’m tossing out some ideas. Monday Morning: Pathfinder Skull and Shackles or GURPS Space Actual Play Report Wednesday Morning: GURPS Dungeon Fantasy Actual Play report. Thursday: GURPS Content or other rules-centric stuff Friday Evening: Read-through reports. I’ve got Pathfinder, FATE Core, and some GURPSy stuff…
The Big News: We crossed the line this morning, and now it’s all about stretch goals. Pledges have been averaging $70 or so, which means for every (roughly) 60 new backers, we add 16 pages. Also: watch this space, because I just got some great news, which I shall share later today. Shadow of the…
A salute to the worst day of the year.
As I was writing about the keyed monster list, I had cause to generate a random dungeon as an example using the generator over at donjon. The example that popped out was fine . . . but I did notice that nearly all of the fun threats in that particular output were from random encounters…
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I'm really interested in your notes on porting the Deed of Paksenarrion religious background. Did it include the later books or just the original trilogy? I personally would LOVE to have a companion book on the setting, or even a roleplaying sourcebook for it (that is, a setting companion book+roleplaying stats)
(FYI, there is a prequel duology detailing Gird's life, and a sequel trilogy, set just after the events in the original trilogy. I favor the sequel trilogy, but the prequel duology is quite decent. Both add a lot of information on magic in the setting, specially on the old magery.)
Huh. Posted a reply and Google ate it.
Short version: I'm sure I don't have those notes anymore. I mainly stole Gird, the Marshals and the organization structure. The other gods and knightly orders were really good too, though.
I've read all the Paks stories (eight of 'em?) and they were good but uneven.
Yeah, 8 of them. You're right that the quality is uneven, but the world is really compelling.
Too bad you lost your notes… Then again, for me, the neat thing was not just the girdish followers, but how the different orders and "saints" (because Falk, Gird, etc are more like saints than gods) interplay.
Also, on google eating the post, are you sure you filled the abominable captchas properly? I've lost a few posts because it seems that I had a character wrong or something, didn't realize it, and simply closed the tab…
If we could reasonably telecommute you in, you'd be welcome in my game. I just can't figure out how we'd do it.
Spare laptop, wide-angle webcam, and Google Hangouts or Skype, baby!
I had forgotten the Black Ops game. All I remember now was an alien crash site, where we had to run underground to fight some aliens. Thanks. Any chance of my old character sheet lying around?