Ceteri S1E6 – Chess Pieces

Dramatis Personae

Kamali Blackshear (18): Kamali is a young boy in his early teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword carrying a faith nobody believes.”

Lorenzo DeModouco (18): A handsome and charismatic musician. The loss of his parents didn’t dampen his spirits and he soldiered on after their death. He’s the cheery one always trying to make others happy and sometimes spontaneously breaks into song. Perceptive of others and their feelings, Lorenzo is the one who knows what people are thinking by the looks on their face. He’s also a boy scout and is quite comfortable in the wild.

TAG: “He’s a Jukebox Hero. He’s got stars in his eyes. A Jukebox Hero – he’ll make sure you survive.”

Amos M. Humiston (19) – This boy is far from where he started out at the orphanage. His comfortable existence already gone and instead has gotten used to his new life. Not like his brothers, his talents lay more in mental pursuits and has already started towards getting a double Masters degree at a local college aiming for his goal of becoming a research librarian. Following in his family’s footsteps almost unknowingly, he exhibits certain talents towards more occult pursuits such as druidism and alchemy, mixing up herbal supplements and elixers for the team. And while he’s still somewhat still slipping along behind the group, he has become a lot more outgoing with the rest of the Orphans and have started making friends with folks outside his adopted brothers. Always showing concern for them and trying to make sure they know everything that they need to when it comes to the dangers they face.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he has grown taller, stronger, and more solidly good-looking. A quiet and hard-working lad, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He lost a leg fighting zombies; he got an artificial replacement and kept on fighting the good fight.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Timothy I Mitchell (19): Timothy possess an honest if forgettable face. He tends towards comfortable, though inexpensive clothing and durable running shoes, rounding off his typical attire is a deep pocketed jacket and a backpack slung over one shoulder. Timothy appears to be a poster-boy for bad kids, often finding himself in trouble with any and all forms of authority. A victim of neglect, driven to never become a victim again he often acts seemingly on impulse, taking any dare or challenge in his stride. Timothy doesn’t have friends, not in any real sense. Too few of the people who enter his orbit can deal with him in anything more than bite sized pieces, a fact which only further frustrates the young teenager.

Tag: “Darkness is within all of us, it’s how you use that darkness that matters”

Murphy’s Laws and Complications

When we last left off, we got a lot of information from the vampire that was interrogated. Myriam is unconscious but alive and set up with a drip. In the meantime, the boys went out hunting, the first safehouse was taken down flawlessly, but the second one had a lot of trouble and somehow everyone knew that they were coming, either that or they had gotten lucky. But the sheer amount of vampires overwhelmed the group, Timothy had held them off the best that he could taking down the entire warehouse with him in a fiery inferno. When they come back to check, there are just too many bodies to even try to identify his remains.

Slightly defeated, the boys return back to the firehouse.

Looking for direction, Kamali turns to Aldrick to question him.  Asking him for what is going on with the city, learning that someone had just disabled the largest werewolf pack in the city. It seems like there’s something out there pulling strings, taking down chess pieces from the board. Asking them if they know what a Vetala is. A spirit that jumps from corpse to corpse from outside of the dharmic cycle from Indian myths, though he tends to be a real ass, and this one in particular seems to really enjoy high class drinks and while they normally hang around graveyards, this guy seems to prefer hanging out at a skate park that Kamali seems to know about.

Aldrick hands the boys some asafetida, a powder that is meant to protect from spirits, and warns them not to ask any questions within range of the Vetala and to keep themselves straightforwards. Not willing to actually work with a spirit medium, Amos goes back to working on his murder boards on how to work with things. He confirms Kamali’s theory that there’s someone pulling the strings, but there’s also a hole in that there’s been a large amount of lower class disappearing and that there’s some links that bring them back to the unseelie fae.

Looking also for places that vampires may have breaking into clinics and ordering blood from butchers. After ruling out the restaurants that serve blood sausages, the boys also think about getting some food and maybe checking out a bar for information. At about halfway into the afternoon, the boys decide to actually head over there.

The place is packed with several various supernatural folks and it’s hard to get a table. There’s even a few sorcerors in full war gear and a man in a mullet staring at a thick red liquid in a glass with a stalk of celery. Gabe storms up and starts harassing the man asking if he’d like a steak causing a confrontation while the other boys throw out a couple orders for the local special of Death Wings before sitting down at the man’s table.

Ordering the man another Bloody Mary and got the death wings. Amos chomps down on the wings while the others choke on the wings and are in rather a large amount of pain while Gabe stands menacingly behind him with a glass of water. The man spills out the name Annie, one of the Murphys as the vampires start stuttering and trying to convince Kamali that there’s numerous things that don’t connect him to the island going poof. Kamali demands his wallet and takes the man’s cash and sneaking a glance at his driver’s license and seeing the name William Boone.

Instead Kamali starts demanding information and that the man volunteers at certain shelters and then Kamali instead started to push and verbally attack William under the pretense of doing the right thing. Cowed by Kamali and driven into a corner by Gabriel, William writes down an amount of addresses to crosscheck later and then lets on that a meeting will be happening later that night at Elysium before slinking out.

Afterwards, the Table Pixies come out and Amos is more than happy to order them a large meal causing an ear piercing whistle that gathers more when Kamali pulls out a large bag of skittles. A single table pixie sits down and ask what the group wants and Kamali asks for them to keep an ear out for vampires and their plans. Agreeing to it, the pixies exchange numbers with Kamali and things spread out while Gabriel heads back to the firehouse to check on Myriam.

The group plans out what they can do, possibly by tracking down the blood itself by using a tracking spell for things. Pulling out blood, tainting it, and putting it back for the vampires to tag all of them.  Acting on that, they head to the Conclave safehouse for a basic ritual and ingredients and then stops by The Sleeping Dormouse to try to find a better grimoire on the shelves, slipping in through the back door where there’s no police tape.

Kamali detects the spirit of the slain owner and starts trying to help the spirit go to the other side as it grows mad and starts becoming a poltergeist. The others try to talk it down, eventually snapping out of it once Amos takes a chair to the abdomen. Telling them that they need to find something within the room and make sure that it doesn’t fall into the wrong hands, forbidden to speak more about it due to an oath and to find his heir, his daughter Luana Conatser before begging to be exorcised.  Kamali and Amos help each other to help Rhys’s spirit over.

Once gone, they search for the objects revealing a single lockbox with an empty foam core about the size of a missing book and another lockbox, thousands of years old and full of shattered remains. A quick look through says that it’s the shattered remains of a philosopher stone, useful for making a new one. Worth millions of dollars to the right buyer and even more to an alchemist. Quickly shutting the lid on that, Amos turns his search for a useful grimoire for the tagging spell, finding a really useful one within the shelves and deciding against leaving an IOU for it. The session ends with a cooler full of blood packs and a grimoire full of power.

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