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If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you. GURPS 101: Avoiding Combat Analysis-Paralysis in GURPS He nicely covers some options (and non-options) to keep things simple. It’s not even a false economy of simple. I’ve heard that while…
I’ve been doing a lot of writing this past week. The Heretical RPG is up to just over 155,000 words. That doesn’t include monsters (that’s 60,000 words and will be ruthlessly hacked) or my setting (that’s only 2,000 words and needs to get ruthlessly expanded). What have I done? I finished the backgrounds. I’ve got…
Recently, +Peter V. Dell’Orto went on a fun tear about Fit and Very Fit. I commented on his post that I’d run into some issues myself with Fit/Very Fit when writing The Last Gasp. Now, partly, anything I have to say about Health (HT), Fit, Very Fit, and related issues will be biased, very much so, by…
Great, so you went out and purchased GURPS Action 1: Heroes. Excellent choice. Your discernment makes you a paragon among men. So open it up. Read the introduction. Good. Read it again. Now read it again. Got it? Good, because it’s that important. No surprise for +Sean Punch, but I’m not kidding when I say that…
It’s another GURPSDay, and here’s the last few weeks of posts! I made major progress on Four Perilous Journeys, and for the first time in months I can hit the garage and work on shields and crafting. Scroll all the way down (the random order is, well, random). Catch up and get some repeat views…
A lot of the recent article Dodge This was focused on Perception rolls, specifically and most often, Vision rolls. In GURPS, if the thing you’re looking at is “in plain sight,” then you get a +10 bonus to Vision to see it. Not in plain sight? That’s a big bonus . . . sort of. +10 is…
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If this doesn’t lead to GURPS Dragon Heresy, I call shenanigans 😛
Whistles