The Citadel at Norðvorn: Feb 19 at 10am on Kickstarter
|
|
|
|
Reasonable behind the scenes work going on. Game Development Venture Beyond is heading towards a complete manuscript, with some darn nifty concepts threaded through. Took note of recent threads about how old games could fairly easily port in a reader’s favorite authors’ works, and how too-detailed settings and starmaps can eat the wonder from a setting because…
We picked up more or less where we left off, with Cadmus having his shield hand crippled and his right leg terribly injured . . . but a quick healing potion fixed the HP loss bringing him back to 15 HP (of 18 total). We more or less kept making incremental gains, slowly eliminating some…
Here was a bit cut out of the upcoming GURPS: Technical Grappling. There are several reasons. It’s a grappling book, not a striking book I was using Size Modifier as a direct proxy for height. That’s wrong. First See Rule #1. I also found this excised portion of the rules terribly complicated, and we ditched…
A new revised version of Technical Grappling is now live. If you’ve already got a copy, you’re going to want to download it again. The alterations are significant and beneficial. If you don’t have a copy, you need run right over and get one. Thanks again to Steve Jackson Games and +Steven Marsh for allowing this sort…
Wow. What a freakin’ day. So awesome. Tomorrow there’s no rest for the wicked, and I’m chatting with ShipQuest in the UK talking international shipping. If I have any good news, I’ll pass it on. But here are some stats: We raised $52,223. This outperforms my prior best Kickstarter (Four Perilous Journeys) by about $12,000….
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been nearly 60 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about…