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GURPS Day Summary Nov 18 – Nov 24, 2016
Thursday is GURPSDay, and it’s also Thanksgiving Day here in the states, where we give thanks and feast to celebrate the bounty of GURPS blog posts. Well, that’s what I learned in school. Below you can find the blog activity from the last seven days. Over the last week as of 3:30pm there have been 65 GURPS-related…
Funded! (Duplicates Update #6)
Thanks to the generous contributions of both existing and new backers, boosted in no small part by the print offering, the Dungeon Grappling Kickstarter has funded at the basic level. I am pleased and incredibly grateful that you have chosen to put your faith in me. That the project has funded means that I can…
Armor as Dice: Keeping the Mystery
Armor as dice is a good way of simplifying and speeding some aspects of GURPS combat. It makes it pretty easy to determine if an attack penetrates armor – do the damage dice exceed the armor dice? If yes, injury occurs. If not, it doesn’t. Simple and binary. Maybe too much so. In my Alien…

Pre-Orders for Five Perilous Journeys are open!
The crowdfunding campaign for “Four Perilous Journeys: New Adventures for The Fantasy Trip” closed on June 8. It hit 250% funding and smashed my previous records for both backers and funds raised. If you missed the campaign, or wanted to join in but could not . . .it’s not too late. The Pre-Order Store for…

Citadel at Nordvorn: Fulfillment Begins today!
The process to finish up Citadel at Nordvorn enters the fulfillment phase today! While the main document isn’t yet ready, PDFs of Fantastic Dungeon Grappling and Hall of Judgment will be finalized, updated, and distributed in PDF form over the weekend. Read on for details! And if you missed the campaign, it’s definitely not too late! Pre-orders are being…
Alternate Feints vs Setup Attacks
Over on Dungeon Fantastic, +Peter V. Dell’Orto has a rules thought about doing the Feint maneuver a bit differently. Go read it. I’ll wait. His overall thought boils down to that the Feint is an enabling roll, that all you have to do is win the quick contest. High skill just makes winning that much more sure,…