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GURPS and Transhuman Space – fear of drowning
+Christian Blouin has started a new blog and a new campaign, and it’s in the 3rd edition setting of +David Pulver‘s Transhuman Space. This will wind up being a bit of a fact-free post, because while I own several of the books (at least two, and only in hard-copy), and have loved reading through them, I’ve always…
Um, wow. And thanks!
+Jeffro Johnson put together his list of best blogs of 2014, and much to my surprise (especially since I had no idea this was being considered) Gaming Ballistic was his top choice. He was quite clear on his reasons, though: #1 on the list was my interview with +Steve Jackson, and the rest of the Firing Squad…
Melee Skill Levels: A surplus of Awesome
Inspired by a post from +Patrick Halter. OK, so you’ve got a highly competent character. Maybe it’s DF. Maybe it’s Monster Hunters. But with 250-400 points and a smackdown focus, you can bring the hurt with the best of them. Problem is, you’re new to GURPS. Your GM is sitting there looking at you with that…

Almost at 80%; WIP of Dragon Hunt Cover
Brief update this morning! Holiday Weekend For those in the USA, it’s Memorial Day, the day dedicated to those who died in the armed service of their country (Veterans Day honors those still alive who served). At least here in Minnesota, it traditionally rains like mad…today is no exception. Campaign Progress In development news, the…

GURPSDay – Broad and narrow perspective
Thursday is GURPSDay, a tradition I started in early February of 2013, shortly after I started Gaming Ballistic. I always did better writing to a schedule, and having a GURPS-themed post always go up on release day was fun. Earlier this year, my little tradition got noticed by +Phil Reed, and he was sufficiently enthusiastic that…
The Cutting Edge – stuff that didn’t make it
This started life as a for-Pyramid article. Some of it (the parts not in this post) still are. This stuff below . . . I could never make work well enough that I thought it would work for general consumption. So here it is. It’s “unfinished,” so details have not been fully worked out. Still Sharp…