Gaming Ballistic on Nerdarchy: TODAY at 11am Central/Noon Eastern
Gaming Ballistic will join Nerdarchy on their Daily Live Chat Revivified #215
Watch it here:
Gaming Ballistic will join Nerdarchy on their Daily Live Chat Revivified #215
Watch it here:
I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…
A digression on the forums about using Sports skills for combat led me to pen the following: Bat Fu 3 points The roar of the crowd. Reflexes of lightning. The power of earthbound gods. All of these are part of the legacy of the martial art known as Bat Fu. Founded by the legendary Kei…
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. 10mm Auto (10x25mm) The 10mm was designed by none other than Colonel Jeff Cooper. Created to be a flatter shooting cartridge than the .45…
This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…
Today we played Pathfinder Pirates, continuing the Skull and Shackles Path. On board were +Jeromy French , +Matt Sutton , +kung fu hillbilly , and +Joshua Taylor . We more or less talked our way through the session, trying to remember where we’d left off. In the end, we captured a target pirate we’d needed to capture, brought his severed head back to…
The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…