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The Nordlond Bestiary and Enemies Book – PDF now available on the GB Web Store

Announcing the release of the PDF version of the Norðlondr ÓvinabókinA Powered by GURPS Bestiary and Enemies book for the Dungeon Fantasy RPG

It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more!

This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS.

From the smallest pixie to the largest giant, you’ll find it inside. Norðalfar and Eðlufólk, Ormur and Falleglyigi. And of course dragons.

Within this book find

  • Nearly 200 creatures, fully statted out in an easy-to-read layout for quick reference
  • Notes on animal and monster behavior, tactics, and ecological niche
  • Suggestions on how to use these creatures in play
  • Details on some of Norðlond’s more important types of creatures, from dragons and their servants, to the dangerous faerie of the Frostharrow, and the demons of Muspelheim.

This is the PDF (digital-only) version of this product.

Norðlondr Óvinabókin
Nordlond Bestiary and Enemies Book, Powered by GURPS
192 pages, full color
978-1-950368-53-2
$35.00

 

This project was funded by Kickstarter in late 2021, and fulfilled in early 2022. There is a physical hardback, smyth-sewn and beautifully bound, on the way likely to go on sale late April 2022.

Required Reading

While the Nordlondr Ovinabokin is designed to be a useful reference by itself, it is based in the larger context of the Dungeon Fantasy RPGPowered by GURPS. It frequently makes reference to the following books, all of which are contained in the reprint of the Dungeon Fantasy RPG Boxed Set:

  • Adventurers. The basic book to character creation lists many traits, both beneficial and baneful, that are referenced in the creature write-ups in the book.
  • Exploits. Rules for running them in the game are mostly found in Exploits.
  • Monsters. The core monster advantages and disadvantages are listed there, and referenced extensively. Advantageous traits are on Monsters, pp. 9–12, disadvantageous traits on pp. 12–14.
  • Spells. Many creatures in this book either cast spells or produce effects indistinguishable from those spells; the Bestiary makes frequent reference to this volume.
  • Fantastic Dungeon Grappling. These monsters assume you’re using the grappling rules from Fantastic Dungeon Grappling because the author wrote them and likes them better. You can disregard this if you don’t use the FDG rules.

Using The Book in Other Campaigns

The Dungeon Fantasy RPG is purposefully generic: It is Powered by GURPS, after all. The monsters here can be—and should be—re-purposed and transplanted to other campaigns. Much as the player characters pillage loot, GMs should pillage the worked examples here to make their lives easier when running games in any campaign.

It’s no secret that the leading fantasy roleplaying game, published through at least five editions over many decades, has a wealth of material available in print and electronic format. What could be more in keeping with a game based on Vikings than to pillage that material for adventure ideas and prepared scenarios when pressed for time? The book’s monsters given more Norse-flavored names have a note at the beginning of the Bestiary giving other, probably more familiar names.

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