GURPS Day Summary Mar 10 – Mar 16, 2017

Welcome to the second year of GURPSDay, and here’s the morning pull for you guys.

We’re currently drawing content from 81 blogs. Only 19 more to go until we’re pulling from 100! But we’ll need your help.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for as much as the script could pick up from today backwards to Jan 1, 2017. There’s a whole lotta awesome GURPS going on.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Curious GURPS (Tom Vallejos)

  • Begin At The Beginning (1/11/17) – My first post in Curious GURPS. I give a short summary of my gaming life. The end

Gaming Ballistic (Douglas Cole)

Mailanka’s Musings (Daniel Dover)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 98 (3/16/17) – The Grey Company are led across the Valley by their new Hutaakan companion, Kasiex. Their destination is the Vault of Elders. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 23 (3/02/17) – Arn and his companions take some time to interrogate Eliar Peake, a Sea Harpy thug. He spills the beans and the companions develop a plan. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 22.1 (2/23/17) – The group fights their way into the Taxidermist’s Guildhall. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 22.2 (2/23/17) – Fortis and Seeker keep an eye on the street while the others move in. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 22.3 (2/23/17) – Moonscar approaches the guildhall from the rear, staking out Dead Dog Alley and engaging some thugs there. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 21 (2/16/17) – The rest of the group is introduced to Fedik. Everyone argues about the morality of mind control. They follow up a lead at the Taxidermist’s Guildhouse. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 97 (2/09/17) – The Grey Company spends time doing some research and meets a new friend, Kasiex, a Hutaakan Wildsteward. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Grand Duchy 96 (1/19/17) – The Grey Company searches (and prays) for clues that will lead them to answers of all the problems that lay before them. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 20.1 (1/12/17) – Fortis and Arn go on a shopping trip and “make” a new friend. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 95 (1/12/17) – The Grey Company learns more about their Hutakan friends and travel with them to their stronghold, Byxata. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 20 (1/12/17) – The party regroups, makes some plans, goes shopping, performs physical labor and divines the future. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 19 (1/05/17) – Seeker and Silver swim for their lives and find who they are looking for. The group then has to figure out another way back to the surface. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 94 (1/05/17) – The Grey Company discusses how to appropriately deal with a spider’s nest. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

Book and Sword (Sean Manning)

Karl Gallagher’s Journal (Karl K Gallagher)

Armin’s GCA 5 Blog (Armin Sykes)

Let’s GURPS (Pseudonym)

Orbs and Balrogs (Christian Blouin)

Generic Universal Eggplant (Enraged Eggplant)

Code by Clockwork (Jeff Demers)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Insidious GURPS Planning (Mr. Insidious)

The Collaborative Gamer (Joseph Linden)

One Yard Hex (Paul Stefko)

MoeLane.com (Moe Lane)

Hard Maths (CTA)

No School Grognard (Mark Langsdorf)

  • New Dawn Session 8: The Going Gets Tough (3/07/17) : The Resistance goes to explore an evil sorcerer-general’s castle, and finds outs to their dismay that evil sorcerers-general can teleport home in a hurry when they need to.
  • New Dawn Session 7: (Some) Orcs Are Stupid (3/03/17) : The PCs, having infiltrated a castle, take it over and use it as base to liberate the countryside from the orcs.
  • New Dawn Session 6: Orcs are Jerks (2/17/17) : The Resistance infiltrates an orc castle and wackiness ensues.
  • Covert Social Engineering (2/13/17) : A review of the rules for finding a specific criminal, and coming up some rules for doing that while evading authority.
  • New Dawn Session 5: A Trope Subverted (2/10/17) : The Resistance army rescues a smaller force, recruits more troops, does a little delving, and defeats the orcs to liberate Namdalside.
  • Giants throwing boulders in GURPS (2/07/17) : I play with the math of the GURPS throwing rules for very strong combatants, and come up with a better solution using the slam rules.
  • Some More Experiences With Technical Grappling (2/04/17) : I evaluate my group’s experience with Technical Grappling, and conclude that the minor permanent increase in complexity sometimes pays off but its very borderline.
  • New Dawn Session 4: On the Misapplication of Forces (2/03/17) : The Resistance Leaders at Camp Liberty fight a horrible monster, while the Resistance army conquers the orc stronghold of Swartun but lets the orc field army get away.
  • Defense Strategies in Mass Combat (1/31/17) : A quick review of the ways to get a Defense Bonus in Mass Combat
  • New Dawn Session 3: Wight Men Can’t Jump (1/27/17) : A group of adventurers investigate a heavily trapped ruin and encounter a bunch of ghouls.
  • New Dawn Session 2 (1/20/17) : In the second session of the New Dawn campaign, the PCs reorganize their army and strike north, until to discover the orcs are on the move. The group as a whole discovers some issues with the Mass Combat rules, and some fixes and retcons are performed after the game.
  • Mass Combat: Battle Experience and Cadres (1/15/17) : Some house rules for GURPS Mass Combat, dealing with improving the quality of your troops through battle experience and merging existing experienced units with new hires to improve their experience.
  • New Dawn Session 1 (1/13/17) : In the first session of the New Dawn campaign, the PCs ambushed an orc patrol, recruited a small army, and had an overwhelming victory in their first Mass Battles combat.
  • New Dawn: Anticipation (1/12/17) : I’m starting my new mass battles fantasy game tonight and reflecting on some decisions and campaign features while I wait.
  • Enchantment Through Deeds (1/10/17)

Worlds Beyond Earth (Derrick White)

RogerBW’s Blog (Roger Bell-West)

PK’s Game Recaps and Tidbits (PK Levine)

  • After the End: Weeks 23-24 (1/07/17) – The standoff between the mutants and tribesfolk reaches a potentially peaceful outcome . . . until the opening of a hidden bunker and one PC’s obstinence pushes things back to the boiling point.
  • Madness Dossier: Week 20 (1/07/17) – The Sandmen learn that the enemy has created a glyph that may doom the entire world via solipsism. Can they get to the police station in time to stop it, and will Edgar’s use of psychotronic drugs make this his last mission?

Don’t Forget Your Boots (Mitch French)

Chain Link and Concrete (M. Eversberg II)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Location, Location, Location! (3/08/17) – In combat, WHERE you hit an enemy can make as much of a difference as HOW MUCH damage you inflict. Today we’ll look at how the same gunshot wound affects the different hit locations from GURPS Campaigns, pp. 398-399.
  • Phoenix Sheet for GURPS Character Assistant (3/02/17) – An overview of the most excellent Phoenix character sheet for the GURPS Character Assistant, and a few of the many ways it can be configured.
  • “Hare Today, Gone Tomorrow,” Post-Con Wrap Up (2/22/17) – An after-action report of how the “Hare Today, Gone Tomorrow” adventure played out at the convention game table this past weekend. Three different groups played through, with very different player compositions and similarities/differences in how they approached the story.
  • Hare Today, Gone Tomorrow (for Orccon 2017) (2/16/17) – Game prep for the convention adventure “Hare Today, Gone Tomomrrow” is finished at last, and I’m very happy with the results. In today’s post, you can see what the game table will look like as well as download the full packet of GM notes, pre-gen characters, and NPC stats. I hope your gaming weekend is as great as mine will be enjoying Orccon 2017!
  • Creating “Hare Today…” – Part 2 (2/09/17) – In Part 2 of the creation of the convention game “Hare Today, Gone Tomomrrow,” the latest in the “Adventure Creation” series, I expand the vague ideas from Part 1 into concrete scenes and a story, and update the PCs themselves.
  • GURPS Skills: How Do I… (2/02/17) – A helpful overview of the most common skills an adventurer might need to perform various tasks in GURPS, in the format of “I want to [BLANK] someone/something.” Are there any I missed?
  • Favorite RPG Moments in TV and Movies (1/26/17) – A look back at some of my favorite RPG moments from TV and movies over the years. Not an exhaustive list by any means, just ones that made an impact. What are some of yours?
  • Creating “Hare Today…” – Part 1 (1/19/17) – With the passing of Richard Adams on Christmas Eve, I will be running another ‘Bunnies and Burrows’ game for Orccon 2017, this one entitled “Hare Today, Gone Tomorrow.” Today’s post is Part 1 of the usual brainstorming and dissection of writing that game, for the ongoing “Adventure Creation” series.
  • Requiem, The Cartoon Finale (1/12/17) – The notes and characters for a one-shot convention game based on Requiem, the final, unproduced script of the Dungeons and Dragons cartoon. Face Venger for one last confrontation!
  • Streamlined Spell Casting (1/05/17) – A very simple and freeform magic system for powerful spell casters with unpredictable results!

Path of Houserules (Sciencezam)

Fragments of the Last War (Bryan Timms)

GURPS Overhaul (Varyon)

Improvised Radio Theatre – With Dice (RogerBW)

Of Paper Men and Plastic Monsters (Cole Jenkins)

Apocalyptic Analysis (Jake Bernstein)

Illias.de My Rolling Thoughts (stPete)

A Literate Programmer’s Blog (The Literate Programmer)

The Phantom’s Belch (Ted Brock)

Rindis.com (Rindis)

T Bone’s GURPS Diner (T Bone)

The Lands of Nandeme (Charles Saeger)

Ravens N’ Pennies (Christopher R. Rice)

Shooting Dice (Hans-Christian Vortisch)

Libris Ludorum (Nemoricus)

Just Roll 3d6 (Colin)

  • Discworld Roleplaying Game Review (1/05/17) – The Discworld Roleplaying Game, powered by GURPS, promises adventures inspired by one of the great storytellers of the last century. Discworld fans and GURPS players alike have lots of appreciate in this work from Pratchett and Phil Masters.
  • Balancing GURPS Combat: Odds to Hit (1/03/17) – One of the keys to being a confident GURPS GM is to understand how to create combat encounters that are balanced to the party’s abilities. This post will look at a critical element of combat balance: how likely each side is to land blows.

Northport (Denis McCarthy)

Orbital Vagaries (Christian Blouin)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

Further Up the Spire (Archon Shiva)

Ra’s Head (Andrew)

Dice and Discourse (Joseph Mason)

Dungeon Fantastic (Peter Dell’Orto)

The Fossilized GURPS Blog (Fossilized Rappy)

Octopus Carnival (Ubiratan Pires Alberton)

World of Domibia (Canology)

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