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RAW Grappling: Win
A repetitive but useful introduction: In previous posts I talked about grappling from the perspective of someone totally unfamiliar with the concept and application. I proposed what is effectively a loose four-step model. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps…
Purposeful Wandering Monsters
As I was writing about the keyed monster list, I had cause to generate a random dungeon as an example using the generator over at donjon. The example that popped out was fine . . . but I did notice that nearly all of the fun threats in that particular output were from random encounters…
Delvers to Grow: Three Covers Done; Schedule and Progress
Covers Coming In Of the covers, I have three in hand, in a basically-final state. Ksenia is working on Fast Delvers and Smart Delvers as we speak. Development Progress Update There’s been a lot going on under the waterline here. So let me explain. No, that would take too long. Let me sum up. Delvers…
Technical Grappling: Trained ST and Striking
The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…
Pyramid #3/76 – Dungeon Fantasy IV Review (Psychic Swords against Elder Evil)
This is the fourth issue that is devoted to Dungeon Fantasy. No surprise – it’s the most popular sub-line, having spawned at least 16 or 17 books, and of course, since it occupies the same turf as the most popular game today (D&D in all its flavors, be it D&D5, Pathfinder, or the various OSR…