I brought an artist on board to do some 3D renders for the upcoming Kickstarter. More on that below.
If all goes well, I will finish up the video tonight or tomorrow, which puts me in a position to launch on Monday, which would be “all goes to plan.”
Daniel also was a whiz this last week and we installed and activated WooCommerce, so when I have products to offer, I can take PayPal and credit cards. I’m also capable of accepting Stripe, but I’m pausing on that one for now.
So, I’m about to try and launch a product, I can collect revenue, and I think the site looks good.
I obtained 10 ISBNs and 6 bar-codes, so I can list and sell my first few products in various formats in many places.
Dungeon Grappling and Dragon Heresy
One quick note on this. If you’ve been following me for a bit, you’ll know that most of my efforts for a long time were bent on trying to bring my full RPG Dragon Heresy to reality. This is still happening. But along the way, I got a good piece of advice, mixed in with some pretty negative advice. Which was that Dragon Heresy, being two full-size, hardcover books with full-color art that will probably take $25K just to block and tackle, another $25K for the 350-400 pieces of art I’d need, and then yet another $20K to print physical books . . . well, having my first Kickstarter for my first product being on the order of $80,000 is a bridge too far.
I looked at Dragon Heresy, and decided that if I were to get some experience, build some credibility as to being able to produce and deliver a product of quality, I’d need to start smaller.
My choices seemed to be two-fold. I could try and blow out my version of Alexander Macris’ domain rules that I’d modified for SRD5.1 and Dragon Heresy, or I could take the grappling system that started in Manor #8, was revised and expanded and playtested over the course of months, and bring that to market with both OSR (I use Swords and Wizardry as an example), the PFRPG, and Fifth edition all as examples within the text.
I love Alex’s work, but despite it being OGL and therefore technically allowable for me to build it, well, it seemed that would be the sort of thing Alex and Autarch would want to do himself, or at least in collaboration. The grappling system is my own from start to finish, and has proved itself to be a winner in several systems (including GURPS).
The system that will appear in print is simpler than the GURPS one, of course, but it still manages to be dramatic, fast, and fills a gap in how characters and monsters fight that has existed pretty much forever. Most creatures that are trying to kill you because they are hungry are grapplers, not strikers, and yet my experience with the games is that the worst an animal does is Claw/Claw/Bite – and that really should be claw-and-knock-prone, claw-to-grapple, bite-to-strangle.
Well, now you’ll be able to do it.
The ask is a LOT less – over 15x lower than for Dragon Heresy. I’ve already learned a ton about making video (start early), putting together the Kickstarter pitch with the extremely limited graphical and editing tools that the Kickstarter backend gives you, and that my biggest worry right now is that my marketing channels are underdeveloped.
That’s all stuff you want to find out on a $5,000 “this is my upper-end stretch goal” project, not a “I need $80K to get it done” project.
And that is why, after roughly nine months of nothing but “Dragon Heresy” and “Heretical DnD,” you’re suddenly hearing a lot about grappling. That book went from “a collection of all my rules and blog posts” to 17,500 words of relatively polished prose very quickly. About five weeks from my first note to a well-known Kickstarter expert to launching the new product. And that is because all the ideas were there, and just needed to be put through the purifier to get to the basics.
All that said: I hope you guys like it, and I hope you’ll support it. I’ve got some great add-ons for you too, especially if you’re an OSR fan. Continue reading “Gaming Ballistic, LLC – Update for 11/5”