Guidance on Writing for Gaming Ballistic
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Guidance on Writing for Gaming Ballistic

I received a communication with a proposal for an adventure yesterday. That was awesome. But it also occurred to me that I haven’t put out guidelines on how I vet said adventures, what I want to see, etc. The email was in the context of writing for The Fantasy Trip, but I tried to be somewhat generic…

Dark Lord’s Doom: Errata and Resolution
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Dark Lord’s Doom: Errata and Resolution

Now that Dark Lord’s Doom, the latest programmed/solo adventure by David Pulver, is in backers’ hands in PDF form, errata are starting to come in. Not a ton so far (yay!) but there are some. I’m going to list them here as a record of reports and changes, as well as adding some clarity to broad-brush concepts…

InDesign for Noobs: Drop Caps Trick Redux
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InDesign for Noobs: Drop Caps Trick Redux

A while back I was grousing about using Drop Caps. I “solved” the problems I was having by using a GREP search to insert and then adjust the kerning of the spaces after my room numbers. After a quick chat with Nikki Vrtis, layout artist for Steve Jackson Games, she took me the last, final…