Fun in Grappling (Fantastic Dungeon Grappling)
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Fun in Grappling (Fantastic Dungeon Grappling)

The control point based rules in my various grappling supplements are good. But they can be adjusted to taste in various ways to increase the fun in grappling at your table. TG: The History GURPS Martial Arts: Technical Grappling evolved in the writing and testing, as all books do. Originally, DX penalties and ST penalties…

Prioritizing Defense, Prelude
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Prioritizing Defense, Prelude

This is going to be a bit of a meta-post, in that I’ve been trying to work around an idea about running defensive-oriented combat in RPGs ever since I published the related article Unpacking Failed Attack Rolls in GURPS. In it, I note in the On Guard! and What’s the Point? sections that RPGs tend to…

Admin: Gaming Ballistic on the Web
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Admin: Gaming Ballistic on the Web

Gaming Ballistic is a publisher of roleplaying games, and this note lets you know where you can find Gaming Ballistic on the Web. As a company, I support the 5e-derived Dragon Heresy system, D&D5e through the Open Gaming License (OGL), and OSR products, usually with a focus on Swords & Wizardry, especially since I’m getting…