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Admin: Gaming Ballistic on the Web

Gaming Ballistic is a publisher of roleplaying games, and this note lets you know where you can find Gaming Ballistic on the Web.

As a company, I support the 5e-derived Dragon Heresy system, D&D5e through the Open Gaming License (OGL), and OSR products, usually with a focus on Swords & Wizardry, especially since I’m getting to know the guys and gals at Frog God better over time. Zach Glazar, for example, is basically the guy who spent an hour or two of his own time to help me get my bearings in InDesign.

I am also a huge fan of the GURPS-related variants by Steve Jackson Games, and through the product Hall of Judgment – and over a dozen subsequent publications – am one of their few license-holders, and the only one for the Dungeon Fantasy RPG. Which is different from GURPS Dungeon Fantasy, itself a sub-line of the overarching GURPS portfolio. I am also the only current third-party licensed publisher for The Fantasy Trip Legacy Edition.

All that said: if you can’t find me, you can’t play my games and buy my stuff. Buying my stuff lets me make nicer things for you.

Finding Gaming Ballistic

As seems to be required these days, you can find me all over the place:

Buying Stuff

To date, I have written or published (or am about to publish) about thirty books through Gaming Ballistic, and one through Steve Jackson Games (GURPS Martial Arts: Technical Grappling. I’ve also published a bunch of articles in Pyramid Magazine since 2002 for Steve Jackson Games.

Download Product Catalog (Fall 2022)

Where can you find these fine products?

  • Main Web Store (DH, DG, LHoT, all of the Nordlond setting books for the Dungeon Fantasy RPG, plus the books for The Fantasy Trip)
  • DriveThruRPG (DG, LHoT in PDF and POD; the rest of my works in PDF)
  • Warehouse23 at Steve Jackson Games (DG in PDF; DFRPG and TFT books in print and PDF; this is the only place to buy Technical Grappling!)
  • Studio2 (Dragon Heresy in Hardcover only; these guys are distributors; DH releases there in December)

The main web store is best for me, because I get a larger cut, and that means more wherewithal to make more games.

I absolutely support direct-to-retailer purchases, with a usual discount of 50%. If you are a buyer for a retail store, you’ll need to contact me (see below!) and I’ll get your store email address entered into my Coupon Code section, and I’ll get you a coupon that will let you get a 50% discount on orders direct from me; larger orders will get free shipping.

Contact Gaming Ballistic

I am easily accessible via email, Discord, and the Facebook Group.

I tend to answer most questions on a “right the heck now” basis. Sometimes it might take longer.

You can also sign up for the Gaming Ballistic mailing list. I try not to use it much, to prevent spam-induced unsubscription, but I try and announce upcoming Kickstarters and projects there first. And if none of that suits, here’s a contact form:

[contact-form][contact-field label=”Name” type=”name” required=”true” /][contact-field label=”Email” type=”email” required=”true” /][contact-field label=”Website” type=”url” /][contact-field label=”Message” type=”textarea” /][/contact-form]

About the Author


Howdy! I’m Doug, though my author credits are always listed as Douglas H. Cole

I have been role-playing since 1981 – starting with Holmes Red Box and AD&D, sampling many systems along the way, and started heavily playing GURPS since 1988. I’ve been an active playtester and author for both Third and Fourth Editions for a while; I started while I was in grad school at Northwestern.

I’m an occasional but avid target shooter and movie-watcher, I love postponing woodworking and home improvement projects, and I’m an inveterate GURPS rules tinkerer. And now I run my own company – Gaming Ballistic, LLC. But since you’re here, you already know that.

I have earned two doctorates: a real one from Northwestern University in Materials Science and Engineering, and a cool one in GURPS Ballistics from Illuminati Online University, based on an article I wrote a while back.

I currently live near Minneapolis, and for nearly twenty years worked for a hard-disc-drive company as my day job. Currently my time is spent either working on products for Gaming Ballistic, or with my family – outnumbered badly by my wife and two girls.

More on Gaming

I started playing GURPS in 1989 with 3rd edition. Since then, I’ve done a lot of playtesting for 3e and 4e, plus LP for the Fourth Edition High Tech and Tactical Shooting. I’ve published about six articles in Pyramid, and I’ve an e23 book (GURPS Martial Arts: Technical Grappling) that was the first GURPS release, on Sept 5, 2013, after the Big Damn Ogre got out of the way.

It is my secret desire to have the notation in TV Tropes for grappling rules say “Averted, in Fantastic Dungeon Grappling.

There, now that I’ve said it, it’ll never happen. But . . . that won’t be my first mention on the GURPS page of TV Tropes. It’ll be my THIRD.

First: the mention of “the closest thing anyone got to deriving the system the authors used goes on for pages,” referencing an old article I wrote in Pyramid on “Interior and Terminal Ballistics for GURPS.” The second is a nod to my “Nasty Transcendental Equations Table” in Pyramid #3/33, the article on bows called “The Deadly Spring.”

And in fact, TG is mentioned in TVTropes already, but no opinions on averted or not are given. Alas.

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