I’m not really very good with character templates and fiddly bits. Rules are my thing, or at least I think they are. So when it came time to add some powers to Cadmus, the Warrior Saint I play in +Nathan Joy‘s Dungeon Fantasy game, I enlisted help. Emily Smirle and +Theodore Briggs pitched in and suggested a Summonable mount. Em started me down the right path with the Stallion template from DF5: Allies (a great book), and I tweaked the point value to be 50% of Cadmus’ current 415-point total.
It’s Higher Purpose, so to speak, is to bear Pharasma’s holy cause into battle. It does not eat, sleep, or communicate with other animals.
This changes the cost of Animal Ally, I think:
Spirit Horse Ally: Bestial [-10]; Mute [-25]; Wealth (Dead Broke) [-25]. [-60]
Typically Dense Unreadable Statblock: Spirit Horse
ST: 30*† HP: 30  Speed: 6.25 
Lifting ST: ST 40 *†
DX: 13 † Will: 11  Move: 8/24 
IQ: 6 [-80] Per: 12 
HT: 12  FP: 12  SM: +1
Dodge: 10 Parry: n/a DR: 4 
Bite (14): 1d+2 crushing.
Kick (14): 3d+2 crushing.
Advantages: Acute Hearing 2 ; Claws (Hooves) ; Combat Reflexes ; Doesn’t Eat or Drink ; Enhanced Move 1.5 (Ground) ; Night Vision 3 ; Peripheral Vision ; Ultrahearing ; Walk on Air .
Disadvantages: Spirit Horse Ally [-60]; Careful [-1]; Quadruped [-35]; Vow (Only attack demons, spirits, or the undead), [-10]; Weak Bite [-2]. [Total -108]
Skills: Brawling (E) DX+2 -15; Intimidation (A) Will-1 -12; Mount (A) DX+2 -17; Running (A) HT+1 -13; Survival (Plains) (A) Per -12. [Total 30]
Techniques: Kicking (Brawling) (H) -15.[Total: 3]
* Cost reduced for Size (-10%).
† Cost reduced for No Fine Manipulators (-40%).
The only skills I thought I wanted him to have are Intimidation, Mount, and Running. Survival is pointless (he goes away), and Brawling means a spirit could alter the natural course of things. Maybe it can only use certain skills like Brawling and whatnot against undead, spirits, and demons. That would work. I’ll add a Vow and keep the brawling.
Restricted Diet as a Disad would be replaced with Doesn’t Eat or Drink, a 10-point advantage.
Given a 205-point budget, I think that gives me 45 points to spend.
Hitting ST 30 for 100 points (+15 from now) and +10 Lifting ST (+15 points? Same modifiers as ST?) would be ST 30, Lifting ST 40. BL 320 lbs. I like that.
DX +1 is an easy 12-point add, fits within the budget, and helps out lots of stuff.
Cadmus value: 415; 50% Ally. on 15- wouuld be a 12-point power, I believe, as a Summonable Ally.
If Nate lets me have this guy, it’ll only eat up 12 points of a “you get to spend 50 points on otherworldly cool powers” budget. The request/demand was that we get some 3D mobility. The spirit horse can carry 320 lbs, which includes Cadmus and a bunch of his gear (Cadmus ain’t light), but not my goal of throwing wounded companions over the saddle . . . not at full speed, anyway.
This lets me take Cadmus into the fight, he improves my Riding skill by +2 due to averaging (and that will need to go up even more if Cadmus isn’t going to be hampered in combat by the lower limit of Riding and Weapon skill). The horse, much like Shrivener (Cadmus’ Named Weapon) is only able to attack spirits, demons, and the undead. The mount is fast enough with a max speed of Move 24, and able to accelerate at 8 yards/sec/sec.
I’m open to any tweakage, and of course, feel free to steal the horse for your own games if you want!