Welcome news for GURPS hardbacks
Today, in the SJG Report to the Stakeholder’s thread:
Today, in the SJG Report to the Stakeholder’s thread:
I got to talk with Che Webster for the third time about a month ago. We talked about adventure design and a few other topics of interest. As always, Che is a delight. The interview started at 6am my time, so he helped me focus. Some. That was important. 604 Adventures With Douglas Cole
This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and total mayhem. Ahem. Sorry. But Alternate Dungeons takes this and attempts to come at you sideways. I strongly suspect, given…
The recent post and discussion on dodging lasers in GURPS has led to further thoughts. One of the things that happens in real target shooting, and presumably it can happen in combat too, though it would be under considerably more stress, is a shooter knows he’s off target. His breathing is wrong, he feels a sneeze…
Thursday is GURPS-Day, and today Gaming Ballistic welcomes a guest poster, +Jake Bernstein. It’s not often that you get direct feedback from someone using something you’ve written. Mailanka gave it over on the SJG Forums when he decided to use The Last Gasp in a super-detailed samurai campaign, and +Peter V. Dell’Orto has mentioned a few times that…
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. .380 ACP (9x17mm) The .380 ACP was another design by legend John Browning, and this one was to create a pistol that could use…
Last time in +Jeromy French ‘s Skull and Shackles campaign was a pretty epic fight with a mummy that had killed a lot of Pathfinders, and that had a amulet that allowed it to convert good energy (which really should kill it) into healing dark energy. Oops. We killed it, but it was a close thing. ***…