Welcome news for GURPS hardbacks
Today, in the SJG Report to the Stakeholder’s thread:
Today, in the SJG Report to the Stakeholder’s thread:
Thursday is GURPS Day Well knock me over with a feather. Something I started doing on a lark almost three full years ago, but kept up pretty steadily, was to declare that Thursday was GURPS Day (‘it must be true, because it rhymes’). Here in the Daily Illuminator is the awesome and flattering (to me)…
I am halfway through writing up my own version of this post, but was going to try doing something unusual, a 500+ point scout who favors a staff-sling or heavy sling, as that featured prominently in my FnordCon5 Meatgrinder scenario, and I wanted to see what could be done there. It ran into several rules…
Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. The Rat Queen (Emily) – brick with super-perception; made of actual rats Zephyr (Merlin) – Real name Murui; Shaolin Kung Fu expert and super-speedster. Eamon Finnegan…
There has been progress in the art for GURPS Martial Arts: Technical Grappling. This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
GURPSDay hit 101 blogs on the roster last week, and I even took the risk – in the middle of MAY – to put my summer tires on my WRX. That usually is a prelude to a snowstorm. If you missed the Geek Gab Game Night (During the Day) with Kromm and Cole, listen to…
So things got busy in April, and I have only made piecemeal progress on the Heretical DnD project. The draft still stands at roughly 130,000 words, but there has been progress despite no more wordcount increases. I resolved some longstanding issues with the rules differentiating ranged and melee combat so that they were less differentiated…