GURPS Day Summary Aug 26 – Sept 1, 2016
Thursday is GURPSDay. And today is very nearly THE GURPSDay, as we’re probably seeing the biggest GURPS news today since the announcement of Fourth Edition in 2004. Below you can find the blog activity from the last seven days.
Over the last week there have been 55 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen. (We picked up another one: Cole Jenkins’ Of Paper Men and Plastic Monsters.)
So today is the day. As of roughly 10am, the Dungeon Fantasy RPG Boxed Set Kickstarter has gone live.
I also suspect that we might see other DF news, since a smaller but game-changing project will go live soon. Maybe not, but we’ll see.
It’s a good day to GURPS.
Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.
As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
Chain Link and Concrete (M. Eversberg II)
- GURPS Tiberian Dawn: Campaign Concepts (8/28/16)
Gaming Ballistic (Douglas Cole)
- DF Kickstarter Update #2: PDFs of DF files (9/01/16) – SJG adds the ability to get PDFs of the DF Boxed set to the Kickstarter Add-ons. Asked and answered!
- DF Kickstarter Update #1: A pretty damn important note (9/01/16) – An important note from Phil Reed in Update #1 from the Kickstarter about international shipping, and how you can back the project anyway, showing a vote of support for GURPS. Please read it, and consider backing.
- GURPS Day Summary Aug 26 – Sept 1, 2016 (9/01/16)
- Dungeon Fantasy Boxed Set – Q&A with Phil Reed (8/31/16) – Steve Jackson Games’ CEO Phil Reed answers a few of my questions about the recently-announced GURPS Dungeon Fantasy Boxed Set!
- Dungeon Fantasy Boxed Set announced! (8/31/16) – Steve Jackson Games makes a big announcement – a Kickstarter for a five-volume boxed Dungeon Fantasy set with lots of goodies in the box. Ready-to-play, with consolidated and edited content that will invite beginners and please grognards. Also – I’ve got interviews scheduled with Phil Reed and Sean Punch on this topic over the next two weeks. Watch this space!
- Aeon Campaign S3E7 – Ante-mortem (8/30/16) – In S3E7 of the Aeon campaign, we attend the civilian funeral of a fallen hero off-screen. We then try and figure out how to take the fight back to Blue Skies, and decide to really play the anti-Wheaton card. We get them evicted from their own main headquarters. Upon doing that, we realize that we’ve been penetrated at a high level by a group similar to Anonymous called Sentry. That is interrupted in true pulp fashion by a biker gang with machineguns. They are dealt with efficiently, but a bigger threat is revealed.
Of Paper Men and Plastic Monsters (Cole Jenkins)
- Madness Dossier- Talent Alternative Benefits (9/01/16)
- GURPS Horror: The Madness Dossier -Rules Options (8/30/16)
- GURPS Horror: The Madness Dossier – Character Creation (8/29/16)
Cadiz Redemption (Michael Wolf)
Dark Paths and Wandered Roads (Jason Woollard)
- Sundered Lands 11 (9/01/16) – The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 85 (9/01/16) – The Grey Company does more exploration of the ancient Temple of Pflarr. Remar discovers a new “friend.” Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
Improvised Radio Theatre – With Dice (RogerBW)
- A Cycle of Death, Depression and Gloom (9/01/16)
Game Geekery (“Warren “”Mook”” Wilson”)
- Dungeon Fantasy RPG Kickstarter! (9/01/16) – A new Powered by GURPS Kickstarter?! OMG YES!!!
Ravens N’ Pennies (Christopher R. Rice)
- Carpe Blogiem: Dungeon Fantasy Kickstarter is Now Live (9/02/16)
- Carpe Blogiem: Dungeon Fantasy Boxed Set Kickstarter Announced (8/31/16)
- The Hurt Locker: Tangler Pistol (8/30/16)
- Aeon A-Team S01E01 – We Are Sentry (8/26/16)
- Aeon A-Team S00E02 – When the Towers Fell (8/26/16)
Southern Style GURPS (Chris Bower)
- Magnificent Samurai Session 7 (8/30/16) – The party defeats a character’s sworn foe in a tough battle.
The Lands of Nandeme (Charles Saeger)
- All the alpha nerds are talking ’bout this (9/01/16)
- Sharp-Billed Stork (8/30/16)
Dice and Lives (Joel Sammallahti)
- Sleepless Nights: Magic House Rules (2 of 2) (8/27/16) – More additions to the standard magic system: magic circles, decanic sigils, and using Thaumatology to add temporary enhancements to spells. Plus applications for Alchemy, Autohypnosis, and more!
- Sleepless Nights: Magic House Rules (1 of 2) (8/26/16) – Additions to the standard magic system: Temporal mana variations rather than spatial ones, reasons to spend more than 1 point on spells, and Ritual Magic as a versatile supporting skill for spells.
Don’t Forget Your Boots (Mitch French)
- Playing With Dolls (8/31/16)
- Cast and Crew (8/31/16)
- Rituals for Pirates. Also, grenades. (8/26/16)
GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)
- What’s the Deal With the Beam Weapons Skill? (9/01/16) – In this weeks GURPS Day post I go over some of my isues with how GURPS handles the Beam Weapons skill and some possible ways to fix it.
- Noodling about Hyper Dense Armor and Traveller (8/27/16) -A quick little post were I ramble on about how I go through deconstructing how things work in GURPS, Ultra-Techs ties to Traveller and convert some Traveller armor materials into GURPS.
MoeLane.com (Moe Lane)
- An adaptation of Nikola Tesla’s GURPS Who’s Who 1 stats for 4e. (9/02/16)
- The ‘Dungeon Fantasy Roleplaying Game, Powered by GURPS’ Kickstarter. (9/01/16)
Let’s GURPS (Pseudonym)
- Cross-Post: GURPSDay Summary and Reflections (9/01/16)
- Ritual Path Magic: Martial Artist…? (9/01/16) – Can we make RPM run fast enough for a fast paced Martial Artist? I think so!
- Cross-Post: Dungeon Fantasy Boxed Set (8/31/16)
- Sorcery: Cadaver Cosmetology (8/31/16) – Make a cadaver look nice for a funeral… or make it look like someone else’s dead body.
- Editorial: Help Me Help You Make A Character That’s Fun To Play (8/30/16) – Today, I talk about making characters again, and how it should happen in a perfect world and everything went the way I wanted it to go.
- Ability: Telelocation Inspired by Stranger Things (8/29/16) – What can you do with telecommunication if you can only receive information?
- Review: Martial Arts (8/28/16) – I find it so fundamental, it is hard for me at this point to think about GURPS without thinking about this book.
- Review: Pyramid #3/89 – Alternate Dungeons II (8/27/16) – It’s good, but I liked the first one more.
- Review: Thaumatology – Sorcery (8/26/16) – Funny, for all I talk about the system, I apparently never reviewed the book.
Rindis.com (Rindis)
- Deadly Protection (8/28/16)
Dungeon Fantastic (Peter Dell’Orto)
- Dungeon Fantasy Kickstarter is live (9/01/16)
- The Dungeon Fantasy RPG (8/31/16)
- My DF “this is awesome” moment (8/31/16)
- What’s in the DF box? (8/30/16)
- DF Felltower: No Quests! (8/28/16)
- Big new DF product on the horizon (8/26/16)
Mailanka’s Musings (Daniel Dover)
- Tactical Analysis: Monstrous Conflict (8/31/16) – Not all combat in Psi-Wars will feature human-on-human action. This is sci-fi! So, this article takes a look at how well the standard tactics of the setting will fare against giant space monsters or implacable robots. Rawr!
- Tactical Analysis: Civilian Conflict (8/30/16) – A look at how Psi-Wars combat will play out off the battlefield, with a discussion of gang warfare, duels and assassinations, and how well typical tactics and approaches will work in each situation
- Tactical Analysis: Military Conflict (8/29/16)
- Martial Arts Analysis: Breaking down Psi-Wars Tactics (8/28/16) – This week, I kick off a look at how I expect combat to look in Psi-Wars. This posts discusses the reasons for that, and what sorts of scenarios I want to look at
Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)
- Another week in the life of GURPS (8/26/16)
Just Roll 3d6 (Colin)
- Dungeon Fantasy Kickstarter Announced (9/02/16)
- Character Creation Options (8/30/16) – Point buy may be the default way to create GURPS characters, but it’s far from the only option. This post examines several methods for building GURPS characters and explores which mechanism make the most sense for different player and GM needs.