Freakin’ Out about GenCon

I think my first and only trip to GenCon was in 1994 or something. It was still in Milwaukee. West End Games was there, and I got to see Timothy Zahn and the WEG designers talk about Star Wars. Was cool.

Now, many (too many) years later, I’m GenCon bound again. I am kinda losin’ my mind about it.

First, the good: I’m playing in the Dungeon Fantasy RPG first-game experience with Sean Punch. That was a Kickstarter reward, and I expect it to be a hoot.

Next, the freakout. And while normally I’m good with crowds and pressure, this feels different.

  1. I’m a member of the IGDN and working the booth. I’m hoping that goes well, although there are things about it that are not optimal, it’ll be a good way to interact with a ton of folks coming by the booth, pitch my and others’ stuff, and see how things go.
  2. I’m running two games, the Grappling Smackdowns.
  3. The adventure I will run isn’t quite done yet. And I realized how much stuff I’d IDEALLY like to have to run a game (maps, tokens, lots of dice, all sorts of stuff) and how much I rely on my computer to run games these days.
  4. It’s been a while since I’ve GM’d at all; it’s been a while since I’ve GM’d 5e or Dragon Heresy in playtest, and that was with a very well-trusted group.
  5. I’m on a panel for the first time ever. We’ll see how that goes.

Anyway, I’m sure this will be a wonderful experience yadda yadda yadda. But my demo session isn’t nearly as complete as I want it to be (of course, I would have ideally finished it a month ago an playtested it eight times with eight groups), and my not-GenCon/not-writing schedule is packed today and tomorrow.

So . . . feelin’ queasy.

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