Live Chat with Nerdarchy Dave at noon CST
I will be on a live chat with Nerdarchy Dave today at Noon central time talking about Dragon Heresy. Come check it out! Tell your friends!
I will be on a live chat with Nerdarchy Dave today at Noon central time talking about Dragon Heresy. Come check it out! Tell your friends!
I got to thinking: How did the Standard Array come about? I figured they did some sort of simulation. Take 4d6, drop lowest, sort them in order, and take the mean, median, or mode of each row. I wondered, though – what that would look like, and how much variation would there be. I mean,…
I started standing up my blog for real in the kitchen of my in-laws, on December 26, 2012. My first real content post was this one, two days later: https://gamingballistic.com/2012/12/28/managing-polearms/ By early 2013, I’d already basically established Thursday is GURPSDay, which caught the SJGames staff unawares, and they brought attention to it in 2016. Blogging…
I joined Che Webster this morning on his Roleplay Rescue podcast. He’s in the UK, so the best time for us both was 6am for me, noon for him. It is, after all, a work day. This means there were a few times I lost the thread; too much blood in my caffeine stream. But…
+Mark Langsdorf has a neat new campaign idea, Mecha Against the Giants, he’s working on. Go read it, then come back. Got it? Good. Anyway, as he and +Peter V. Dell’Orto discuss how to account for a giant’s DR, or basically deal with the issue that to something SM+4 (30′ tall), an M16 shouldn’t probably be much threat. That…
FnordCon Fun! We have so many things to pack into our one day of FnordCon on October 10, some highlights include: Seminars with Steve Jackson, Phil Reed, Guest of Honor Liz Danforth, Munchkin Dungeon designer Eric Lang, and SJ Games staff members and guests! Find out what’s new and upcoming for Munchkin, Car Wars, GURPS, TFT, and more! Games, including The Fantasy Trip, Z-Shot, a brand-new…
A brief digression into advanced conventional gun technology in GURPS Ultra-Tech. There are two advanced technologies for firearms in GURPS Ultra-Tech. Liquid Propellant slugthrowers improves piercing damage by +1 per die (about 28%) with the boosted velocity version, and there’s a low velocity option that cuts damage in half, but we don’t care that much…