The Random Number Gods have spoken, and hath decreed that:
James M Shaw is the winner of a physical copy of Dungeon Grappling. Rus Ketcham gets his choice of DG or Lost Hall of Tyr!
The next three days will show gifts of a PDF today and tomorrow, and a physical copy and PDF on Christmas Day.
In fact, I’m going to give out SEVEN PDFs on Christmas day, being in a holiday mood and all.
So be of good cheer!
Was distracted by the need to travel for the holidays, so this post is a bit late.
I think I forgot to also give a PDF out on Day 6 (Dec 19), so Paul wins that one.
The Day 7 (Dec 20) prize goes to Jeff Scifert.
The Day 8 (Dec 21) prize goes to Ngo Vinh-Hoi.
That should bring us current!
The Day 5 PDF Winner was JT Bookerson – he’s not chosen whether he wants Dungeon Grappling or Lost Hall yet.
The Day 6 winner of Lost Hall of Tyr – a print copy – is Adam Ness.
Day 7 and Day 8 will be more “PDF of your choice!”
Note: Apparently both physical copies have gone to folks here in MN by random chance. I swear it’s the Google random number generator and not “must be in MN to win.” But . . . if Ryan and Adam are willing, they’ll meet me at my Viking martial arts studio and be handed their copies.
The winners of the Day 3 giveaway were:
Physical Copy of Dungeon Grappling: Ryan Hixson (who turns out to live right here in the Twin Cities . . . who knew?)
PDF Copy of Lost Hall of Tyr: Jonathan N.
Today is another PDF of the recipient’s choice.
I also dug in and made two updates to my Lost Hall PDF, and made one errata fix and added a complete set of navigation bookmarks. Hopefully I can really call it DONE now.
The OSR Christmas continues today.
Edwin Nagy was yesterday’s winner, and I gave him a choice of Lost Hall of Tyr or Dungeon Grappling – he chose Lost Hall.
I’ll offer the same choice to each winner – which of my (for the moment) two products do you want? Dungeon Grappling will suit if you really want all the options in it, or wish rules for Pathfinder and 5e along with your Swords & Wizardry.
Lost Hall is the newer product, and also contains a two-page Dungeon Grappling quick-start that will get you going on sensible grappling rules. As a GM, you’ll love what they do for your monsters. As a player, it’s a sensible extension of the usual combat rules that gives an axis of conflict resolution that doesn’t always result in dismemberment and escalation (but still can be used for such).
In any case: the plethora of electrons available in my inventory makes “winner’s choice” a sensible offer.
This year, my Dungeon Grappling and Lost Hall of Tyr products are participating in Erik Tenkar’s 12 Days of OSR Christmas.
And today’s day 1.
Each day I’ll be giving away a PDF of one of these products, and every third day (16th, 19th, 22nd, 25th) I’ll give away a physical copy of one of the two.
Leave a comment to be considered for the drawing each day!
James Introcaso asked a simple question.
What is the kindest thing a player can do for a GM? #DnD #RPG
The answers are well worth reading.
A few things spring to mind here, many of which are doubtless repeated in the thread.
Show up on time
If you’re not going to show or are going to be late, let folks know ahead of time. As far ahead of time as possible. A decent GM can plan for almost anything. “The Key Guy” didn’t show up? Not so much.
Play the game, not the rules
Metagame rules discussions are a hoot, and I enjoy talking game mechanics. Everyone that has ever heard me on a podcast or been part of a discussion with me on a forum like Tenkar’s Wedneday night Tavern Chats knows I loves me some game mechanics.
But the rules aren’t the game, any more than a skeleton is the person, or the riverbed the totality of the river. They support the game, give structure and guidance to it. Provide the framework in which amazing journeys can be taken. All that stuff. But the game’s the thing.
The rules set expectations and give the players and the GM guidance to what the result might be when “anything can be attempted.” Depending on genre, some things are sensible (“Wonder Woman lifts the tank over her head!”) where in other genres, that same thing is not just implausible, but stupid (“You give yourself a hernia trying to lift the tank over your head. Seriously, what are you thinking?”).
This can get dicey when you’re playing games with a strong tactical or wargamey feel, such as DnD, GURPS, and many others. Still, by and large, save or table detailed discussion for after the moment. Continue reading “Nice things to do for your TTRPG Group”
I hope y’all have been waiting for this day as I have. But I have locked down those who responded to the survey (all but 17 of y’all) and distributed files to those folks. I will next examine those that have not filled out their survey . . . and if it looks like things are in order for the transfer from Kickstarter and that each of these folks will get what they asked for during the campaign proper, I will release those as well.
As such, 225 people should have received their digital files, or at least an email saying that they’re ready for download. Some of the files are very large, as one would expect from such graphically intensive work.
So, the countdown begins. Please read, inspect, and ask questions, and post your comments in this blog post.
Yes, this one, please!
In any case, read it, play it, let me know what you find. If there are errata (and there always are), please post them to the blog thread, and Todd and I will see what we can do.
Note that an erratum is something like a typo or grammar error. Things that are preferences or suggestions can only be entertained if they don’t break layout, and will be given a somewhat gimlet eye even then: the purpose is to finish the work, after all!
Thank you so much for coming along with me on this journey. I appreciate your faith, trust, and pixie dust.
Gaming Ballistic, LLC
Just a very quick update.
Todd rocks. He’s done everything that needs doing for the prelim release. This means three things.
- I will be locking down everyone that’s submitted their survey between 3pm and 5pm on November 24th.
- Everyone that has ordered digital files – Lost Hall, Dungeon Grappling, The Manor Collection, and Bogie’s Map Pack should be able to download it that day. All files that will be distributed have already been uploaded to Backerkit’s digital distribution hub.
- I submitted Lost Hall for a preliminary proof hard copy a few days ago. The files are in prep; hopefully I’ll be able to order the hardcopy Real Soon Now, or receive word of changes.
What might those changes be? Usually something with bleed (stuff that runs over the place where the pages are trimmed) or Total Ink Coverage. If the colors in an image are too dark, they can flake or not stick. That happened to me before with CreateSpace (which is why I’m not going with them at all this time around).
But if the files are approved and the proof looks good, I’ll let y’all know and then start a 10-day countdown clock. That’s when you guys can read your digital files and let me know if I missed anything.
Then Todd and I will make final changes, submit those files to the two printers, and start the clock ticking on orders. I find it likely – but not certain – that folks will start to get physical copies of Lost Hall and Dungeon Grappling in January. February at the latest.
Ironically, because printing through DriveThru/Lightning Source through the UK has a lot of print volume behind it, my international backers are very likely to get their product before my domestic backers. I will keep everyone informed of exactly where we are in the process though.
Again: mad props to Todd, John, Juan, Gerasimos, Michael, Rick, and Cornelia for meeting or beating all deadlines laid before them, which allowed production to go as smoothly as it has (to date, anyway). We’ve done very well, schedule-wise, and that kind of performance requires a great team.