“I can edit myself” is probably one of the biggest myths in writing. Fortunately, it’s not something I have deluded myself into thinking. I know I need an editor, and I’d like to introduce you to mine for the Citadel at Nordvorn: Emily Blain.

She came recommended to me through Smunchy Games. We chatted, and I asked her my most important question: “Where do you stand on the Oxford comma?”

She fired right back: “How many spaces do you put after a period?”

Asked and answered, and we knew we’d get along.

She did a quick test-edit of a few thousand words of the manuscript, and named her price. I told her that was unacceptable and doubled it. Good work is worth paying for.

In any case: Meet Emily!

Revised by Emily

Emily Blain is a detail-oriented perfectionist who gets way more annoyed than she should about errors in supposedly professional publications. She graduated from Luther College in 2012 with a liberal arts education, a music major, and an education minor. Since then, she has worked as an administrative assistant and Communications Director in addition to teaching private music lessons.

After moving and leaving her part-time job in spring 2018, Emily decided to combine two things she enjoys (proofreading and gaming) into one grand new business venture. While she originally planned for Revised by Emily to be a general proofreading business specializing in board games, she quickly realized that there were far more games being designed than there were editors/proofreaders available to analyze the rulebooks. She started “cold calling” designers, mostly via Facebook message at first, offering to look over and edit their games. Her first project was the Greek board game Theosis which successfully funded in July of 2018. This has blossomed into the first of multiple ongoing partnerships with various game companies.

Prior Work

Emily also works closely with Sky Relics Games. Sky Relics completed their first Kickstarter in January of 2018 and is inches from the finish line of getting the game out to backers. They are also working on their second game, Relic Hunters, a co-op dungeon crawl, and Emily is excited to be in on this one from the ground level. She took a prototype to Protospiel MN in January 2019 and got a little bit of experience on the design side of things! Despite feeling like her brain was full to bursting every night, Emily had an incredible time and loved getting to meet more designers and hear their perspectives on game making.

Emily’s newest long-term partnership is with Smunchy Games. Her first project was the novella, Paths: A War Drum of Death. When Sean, the author, told her it would be available at Barnes and Noble, she was more than a bit nervous and surprised, but it was a great experience and a project she’s very proud of. That collaboration expanded into the Paths RPG materials which will be coming to Kickstarter in April 2019.

In her free time (yes, despite multiple ongoing projects, she makes time for fun!), Emily enjoys playing both board and PC games with her husband and friends. Their current favorite tabletop games are Spirit Island and Aeon’s End: Legacy. She always relishes smashing all the things to bits with her Warhammer as Gurdis, her D&D 5e Dwarf Fighter. She’s also looking forward to the day when she can play more games than just “Go Away Monster” with her adorable two-year-old daughter!

https://www.revisedbyemily.com/
https://www.revisedbyemily.com/

Today is an unusual “GURPSDay.” Unusual because there are two Kickstarters going on that influence the future of the Dungeon Fantasy RPG specifically, and GURPS more broadly.

So this is going to be a bit of “rah, rah” and a tetch of hard sell.

Let’s start with the big one.

Dungeon Fantasy Monsters 2/Boxed Set Reprint

This one’s important. It’s being used to judge latent demand for the game, and the boxed set does that. The Monsters book is something that we’ve all been asking for. For a long while. If you’re neither following the campaign nor pledged, please do one or both.

The Citadel at Norðvorn

Thanks to beautiful synergies with the DFM2/DFRPG campaign, we got a much-needed and much appreciated kick in the pants these last few days, and are only $1800 from funding. There are 275 folks following the campaign who have not yet pledged. If 60 come in and pledge, we fund. If you ALL came in and pledged, we’d hit two stretch goals and the book would be 128 pages. We’d need 150 people past that to hit the offset print run goal.

The common denominator for both campaigns is (a) they haven’t funded yet, and (b) early funding is actually really important. Once you fund, you can start confidently writing checks for things.

In my case: while I took a financial risk (but not a competency one!) doing so, I hired an editor last night. More on her in an update later today. But for my art, which is the lion’s share of the cost of my book, I am not reaching out to artists, and committing their time, until we’re funded. If we funded tomorrow, I’d start talking with my artists – and especially my cartographer! – immediately.

From SJG’s perspective: I can’t say. But once it funds, I have to assume that there’s a bunch of folks that can be put on duty making the game happen. For now, they’re working other things. Or so I speculate.

In either case: early funding is always important, and if you can manage to throw in early, please do so.

Share Early, Share Often

As noted above, the key to success for both campaigns is new folks. In particular, retail stores and bulk orders are really key. They are more likely to bring in new players, and they tend to order many copies, which helps push up the numbers for print runs, and large print runs are better on a marginal cost basis. That means more financial success for the line, which means we want to do more, better, and faster.

So, what can you do?

  • Reshare this post. Seriously.
  • Jump over to this thread on rpg.net, and let folks know about Citadel (the new set discussion starts on p. 88). Tell them about Hall of Judgment, if you have it or have played it, or point them to reviews if you haven’t.
  • Share this Facebook or this tweet. The more folks see it, the more attention, and the more backers we can get. This has knock-on effects! More than one site, like Kicktraq, uses the number of comments and the general buzz about a project to decide how to feature it.
  • Do the same thing for the Boxed Set. I can’t stress this enough: without the Boxed Set and continued interest and support from both backers and Steve Jackson Games, there’s no product line for me to support. Share play stories. Talk to your local game stores this weekend. Both the Boxed Set and Nordvorn have retail levels where you can get more than one copy of the game at a significant discount.

Back to GURPSDay

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is Back the DFRPG Kickstarters Day”

Two Great Days: Time to share!

Two days ago was good. Yesterday was even better! The Citadel at Nordvorn is pushing 80% funding with just shy of three weeks to go (the midpoint of the campaign is Thursday March 7), and we’re building off of momentum from the very exciting Dungeon Fantasy Monsters 2, which includes a reprint of the boxed set. It’s time to share it widely to bring in even more people. Show that SJG and Gaming Ballistic are providing well-produced support for the boxed set: it’s something that was asked for, so let folks know it’s available!

We added over $1,000 yesterday alone. We are now close to 80% funded. We have nearly 230 folks following the campaign who have not yet pledged – that number keeps growing! – and it represents enough to crush the first stretch goal and put us in reach of the second.

So let’s borrow a page from The Dungeon Fantasy Monsters 2 and Boxed Set reprint Kickstarter.

  • Jump over to this thread on rpg.net, and let folks know about Citadel (the new set discussion starts on p. 88). Tell them about Hall of Judgment, if you have it or have played it, or point them to reviews if you haven’t.
  • Share this Facebook or this tweet. The more folks see it, the more attention, and the more backers we can get. This has knock-on effects! More than one site, like Kicktraq, uses the number of comments and the general buzz about a project to decide how to feature it.
  • Do the same thing for the Boxed Set. I can’t stress this enough: without the Boxed Set and continued interest and support from both backers and Steve Jackson Games, there’s no product line for me to support. Share play stories. Talk to your local game stores this weekend. Both the Boxed Set and Nordvorn have retail levels where you can get more than one copy of the game at a significant discount.

Let’s keep this going!

Status and Trajectory

Today we passed $8,667, which marks the two-thirds of the way in the Citadel at Nordvorn’s campaign funding. We hit that before the official midpoint of the campaign, which is this Thursday, March 7.

We are, of course, not funded until we’re funded: Kickstarter is all or nothing. We’ve got about 200 folks who are following the campaign who have not yet pledged; we’ll need about 70% of such folks to come in at the campaign average to hit the basic funding goal. Most projections suggest we’ll make it, but it’ll be close: maybe $14,500 to $16,000 (of coruse, $16K is the first stretch goal for a 112-page book, so that number has real meaning).

Bookmarks Added

As you probably saw, I added some bookmarks to support the Fantastic Dungeon Grappling rules found in Hall of Judgment, which are also tuned to some FDG tweaks found in this blog post. If the license comes through as it should, both the bookmarks and the stand-alone grappling will be available in print and PDF before this Kickstarter ends.

I’ve definitely got the source for the bookmarks nailed down in the USA, and pretty sure I’ve got that licked in the rest-of-world case too.

Dungeon Fantasy Monsters 2/Boxed Set Reprint

For those that missed it, tomorrow will see the launch of the Kickstarter for Dungeon Fantasy Monsters 2. If it funds, it will also see a reprint of the Dungeon Fantasy RPG boxed set.

For what it’s worth, I feel this is an opportunity. If you’ve read Sean’s foreword, Hall of Judgment played no small part in re-kindling SJG interest in this product line. I’m going to back the campaign, even though I’ve already got two of the boxed sets.

I hope folks will fund that campaign and this one. I have this setting, and two straight-up adventures in development to support the Dungeon Fantasy RPG. For those for whom Norse-based adventure settings are ho-hum, success with these allows me to branch out into other things with other authors. I’m not planning on only doing Viking stuff, however appropriate that is for a Minnesota native!

With luck, awareness of the Boxed Set/Monsters Book will stimulate awareness and interest in Hall of Judgment and Citadel at Nordvorn as well!

New Reward Level: Viking Raider

With that in mind, if you missed the Kickstarter for Hall of Judgment, and want to string the two books together into a campaign, a new reward level has been added!

Hall of Judgment is a very pretty book, and a great example of what you’ll get with Citadel as well.

Still on the fence? Read these two reviews: one by Octopus Carnival, the other by the Blind Mapmaker, with my commentary on the review (which I thought positive and fair) on my blog here.

That’s all for now! Hopefully my next post will have some exciting developments in writing (closing in on being done) and the cover art!

Thursday is again GURPSDay, though I’m posting on a Friday. How very LEGO Movie.

An eventful week for GURPS. Don’t believe me? Fine! Check out the GURPS News, which is chock full of new info. Also SJG released Steampunk 3: Soldiers and Scientists yesterday.

Dungeon Fantasy Monsters 2 was put on the “watch this space” calendar, and both the Foreword for Citadel as well as a few other places confirm “March” as the Kickstarter launch date. Since the Pocket Box Kickstarter ends today, perhaps next week? Perhaps a week to breathe? We shall see . . . but it’s close.

Also, The Citadel at Norðvorn went live on Kickstarter Tuesday, Feb 19. We’re at just over $8,100, which is 62% funding, as of this note. There are also 179 or more folks following the campaign that haven’t jumped in yet, so the potential to fund is there.

As a personal plea: if you can do it, jump in early. I like to get started on things sooner rather than late, and funding means I can commission artwork confidently and start engaging the rest of my team. The future of Citadel isn’t quite the future of the DFRPG, but the two are linked, as well as the success of Dungeon Fantasy Monsters 2. Go read Sean Punch’s entirely fascinating foreword to Citadel.

I also teased the cover to another upcoming volume of my own: “Fantastic Dungeon Grappling.” This short book (no longer than 16 pages) will revise and extend the short-and-sweet grappling rules from Hall of Judgment. The Citadel Kickstarter will be the place to get it when that add-on goes live, as well as a spiffy set of bookmarks for monsters and characters to keep track of control points, laminated so you can use them with dry-erase markers.

In personal Gaming Ballistic News:

  1. The Lost Hall of Tyr 2nd edition physical print proof from both printers arrived. The US printing is finished and 10 boxes of books will arrive at my house today. The UK printing loks good in most respects, but the art was streaky and showed striations that my wife pointed out in the artwork. They’re re-doing the proof to make sure it’s at least as good as the most excellent Hall of Judgment printing, also done by them. The US books will thus arrive three months early; the UK books probably closer to two.
  2. I posted a hoped-for publishing schedule for me in 2019.
  3. I’ll be headed down to FNORDCon April 6-7, and running a table. Lots of Nordlond, maybe a preview of Citadel even, and several surprises

Also: I received the first full manuscript for The Fantasy Trip, by Christopher R. Rice. I am expecting to receive a second one by David Pulver any moment now. TFT fans will recognize those two names as having already published TFT adventures, and these two are the first of the ten I’m contracted for in 2019. More on that later . . . but I can confirm these are all different, and none of them are set in Norðlond for the moment. Could these be worked backwards into GURPS or Dragon Heresy? Absolutely . . . but first play ’em in TFT!

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay: Feb 22 to Mar 1, 2019”

Status Update

The first week of the campaign to fund The Citadel at Norðvorn is past, and we’re 60% of the way to the goal. Four weeks to go!

Thus far, things are looking steady, and between the folks following the campaign and those pledged already, that would total about $12,600 . . . so the potential to fund is right there with the backers who are eyeing the campaign already.

That’s good.

There’s also the upcoming March campaign for the Dungeon Fantasy Monsters 2 book, which hopefully will increase awareness of this campaign as well.

Writing Progress

I’ve been getting a lot of behind the scenes work done on Citadel. Layout and graphic design are maturing, and I’ve gathered a top-flight art team that I’ll turn loose as soon as we fund. Some old faces you’ll recognize, and some new ones as well.

With luck, I’ll be able to show some progress on the cover in the next week or so. I have a lot of faith in the person doing it, and he was responsible for the iconic piece from Dungeon Grappling as well as the back cover for Dragon Heresy. Rick and I have worked together in some form on every product I’ve done so far.

As far as actual writing: the three key settlements are finished. I’m currently fleshing out what each major player wants, and what they’re willing to do to get it. Once I’ve got that, I can build out the final relationship map and give hints and plot hooks and actions and reaction for and against each other faction.

As an example: The faerie lord Ynfalchiawn (Uhn-FAL-chee-owin) is trying to sow chaos and strife in the Veiddarlond. He has an interest in both the success and failure – all to his plan – of an important human noble. He is sending raids against certain of those interests, but protecting other parts. If bandits (or PCs) threaten villages in the Hunted Lands, he aids or ignores them. If they threaten to hurt the noble or certain key interests, he kills them. Other than a general dislike for dragonkin, he doesn’t much care about that side of the plotline.

Likewise, Gunnulf (the noble in the artwork you’ve seen before):

He’s deeply displeased with that same noble, and wants him deader than last week’s fish. Both Gunnulf and Orm are jarls to the Castellan, and he’s got quite enough on his hands with the rising in the Veiddarlond (Orm’s territory) without a full-on blood feud. Some of Gunnulf’s herras (pledged vassals) want him to fight; some want him to chill out. His daughter is getting really pissed at him for being even more intemperate than usual. But how did it all start between Gunnulf and Orm? What led to the fracas?

Like any good story, it’s all about a girl. Orm’s daughter: Ylsa Eldhar. Star-crossed would-be lover (hey, it’s worked in the Iliad, Romeo and Juliet, and Spider-Man . . . ) of Asbjorn Gunnulfson. And Asbjorn is currently pushing up daisies or nourishing ethlafolk, having been killed and eaten trying to establish his own settlement north of Audreyn’s Wall.

LOTs of that. Seeds and hooks and relationships that will make it nearly impossible for the PCs to avoid pleasing some players, angering others, or generally stirring things up.

So I’m pleased with the progress, and things are moving along well.

A Note on International Shipping

Just in case.

I’ve worked out a method to guarantee reasonable cost, high-quality printing for those backers who aren’t in the USA.

I do two print runs. One in the UK, and another in the USA. Both are short-run digital printing on high-quality paper. Then the rest-of-world books ship from Kixto in the UK via Royal Mail, and when I did that for Hall of Judgment, it cost $6 for the UK, $9 for the EU, and $12 for everywhere else. For US folks, shipping even of several of my books is usually $5-8, with the higher prices for folks who order (say) Citadel, Lost Hall, Hall of Judgment, Dungeon Grappling, and Dragon Heresy.

But until/unless we hit about 475 print backers OR we hit the $25,000 stretch goal for an offset print run (which is triple the print backers we are now), that’s how I do the shipping, so international backers needn’t fear exorbitant costs. Bluntly: don’t be afraid of print due to shipping cost. Either it won’t be that bad because I’m doing two print runs, or the Kickstarter is doing well enough that I can move a large number of books at once to the UK, and then basically do the Royal Mail thing anyway.

Thanks! Spread the Word!

That’s it for today! If you can, please take the time to say a few kind words about The Citadel at Norðvorn on your social media accounts to spread awareness. If you’re following, please consider jumping in early: as soon as we fund, I can start actually writing checks for art and other pieces to ensure the project comes in early, rather than merely on time!

Thanks, and may the Norns give you success. Or at least glory.

Disclaimer: I’m a terrible artist

This may be a mistake, but I’m willing to show you guys my crappy whiteboard art direction for the Citadel at Norðvorn Kickstarter  if you promise me not to flee in terror.

I’ve tried to make some references for my artists, as well as things to keep my writing consistent. So, when I say “this is a setting,” what I mean is that I have in mind some of the lovely and inspirational detail in worlds like Harn, which I experienced with Rob Conley playing in his game.

Nordvorn and the Lower Town

This was my initial sketch of the citadel. I wanted it to be very not-square, something that marks it as a dwarf-hewn keep. I also wanted it big – one of the most impressive castles and structures. I tended to look up “how big was a castle wall/tower/keep,” find the biggest one, and then make this bigger. For example, the Great Wall of China is about 5m wide and 8m tall. Audreyn’s Wall is thus 10m x 10m, but not exactly square.

In any case, this was my initial reference for the Citadel, which led naturally to thinking about Laegribaer, the Lower Town.

What the heck is an aircraft carrier doing there? Scale. It’s a gigantic ship, 330m or so long (1,000-ish feet) and shows that the inner courtyard contains nearly six acres of space. That’s a big inner bailey!

The river is the wrong scale, which I realized when thinking about how wide and deep the river is downstream at Ainferill (Riverbend). Nearly all of the water that flows there also flows here, so if the river is nearly 0.75 miles wide there . . . well, the gorge needs to be bigger. Probably 100-135m wide!

Looking at the Citadel allowed me to consider the shape of the town as well, I went with a classic Viking-style ring town, with an outer wall.

I went with concentric and spoke roads, and wooden towers interspersed between heavy, large, barbican-style gates. The River Gate was initially smaller, then it was enlarged and replaced as the town grew; the old gatehouse is still there, and a sprawling market exists on both sides of the outer wooden wall.

I’ve also worked out where the major “where do I shop” things happen here in the Lower Town, and that gets a solid section in the writeup. Remember, though: Norðvorn is a city, but not Town – adventure can and should happen here!

If it’s time to rest your head, where do you go? A bit of research led me to believe that when focusing on the traditional “fantasy Inn,” I was vastly underscoping how much money and importance these places were. Matt Riggsby probably already knew all this, but it was new to me! So I made sure each of the major Inns had its own thing going on, and that the owners had their own quirks and character, and ties to the workings of the town. Also: for those that want to do so, under the inns there was usually storage for valuables for travelers, and while in Nordvorn in particular, a dungeon might be out of place . . . it might not.

But what if you can’t afford the inn? What if you don’t want to stay there?

Gestrisni – An Excerpt from the Book

Gestrisni. Afer the fall of the dragon empire, the subjugated populations—humans, eldhuð, captured elves and half-elves, and others—fled south out of the Dragonground, with hordes of dragon-men, eðlafolk, and gangaeðla in pursuit. Those caught might be re-enslaved, or killed and eaten. Settlements and fortifications were hastily erected, and a custom grew of allowing any traveler to take refuge inside a compound. The words for “traveler” and “refugee/fugitive” in the Norðlond language differ only slightly, with “moving from one place to another” and “fleeing being turned into an hors d’oeuvre” being relegated to context and aspiration of certain letters. In any case, a long tradition of guest-right (gestrisni, or hospitality) in others’ homes took root over time. Gestrisni is not a trifling thing—by requesting it, one is stating that the host has something you need: protection.

The host provides shelter; the guest promises to stand fast in the home’s defense. In more modern times, with Nordlond being somewhat more civilized (depending on whom you ask, of course), gestrisni is usually requested or offered within those of a common background and social status. A party led by a follower of The Snow Queen of no special wealth or nobility might reasonably request gestrisni of a shopkeeper or successful farmer from within the braeðralag of the Snow Queen. A husgjof (house-gif) of food, drink, or some tangible useful object is usually offered each night. In practice, this is the cost of living for your Wealth level, though it is never paid in coin, as that would be insulting to the host.

Back to Images

To help my artists visualize the area, I attacked my whiteboard and came up with some, well, not-so-great perspective drawings of the keep itself. It dominates the local scenery, and I wanted to ensure folks were working from a common base.

I first tried to capture the bulk of the fortress. Squat and imposing, I hoped. The scale isn’t great on this, mostly that the walls are thicker in cross-section than shown. If I had time and a 3D modeling program, I’d be able to do this easily.

Connecting the keep to the Lower Town across the river gorge – which I realized as I worked had to be MUCH wider (and the river MUCH deeper!) than I’d initially conceived it – is the Eternal Bridge. It actually anchors into the wall of the keep side, perhaps 30m below the magically-raised location of the Citadel on the north side of the gorge. Counter-weighted lifts bring goods and travelers from the lower docks, and the winding and defensible stairway, called The Spiral, takes you from the gates in the gorge up to inside the keep itself.

The smaller keep on the Laegribaer side of the fortress is called Little Rock, and it would be considered a primary and impressive fortification all by itself were it not dwarfed (see what I did there?) by the Citadel itself!

On either side of the gorge, cut into the rock and supported with good engineering, magic, and pillars, are the lower docks. Giant stone and wooden dockworks and huge, counter-weighted lifts bring cargo from the river level up to the main market. The lift ends at the foot of a road that leads to the outer wall, which is formally called the Lift Road, but locals tend to call it Tax Street.

That’s probably enough, though I do have more that I gave my artists.

But if you really want to know where the money’s going on The Citadel at Norðvorn: it’s here. Taking my crude visualizations and power-point doodles and turning them into high-quality artwork and maps for you to use.

Citadel at Nordvorn is currently on Kickstarter, and more than halfway to the funding goal. If the above strikes your interest, please consider pledging! Most of the book will be system neutral, and applicable to any fantasy RPG.

I’m going to be on two more shows in the next two days!

RPG Coast to Coast

I will be one of the hosts tonight at the RPG Coast to Coast at 9:00pmEST//8:00pmCST//7:00pmMST//6:00pmPST.

Topics for tonight include discussing Longevity of D&D, Art not the Artist, How Best to Promote your Product, and whatever else strikes our fancy.

It’s going to be held in the Tenkar’s Tavern Discord chat.

How do I get to The Tavern Discord? Follow these Steps:

  • Step 1.) Go here https://discordapp.com/download
  • Step 2.) Click which is best for you Windows, Mac, Android, IOS, or Linux and download it.
  • Step 3.) Once it has finished downloading click the + button surrounded by a dotted circle on the left hand side
  • Step 4.) Click the Join a Server button and copy and paste this into it https://discord.gg/GaXW2TX

Being Stalked by Matt Finch

OK, not really. I reached out to him. 🙂

Even so, we will be chatting on his D&D Neighborhood channel at 6pm Central time, Saturday Feb 23. We always have fun.

Morning! As we head into what will be a heavy writing weekend for me on Citadel at Norðvorn, I wanted to leave you with two podcasts.

Roleplay Rescue (Che Webster)

Che and I talk for about an hour, and cover gaming stuff both old and new.

Game Night on Geek Gab

I return to their show for the third time. We cover what’s gone on at Gaming Ballistic since HoJ, being nice to customers, and group stealth rolls . . . plus a bunch of Nordvorn sporadically through the show.