Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
Today is Swords and Wizardry appreciation day, and since I’ve been involved in a S&W campaign for a bit thanks to the kind invitation of +Erik Tenkar, I thought I’d throw my own thoughts into the ring. I came to S&W after being reintroduced to playing D&D through a short tour in a Pathfinder campaign. Pathfinder…
GURPS telescopic sights work fairly simply. Each doubling of magnification gives a +1 bonus if you aim for a number of seconds equal to that bonus. So the “valid” scopes are x2, x4, x8, x16, etc. If you have a x1.5 scope, like the minor magnification on the Steyr AUG, you get nothing (+0 to…
This snuck into my feed this morning. 24 to 48 pages, digest format. System neutral, and highly inspirational. I’m in for the physical copy. The Book of Unusual Potions (by Philip Reed)
March 2014’s RPG Blog Carnival is focusing on Virtual TableTops and Online Gaming. I invited VTT creators to chat with me briefly about the state of VTTs, and what’s the future of online RPGs. This evening I sat down for a brief chat with +Doug Davison , President of SmiteWorks, the company that owns and develops…
I was recently (like 30 minutes ago) interviewed on the Tenkar’s Tavern Designers and Makers podcast. He asks me five critical questions (including such weighty matters as “Race as Class” and “what do you think of Save or Die – the die roll, not the podcast?” I always love talking about gaming, so give a…
Roleplaying combat can be about telling stories through the medium of action and physicality. It can be a pure tactical exercise, driven by achieving the best outcome (say, “crushing your enemies, seeing them driven before you, and hearing the lamentations of their women”) at the least cost. It can also just be fun fantasy wish-fulfillment,…
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can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.