Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…
GURPS is getting a much-needed shot in the arm thanks to the Dungeon Fantasy Kickstarter. It has met and exceeded its funding goals, and the SJG team have made it so that any purchases of GURPS products on Warehouse 23 also count for “how well did the KS do” when it comes to stretch goals….
This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and total mayhem. Ahem. Sorry. But Alternate Dungeons takes this and attempts to come at you sideways. I strongly suspect, given…
One last post, this one courtesy of a request by Emily Smirle over on the SJG Forums, where a fairly civil discussion of the new edition is taking place. States of Relative Advantage Something that’s very clear in the rules, is that if you find yourself in a situation with both advantage and disadvantage, they…
October 28, 2015 Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog Arc Light (Christian) – battlsuited gadgeteer with electrical powers The Rat Queen (Emily) – brick with super-perception; made of actual rats Eamon Finnegan (Kyle) – smooth talking gravity-master; Ultimate Fighting Lawyer, to borrow a phrase. Zephyr (Merlin) – Real…
A lot of my “index pages” have gone the way of the dodo since my migration from Blogger to WordPress, and while I take time to fix that, I wanted to offer up something as a reminder and a bit of a throwback. I have conducted quite a few interviews, some recently, some a while…
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can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.