Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
Thursday is GURPSDay, wow, the kiddos all over were recovering from what was clearly a most excellent sugar rush, accompanied by the following sugar manic and sugar crash. Chaos all over this morning, with empty parking lots at work, clearly due to vampiric action. Yesterday I tested the Perception skills of the children coming to…
Moving from Druids to the realm of real hand-to-hand fighters, we’ll start with the 6th level Champion dual-weapon fighter. Wielding either an axe and a hammer, or two of each (doesn’t matter, the damage is the same), the combination of a pretty good starting die roll (one 16) plus judicious selection of races and stat…
We’re back to the usual schedule, with GURPSDay on Thursday. I’m mostly but not quite all recovered from jet lag, as evidenced by the first GURPSDay post at roughly 2am. Below you can find the blog activity from the last seven days. 46 so far as we start to bring this year to a close,…
So: GURPSDay! Welcome to the second year of GURPSDay, and here’s the pull for this week. We’re currently drawing content from 92 blogs. We added GURPS Mega Dungeon, by John Morrison to our rolls today! As always, the new blogs are listed first. Only 8 more to go until we’re pulling from 100! But we’ll need your…
Thursday is GURPSDay, and once again it’s on Friday this week! Sorry! I was single-dad’ing it all week, and yesterday was a “work all day, then run around some more, then frantically do parent stuff, then more Kickstarter stuff” kind of day. Still a bunch of new stuff, and three new blogs on the list,…
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can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.