Inspired by OSR Grappling in The Manor
I’d fogotten about this, but it looks like +Peter V. Dell’Orto and my rules were incorporated into the Guardians superhero RPG system!
I’d fogotten about this, but it looks like +Peter V. Dell’Orto and my rules were incorporated into the Guardians superhero RPG system!
We’re in the last weekend of the Lost Hall of Tyr Kickstarter! The project has funded and the stretch goals have been consolidated and pulled in. The project was reviewed a few more times, with favorable comments: Three Good Reviews. And Roland Warzecha completed his full-page mural that will lead in the two-page grappling quick-start. If you like bad-ass female…
Again we play the Heretical DnD, and again it works. This was the beginning of a real campaign, though, not just a playtest. So we did get to take the rules for a spin, but there was a lot of free-wheeling “make stuff up” as well. Dramatis Personae Sunshine ( +Peter V. Dell’Orto ) – 1st level…
So things got busy in April, and I have only made piecemeal progress on the Heretical DnD project. The draft still stands at roughly 130,000 words, but there has been progress despite no more wordcount increases. I resolved some longstanding issues with the rules differentiating ranged and melee combat so that they were less differentiated…
I have no idea why I did this. But I was thinking, probably because of my comments in my firearms-related Violent Resolution column. But . . . I wondered to myself if there was a way to turn some sort of real-world number into D&D damage output. I know, I know. Why would I ever…
Unarmed Lethal Combat Unarmed combat is a bit of the bastard stepchild of D&D games, and deservedly so . . . at least relative to weapons. While a dagger does 1d4, at least in Fifth Edition (and therefore in Dragon Heresy), unarmed strikes do a single point of damage, modified by your Strength bonus. That…
Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…
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Nice.