Inspired by OSR Grappling in The Manor
I’d fogotten about this, but it looks like +Peter V. Dell’Orto and my rules were incorporated into the Guardians superhero RPG system!
I’d fogotten about this, but it looks like +Peter V. Dell’Orto and my rules were incorporated into the Guardians superhero RPG system!
A while back I was grousing about using Drop Caps. I “solved” the problems I was having by using a GREP search to insert and then adjust the kerning of the spaces after my room numbers. After a quick chat with Nikki Vrtis, layout artist for Steve Jackson Games, she took me the last, final…
There’s a pretty interesting thread over on the forums where someone was asking a bunch of questions about Martial Arts and Technical Grappling. So +Peter V. Dell’Orto and I are both happy. But one point the author makes is that if you take two fighters, one ridiculously skilled and the other not-so-much, that as awesome as their…
Today two different podcasts dropped where I talk about Dragon Heresy and martial arts in RPGs in general. Down with DnD I was on Down with DnD with Christopher Sniezak, and the podcast just dropped. We spoke about the mechanics tweaks made to Fifth Edition to support a more-gritty, more option-filled viking play style that…
So: GURPSDay! This week overlaps big news in GURPSdom, which is that SJG has decided to release GURPS PDFs by DriveThruRPG, which includes a ton of associated digital publishers. I’ve had customer numbers for my own Dungeon Grappling which indicate that there are over 1.4 million folks who have come through those doors; Robert Conley…
This is a guest post by Discordian and Forumite Kalzazz, who answered my challenge around high point total characters in GURPS, but doesn’t have a blog of his own. —Gaming Ballistic Possible? The same way as any campaign, you get a group of people willing to give it a whirl! Given the incredible diversity of…
Been a decent weekend for writing. I’m finally putting three articles to bed that I’ve had in the hopper for a very, very long time. They’re all weaponry related, hand weaponry at that. One is related to weapon breakage, another on fixing and making weapons, and the last is on tweaking around with armor divisors…
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Nice.