Dragon Heresy major milestone – players book complete

The Dragon Heresy RPG player-centric book is finished, at least in complete first draft form. 
Based off of an extensively edited and modified SRD5.1, the player’s book consists of roughly 172,000 words, or between 235-275 laid-out pages depending on how that goes.
You can see the raw dump of the Table of Contents below. This represent Chapter and Section Titles (what I’d call A-HEAD and B-HEAD in a GURPS manuscript).
Next step for this one is for +Rob Muadib to pour it into our black-and-white layout format, and then make holes for art. In the meantime, my squad of nearly three dozen playtesters and readers will hopefully be looking at this with a “tweak and fix” rather than “suggest sections to write” eye.
I have also created an outline for the GM’s book, and ported the major already-written sections into it, whch means it’s over 120,000 words on day one. This is good. Not all of my effort is going into the GM’s book, but most of it will be over the next week.
So: a good bit of progress, but more yet to do. I’m still hoping to have a complete draft in a week, but that’s a lot of writing in a short time. We shall see.

Introduction………………………………………………………… 5
Core Concepts……………………………………………………….. 9
Using Ability Scores………………………………………………… 11
Saving Throws………………………………………………………. 22
Combat…………………………………………………………….. 23
The Order of Combat…………………………………………………. 23
Actions in Combat…………………………………………………… 25
Defensive Target Numbers…………………………………………….. 27
Making an Attack……………………………………………………. 30
Grappling………………………………………………………….. 36
Movement and Position……………………………………………….. 41
Mounted Combat……………………………………………………… 42
Underwater Combat…………………………………………………… 43
Injury, Rest, and Healing……………………………………………. 44
Inspiration………………………………………………………… 49
Generating Characters……………………………………………….. 52
Character Description……………………………………………….. 52
Generating Ability Scores……………………………………………. 54
Character Races…………………………………………………….. 57
Racial Traits………………………………………………………. 57
Dwarf……………………………………………………………… 57
Elf……………………………………………………………….. 58
Halfling…………………………………………………………… 59
Human……………………………………………………………… 60
Dragonborn…………………………………………………………. 60
Gnome……………………………………………………………… 61
Half-elf…………………………………………………………… 62
Half-orc…………………………………………………………… 63
Tiefling…………………………………………………………… 63
Character Classes…………………………………………………… 65
Barbarian………………………………………………………….. 65
Bard………………………………………………………………. 70
Cleric…………………………………………………………….. 76
Druid……………………………………………………………… 93
Fighter…………………………………………………………… 101
Monk……………………………………………………………… 106
Ranger……………………………………………………………. 122
Rogue…………………………………………………………….. 131
Sorcerer………………………………………………………….. 137
Warlock…………………………………………………………… 144
Wizard……………………………………………………………. 156
Character Background……………………………………………….. 165
Backgrounds……………………………………………………….. 166
Motivation, Cohesion, and Goal………………………………………. 190
Beyond 1st Level…………………………………………………… 192
Explicit Multiclass Options…………………………………………. 196
Equipment…………………………………………………………. 204
Coinage…………………………………………………………… 204
Selling Treasure…………………………………………………… 204
Armor and Shields………………………………………………….. 205
Weapons…………………………………………………………… 208
Magical Attacks vs Armor……………………………………………. 211
Adventuring Gear…………………………………………………… 212
Tools…………………………………………………………….. 218
Mounts and Vehicles………………………………………………… 220
Trade Goods……………………………………………………….. 221
Expenses………………………………………………………….. 222
Feats…………………………………………………………….. 226
List of Feats……………………………………………………… 226
Spellcasting………………………………………………………. 235
What Is a Spell?…………………………………………………… 235
Casting a Spell……………………………………………………. 238
Spell Lists……………………………………………………….. 245
Spells by Class……………………………………………………. 245
Cantrips………………………………………………………….. 262
1st Level Spells…………………………………………………… 268
2nd Level Spells…………………………………………………… 281
3rd Level Spells…………………………………………………… 300
4th Level Spells…………………………………………………… 315
5th Level Spells…………………………………………………… 327
6th Level Spells…………………………………………………… 345
7th Level Spells…………………………………………………… 358
8th Level Spells…………………………………………………… 369
9th Level Spells…………………………………………………… 376
Conditions………………………………………………………… 386
Open Game License Version 1.0A………………………………………. 389

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