Dungeon Grappling – Kickstarter Launches Monday!

Everything I need is in place except for the video.
I’ll do that this weekend.
We are go for launch. T-minus three days . . .

Everything I need is in place except for the video.
I’ll do that this weekend.
We are go for launch. T-minus three days . . .
Last week I sat down with James Introcaso again, and spoke for more than an hour on grappling, Dungeon Grappling, how to publish a game, and how I approach running a Kickstarter, especially as a newbie. It was a fun interview, and James is a great interlocutor. Check it out! TableTop Babble – 040 – 5e…
In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…
This is a repeat of an idea I put into a few other posts, such as my comment about Marcus the Paladin’s fighting ability as well as the Barbarian. I want to be able to refer/link to it independently. The gist of it is: going toe to toe with a melee expert should be a bad…
Well, better Nate than lever. I finally got PERL working on my system, by the expedient seemingly of installing what seemed like every XML::RSS::Thingy under the sun. To celebrate, here’s a pull . . . hah! GURPSDay is so strong that a pull that’s too long breaks WordPress. So here’s the past week, and have…
Yesterday we played the first session in +Colin Ritter‘s new GURPS Dungeon Fantasy campaign, which he calls Darkwoods. I decided to play another hand-to-hand combatant, this time a Swashbucker. But rather than a straight-up Swashy, I wanted to try my hand at a pirate. Thanks to +Sean Punch‘s take on the pirate theme from Pyramid #3/64: Pirates…
Just a quick note regarding international physical copies for More Perilous Journeys. My print process goes through Mixam, which prints in both the USA (blah, blah) and more importantly for Not-the-USA backers, the UK. I usually print the international books in the UK, nip them over to Kixto (usually takes two days), and then put…