Glynn Seal: WIP on New Maps

Glynn is hard at work on new maps for Lost Hall of Tyr (2nd Edition), and below you can find a bit of history on the old maps, how he and I got to collaborate, and some WIP he’s willing to show.

Maps and Expenses

When Lost Hall of Tyr (1st Edition) was being made, I budgeted for a Kickstarter that equaled my first: about 300 folks. I also spent a bunch of money on a really prime piece of artwork that was (and still is) the most expensive single image I’ve yet procured.

(It is really awesome though.)

Even so, I couldn’t afford bespoke maps. Bogie Maps – and Dan was a pleasure to work with – had stock maps in hand, and was able to mildly customize a few for me using assets he already had.

As an example, he created a generic location for “Rival Claim” using a stock map. The advantage was obviously cost. The disadvantage was that it had no real tie to the adventure description: it was just a big map.

That has its charm, as it’s portable. And the full-scale combat maps are still part of the book package. But when I got the opportunity to upgrade content of the book for the Dungeon Fantasy RPG as Hall of Judgment, the project required more maps. Specific maps, that would let the linear convention-style demonstration adventure – Lost Hall’s purpose was to demonstrate the concepts in Dungeon Grappling – turn into something much more non-linear and sandboxy. Not a true sand-box; it is a quest adventure, after all. But something with more geography, and a lot more detail and options on the approach.

Glynn Seal’s The Midderlands

I got to know Glynn through his Midderlands kickstarter(s). I was impressed by his high production values on the book, and also with the quality of his cartography and artwork. Very evocative, and really brought the feeling he was going for to the work.

 

When I decided to produce new maps, and new locations, from the Village at Logiheimli to the Goblin Warrens (two of them!) to make mincemeat out of adventurers . . . um, provide a suitable challenge for adventurers . . . I reached out to see if he was available for commission.

Well, he was.

Logiheimli; an Easy Choice

He was (and remains) extremely easy to work with. I sent really, really coarse sketches of what I was looking for – I’m a stick-figure kind of guy when it comes to de novo art creation, though I’m a fair hand at digital compositing of existing work.

He turned it into something glorious, which is of course included in Lost Hall 2nd Edition.

So when it came time to upgrade the maps such as Rival Claim to something better as part of the Lost Hall 2nd Edition conversion . . . Glynn was the obvious choice.

I sent him some art notes, and of course he has a copy of Hall of Judgment since he worked on it (and super-easy to get it to him, since the books were printed in the UK).

Now that the New Year is here, he’s already hard at work, and has documented his creation of the new Rival Claim map on his blog.

I can’t recommend Glynn enough as a creator and a collaborator.  You can see the first of seven new maps below . . . stay tuned for more, and of course please help steer your friends and Favorite Game Store folks to the Pre-Order page!

Thanks for staying with me!

Update on Surveys

The “Smoke Test,” which vets the survey for effectiveness and function, is nearly complete. I will likely send it out to all backers shortly.

It will run for three full weeks, during which time I hope you’ll help me get the word out, as the Pre-Order Store is open, and if we can hit extra stretch goals during that time, I’m all for it.

I should be seeing the initial Kickstarter campaign funds settle sometime between today and Sunday. That will allow me to, in earnest, get cracking on the finalization of text, maps, and printing.

That’s it! Hope you guys had Holiday breaks that were eventful in only good ways.

Also, if you’re curious to how 2018 treated Gaming Ballistic, read about it below and see what’s coming next.

Gaming Ballistic 2018 Year in Review

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