Nordvorn Takes Shape
I am making slow but steady process on The Citadel at Nordvorn, my first of three upcoming supplements for the Dungeon Fantasy RPG. It’s set in the same world as Hall of Judgment, but will easily be portable to any other game world with the right tweakage. I can see Nordvorn as it takes shape, and each area of the Lower Town, and the interesting places the PCs can visit, is plunking down on the map with ever-increasing certainty.
Citadel is not an adventure, as such. It is a web of locations and interactions, in which the players can find adventure. So it’s more of a mini-setting.
But it is, by far, the most detailed and specific thing I’ve done. Not “detailed rules,” because it’s not that sort of supplement. But the GM and players will know/can find out where to find all sorts of stuff. I was impressed when Rob Conley had all the rich descriptions of what shops and trades we were walking by in his Harn-inspired city that we played in way back when.
I think Nordvorn will be like that. I’m really looking forward to the maps.
Will there be new crunchy bits?
At this time, it seems unlikely. Hall of Judgment needed them because of what it was, both the fact that an extensive overland/wilderness journey was called for, though harsh climate, as well as a conversion of a book that had a “Dungeon Grappling Quick-Start.”
There are a *few* things that might be called crunchy that perhaps will migrate in, but I don’t really have a lot of need for new rules in this one. Even so: if there’s a need, I’ll write it.
Changing my response. Likely two small crunchy bits.