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Final Two Days for OSE Sedra!; Stretch Goal reminder
We’re down to roughly the last two days (just under 60 hours) for the Sedra campaign. We’ve recently crossed over about $10K, with 163 backers tallied so far. We also got tapped as a Kickstarter Project We Love, which is a nice comment on the campaign, its content, and presentation. I’ve been working the text, and…
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GURPS Day Summary Feb 5 – Feb 11, 2016
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…
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More Perilous Journeys: Ends TODAY at 10pm Central
“We’re in the Endgame now.” Aw, snap! The Kickstarter is almost over! In the next half-day or so, we’ll see how many of the still-over-400 followers who haven’t yet backed the project jump on board. We passed the critical 500-backer mark, so from here on out, every 10 backers increases the author pay past the…
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Dragon Heresy Arcane Tradition: School of Doors
A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…
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You spin me right round baby right round
There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe. +Sean Punch provided some feedback on how this should be treated, and how when looking at a system using discrete one-second turns, sometimes judgement must be exercised to ensure sanity….