Similar Posts
RPG Breakfast Club: Podcast
Had a good discussion with the assembled crew on the RPG Breakfast Club #3 this past Sunday. Check it out! These are live recordings from the Tavern Discord. Folks in the RPG industry come in and have discussions, very much in the style of a panel at a convention. The hosts change every week…
Share this:
RPG Mechanics: Don’t fight the system
This post has been a long time coming; I first mentioned it back when I interviewed +Kenneth Hite maybe. It’s not that important, but it’s an idea that has been growing on me for a while, and I think my discussion with Ken crystalized something. Frankly, it’s why I want to play a game of Night’s Black…
Share this:
GURPS, HUH! What is it good for . . . ?
While the song continues “absolutely nuthin’,” and proceeds to say it again, this isn’t so for GURPS. After I posted today’s GURPSDay script pull, someone asked in a seemingly non-trollish way why play GURPS instead of the other seemingly eight billion games out there. It’s a good question. My RPG History Like most, I got…
Share this:
Aeon Campaign: S2E2 – Kidnapped
Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. Arc Light (Christian) – battlsuited gadgeteer with electrical powers The Rat Queen (Emily) – brick with super-perception; made of actual rats Eamon Finnegan (Kyle) – smooth…
Share this:
Replacing ST rolls gets the nod!
All of GURPS is optional, more or less, though some is more optional than others. This is a bit of a rehash of I’m on record as being not-a-fan of ST rolls. I even worked out an alternate system (granted, not a lot of playtest in that one) that really did away with ST rolls…
Share this:
Now That’s More Orcpower! (Champion Fighter)
Moving from Druids to the realm of real hand-to-hand fighters, we’ll start with the 6th level Champion dual-weapon fighter. Wielding either an axe and a hammer, or two of each (doesn’t matter, the damage is the same), the combination of a pretty good starting die roll (one 16) plus judicious selection of races and stat…
