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Reblog: After the End 2 player-facing skill sheet (from No School Grognard)
+Mark Langsdorf did a lot of work, and it turned out really well. He made a player-facing skills list based on the worked-example publication GURPS After the End 2. It takes all the uses of attributes, skills, and advantages from the book and consolidates them by skill. So you get something like Traps Trap a meal…
Calling All Bloggers: GURPS 101 and Melee Academy
+Peter V. Dell’Orto , +Mark Langsdorf , +Christopher R. Rice , and +Jason Packer have been dutifully adding to the tally of posts in the Melee Academy and GURPS 101 sections, which is awesome. However, and this is key: we write this stuff because we know each other, we like the system, and whatnot. That being said: we’re far from the only…
Rules for Grappling Rules
Well, +Peter V. Dell’Orto and I went and did it – we took GURPS Technical Grappling and made it into an OSR-compatible short rules set Having now done this twice, what is it with me and grappling rules, and what principles are involved? Coming to Grips Grappling is probably one of the oldest forms of combat on…
A Delvers to Grow Contest on the DFRPG Facebook Group
John Morrison has announced the first contest hosted by the Dungeon Fantasy RPG facebook group, in collaboration with (and with the full support of) Gaming Ballistic. Read the full announcement here. Rules Submit three versions of the same character concept at 62 (Novice), 125 (Journeyman), and 187 (Master) character points. If you own Delvers to…
We all have it coming, kid
Thinking a bit more about S2E4 of the Aeon campaign, I can’t help coming back to how badly we biffed it, and still managed to pull it out because of a metagame ability – for which I paid many points – to ret-con a whole series of crap decisions. There are certain things you can’t…
MAD about weapons
This isn’t a rules suggestion – at least not yet. I was just thinking that with a focus on multiple attribute dependency, embracing the strategy that characters will need to have multiple high stats to get the most out of any particular role, you could provide some useful and fun differentiation in . . ….