Wow. That’s going to be long . . .
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
Like many others, I downloaded the Basic Rules for DnD. I play inĀ +Erik Tenkar‘s Swords and Wizardry game, was introduced to roleplaying with Basic, Expert, and AD&D in 1980 or so, and will always have a soft spot in my heart for it, even though my system of choice is currently GURPS. Furthermore, it and…
Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…
Thursday is GURPS-Day, and because of a quick trip back and forth to California from Monday through Wednesday, I’m a bit behind. Life gets that way. Over on the forums, the poster known as mehrkat made the following remark. It struck a nerve with me in a good way, so I repeat it: I admit…
I thought I’d try and sweep up the reviews that have come in for Dungeon Grappling into one place. I may have missed a few, and if that’s the case, please ping me and I’ll add it! Dungeon Grappling Review | Tabletop RPG Grappling Rules (2018) Grappling rules in DnD just blow. Dungeon Grappling aims…
I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…
+Christopher R. Rice and I sat down briefly to discuss a mutual project of ours, that he nonetheless originated, championed, and for lack of a better word, chairs. Pyramid Magazine can a tough magazine for which to write. GURPS formats are intensely technical, and the Steve Jackson Games style guide somewhat opaque. Tack onto that…