Wow. That’s going to be long . . .
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
OK, not as thorough on my review as for the pilot, but a second episode that was stronger than the first. Training with the DEO. Good. That was a nice scene, showing her using her powers. The Oil Tanker. Nice “getting used to the powers” thing, but unfair to Kara with the leak coming from…
This continues my deep-dive into the GURPS Action Series. I hit the Introduction and the Templates in prior posts, and now I move on to Chapter 2, the Action Heroes’ Cheat Sheet. This is a worked example of something that’s recommended for most campaigns. Recommended enough that SJG hosts a web application – the Trait…
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…
This is an article-by-article review of Pyramid #3/57: Gunplay. While I don’t usually do this, the subject matter of this issue is just what this blog ordered, and even if one of my own articles is in it, I really think every article, and nearly every word, of this issue is worth reading. So, a series…
Over at The Dragon’s Flagon, the wayfarer penned something about grappling. Naturally, since I’ve had a few things to say about it myself, I was drawn in as the proverbial moth to the flame. He’s writing a “fantasy-heartbreaker” RPG. What is that? I had to look it up, and found this definition over on The…
I backed the Kickstarter by Goodman Games promising a collection of essays entitled “How to Write Adventure Modules that Don’t Suck” out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review)…