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Pyramid #3/57 – Modern Warfighter: Gear

This is an article-by-article review of Pyramid #3/57: Gunplay. While I don’t usually do this, the subject matter of this issue is just what this blog ordered, and even if one of my own articles is in it, I really think every article, and nearly every word, of this issue is worth reading. So, a series of (hopefully) shortish posts.

Modern Warfighter: Gear (Kenneth Peters)


This article takes a look at (mostly) man-portable non-weapon equipment lugged around by TL8 soldiers of the lavishly-equipped set.

The article is grouped (by what we know as B-HEADs, or section dividers) into Full Battle Rattle, Uniforms, Body Armor, and New Equipment.

Each section is then given to High-Tech or Ultra-Tech style equipment descriptions. Ken is a military guy, and knows a lot of this equipment from personal experience, I think (his bio has him deployed for OIF/OEF at MARCENT as a Planning Specialist). Each item has not only the relevant details, but some worthy chestnuts on use, abuse, and how the troops look at stuff.

Full Battle Rattle



Clothing, drink, food, identification, light, navigation, and timekeeping make up the section on Basic Gear. Mostly these are references to equipment already listed in GURPS High-Tech. The section on Personal Gear is just that, covering everything from a notebook and space pen to tools, video, and computer equipment. The bits on Special Issue are purpose-built for certain missions and needs, and include B&E tools, biometrics, IED jammers, and signaling, just to pick out a few. While many of these continue the pattern of simply referencing gear in the wildly-complete High-Tech, some reference the new equipment section of this article, so there’s a mix of old and new, but each piece of equipment is given a note on when and why it might be issued.

Finally, there’s a short section on the personalization that soldiers do with their stuff. From quick-pull loops on magazines, to how magazines might have three tracer bullets in a 30-round mag, to gun-cleaning and first-aid kits – it’s got some flavor and usage notes to read.

Uniforms


This gives flavor and composition on the various types of uniforms that troopers might use. From utility uniforms, to infantry utility clothing (largely distinguished by being flame-resistant and much more durable), to semi-formal digs when you need to dress to impress without resorting to formalwear.

Body Armor


Mostly a descriptive section, with references to pre-written (High-Tech) and new equipment introduced in the article. A lot of this is given to useful information about the protection vs. comfort/mobility tradeoff, as well as speculation on whether future typical insurgent/militia types will enjoy the same level of protection as modern Western troops.

Alternate rules for donning armor, fatigue (with a shout-out to The Last Gasp in a box-text on encumbrance, so thanks Ken!), and off-size armor for people of odd sizes and shapes are also covered briefly but effectively.

New Equipment


This bit has thirty new pieces of cool kit. Each gets a full High-Tech-style write up (much more efficient than, say, Gangnam Style). Nifty gear includes anti-sniper bullet detectors, a whole buncha new armor and helmets, a couple of drones and robots, a gaggle of lasers for various purposes, and detection and protection equipment. Clothing, too.

Ballistic’s Report


This is basically somewhere between a really nifty TL8-based expansion to High-Tech, or more accurately, a bit-by-bit publication of a Loadouts book using Pyramid as a vehicle instead of the usual e23 route. Given the slowdown in GURPS througput due to the Big Ass Ogre, this is probably a wise choice!

Content-wise, for games featuring modern Western-style soldiers, or TL8/9 blends so common in Sci-Fi military movies and TV (Aliens comes to mind), this stuff is a valuable extension and expansion for the genre.

Good stuff, and nice work.

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