What’s going to be on p. 22?
I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.
I can’t help myself in publishing these. I’m just giddy with the work of my art team. Cover, layout, and interior are all exceeding not just my expectations, but my wildest dreams.
The keys to the lost hall have been found . . . Deep in the glacial peaks northwest of Isfjall, past the northwest border of the realm, a band of adventurers is deceived and nearly destroyed by a powerful Alfar sorceress as they pursue raiding hobgoblins. Through bravery and sacrifice, they deny her possession…
The Raid: Redemption, a Technical Grappling Analysis SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…
Another quick use of GREP Find: (.*)\r Find Style: Topic (my header style) Change to: $0================> The key thing here is the $0, which is InDesign for “grab whatever you just found.” The equals signs and greater-than sign are actually what I get when I paste the graphic that Michael built in to my template….
This is going to be a bit of a meta-post, in that I’ve been trying to work around an idea about running defensive-oriented combat in RPGs ever since I published the related article Unpacking Failed Attack Rolls in GURPS. In it, I note in the On Guard! and What’s the Point? sections that RPGs tend to…
When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…
I was on the Geek Gab Game Night podcast just a few moments ago. Nearly two hours on adventure design and other topics – we didn’t hold ourselves tightly to a particular theme. As always, it was a hoot interacting with my gracious hosts, and it definitely plays out as a conversation rather than a…
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Holy smokes! That’s awesome.