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Features | Grappling Mat | GURPS | GURPS 101 | Melee Academy | Play Aids and Commentary | RPG SystemsGrappling Index for GURPS
There have been a few posts recently on the SJG Forums that have brought up Technical Grappling. While my old Blogger site had a nifty index page for all my grappling posts and their titles, called The Grappling Mat, this one doesn’t. At least not yet. But I did want to lay down the various…
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Time of Flight in pen-and-paper RPGs
This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…
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Lost Hall 2nd Edition “Instant Play” Rewards Added
Two New “Instant Play” Rewards Added I’ve added two new reward tiers, called “Instant Play,” to the Lost Hall 2nd Edition Kickstarter. I’ve also adjusted the pricing on some of the add-ons to reflect sales on my website that will outlast the Kickstarter. PDF Instant Play Tier The PDF Instant Play tier consists of the…
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Dungeon Grappling | Fifth Edition | Gaming Ballistic LLC | Kickstarter | Lost Hall of Tyr | RPG Systems | Work in ProgressLost Hall of Tyr: 75% Funded, and map preview
Progress Update We’re doing reasonably well . . . about 75% of the way there in the first 2 1/2 days of the campaign, and before a weekend. Hopefully that bodes well. We’re at $1900 of $2500 to fund, so that’s promising. Lost Hall of Tyr is close to making the first hurdle! Maps! I…
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Gaming Ballistic LLC | GURPS | Hall of Judgment | Kickstarter | RPG Systems | The Citadel at Norðvörn | The DFRPGCitadel Final Stretch Goal: Hall of Judgment 2nd Edition ($35,000)
As we enter the final two days of The Citadel at Nordvorn campaign, it has become clear that the “best we can do” figure is significantly in excess of the prior goal for the campaign at $30,000. After thinking about it for a bit, I know what to do. At 35,000, I will get a…
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Designing my own RPG
So, let’s get to it. I was thinking in the car a while ago (I’m not sure when; this was an idea that got put in my +5 Journal of Pretentiousness) about my propensity for rules tweaks. Well, if I’m tweaking so much, I must not be satisfied. Clearly (he said sotto voce) I should design…
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