GURPS Panel Discussion at FnordCon2.3 is 2:30 Central Time
Join Sean Punch, Steven Marsh, and yours truly for a panel discussion about GURPS and Powered by GURPS. It’s being held in the panel-1 channel over at FnordCon2.3 on Discord.
Join Sean Punch, Steven Marsh, and yours truly for a panel discussion about GURPS and Powered by GURPS. It’s being held in the panel-1 channel over at FnordCon2.3 on Discord.
“Slicing the Pie” is a term for moving around a corner with a ready firearm, so as not to get plugged by enemies lurking too close. It exposes only a small amount of potential firing line at a time, in order to reduce the burden on the slicer’s threat perception. It is slow, requires some…
Thursday is GURPSDay and I’m back in the USA and thanks to a sick 3yo I’m up nice and early to get this first script pull going. Her Benadryl will kick in Real Soon Now and she’ll sleep like the Undead (some moaning, some brain-eating, occasionally hitting an adventurer real hard in the face, the…
Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…
+Christian Blouin made an interesting comment on Google+ in response to my Shoot/No-Shoot post. He said: I was toying with the idea of asking players what would be their next action before resolving the current one. Cancelling their decision on the following turn would impose a “Do Nothing”. Maybe a tactics check could allow to avoid…
Today is a very exciting day! Gaming Ballistic, with a ton of help from Nick and Nose and Foundry VTT has released Norðlond Bestiary — the first official licensed VTT release given the go-ahead by Steve Jackson Games — and it’s on Foundry Virtual Tabletop! It is a truth universally acknowledged, that a fantasy roleplaying game in…
This is a guest blog column by Geoffrey Fagan. He doesn’t have a blog himself, but participated regularly in the GURPS Forums under the username GEF. Social Traits GURPS addresses social traits in its game mechanics, comprehensively, in a couple of ways: Those traits that establish existing relationships, and “Reaction Modifiers” that affect the formation…