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Ballistic’s Report: Week Ending April 23

Yet another heavy production week, hopefully one of the last for a bit.

  • No movement on Backerkit since last week; same folks still pending.
  • Delvers to Go made slow manuscript progress; life is getting in the way more than a bit.
  • I provided much feedback on the new Delvers to Grow cover, and thanks to speedy work by Ksenia, finalized the image.
  • I’m hearing there are a few folks internationally who have not yet received their books. This is annoying, and the untracked packages are impossible to trace (thus untracked).
  • The counters got done. Like really done. I have images of the counters from the factory, several sets are on their way to the lab for CE Mark testing (and USA and Canada), and the rest should be on their way to me Real Soon Now
  • Three decks of 5 Perilous Journeys cards are on their way to the test lab in New Jersey for the same CE Mark testing. (and USA and Canada testing while I’m at it).
  • Cards are finishing up this week. I’ve got seven of the eight decks with at least prelim PDF. I should have the 8th today. I’ll get them to my Patrons, some of whom are really efficient at proofreading.
  • Once that’s done, they’ll get delivered to the printer here in MN, and I expect
    • Printing all the decks will take one day. That’s how fast these guys print cards
    • Collating them into MPJ and CC boxes (5x7x2” boxes with a sticker!) will likely take several days
    • Then when they’re ready, I will literally drive over and throw them in my car. The factory is that close

Gaming Ballistic Patreon

To help with ongoing funding of art and speed eventual time to delivery, Gaming Ballistic started a Patreon in January 2021. Here’s the weekly update on Patreon status.

  • Membership status: 46 patrons and $297 per month. Welcome on board to the new Patrons!
  • Special Content: Several drafts of cards for proofing. A torture test of the as-is manuscript of Delvers to Grow.
  • Note: Still need to create Patreon goals.

Currently Manufacturing/Fulfilling/Shipping

Project where hardcopies and PDFs are going out, or scheduled to do so.

  • Counters are finished, and they should be on their way to my house via Airmail.
  • CC1-4 and two of the three MPJ decks are done but for some errata updates.
  • The last deck (Rock of Sages and Catacombs) is being compiled right now. Each one goes a bit faster.

Crowdfunding

TFT Character Collection (Launched Friday Feb 19; Closed on Tuesday, March 9 at 9pm Central)

  • Still down to only a few uncompleted surveys. Most of them can be manually marked as finished by me with no problems whenever I feel like it. One survey is for physical goods and if it’s not done, I’ll cancel it and refund the money when final shipments go out.
  • No updates this week

Product Announcements

A big list of stuff is moving to DriveThruRPG in PDF. The first three are up, with more on the way.

  • The Sunken Library
  • Catacombs of Living Death
  • Roc of Sages
  • Dark Lord’s Doom
  • Dragon Hunt
  • Nordlondr Folk

The month of April (not over yet!) has more sales in it than the entirety of Q1-2021 so far.

In Development

Writing and content creation for announced projects. Some of this may be cryptic.

  • We’re getting close to a working and complete manuscript for Delvers to Grow. I went through with the author and located places where I thought new “connective tissue” needed to be placed. We’re definitely far enough along to assemble the KS page, and that’s on the docket for this weekend.
  • More progress on Krysuvik from Peter and Marshall.
  • I did more outline work on the SJGames project. As soon as the darn cards are done that gets shared top billing with KS prep.

Friction

Bits of news and items that put a monkey in the wrench.

  • Had a bit of an issue with a parser I use to get info into the right format for card spooling. Thankfully,  the programmer is very responsive.
  • My marketing team is hitting things properly, but sometimes they surprise me with a particular phrasing of something going on Social Media. I need more time to look at this in parallel.

Fair Winds

Information about things that move GB forward.

  • The response to marketing efforts is going well. Substantial increase in those liking/following the GB facebook page (850 and counting)
  • Still on track to ship all domestic packages by the end of April; it may make the most sense to ship books over with cards in order to fulfill international orders.
  • The Delvers to Grow cover draft rocks and will get better. I hope folks like this project as much as I do

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3 Comments

  1. Hey! I love this site, it makes GURPS guns a lot more complex. I was wondering, though, how should I use the tumbling/fragmenting rules for unliving creatures, like machines? If I have a weapon that does 6d pi and has a tumble channel of 1.8 that I shoot at an unliving creature, should I roll 6d, multiply it by 1.8, and then divide it by 3? Or should I just substitute the tumble channel with the damage divisor?

    1. For unliving and machine targets, there’s really nothing to make the bullet yaw, which is something that seems unique to a fluid, humanish target. The modifiers on p. B380 replace any wound channel mods from my spreadsheet.

      If you feel that bigger still is better and want to mess with it, look at the table:

      Unliving:
      Huge piercing goes from x2 to x1 (divide by 2)
      Large piercing goes from x1.5 to 0.5 (divide by 3)
      Regular piercing goes from 1.0 to 1/3 (divide by 3)
      Small Piercing goes from 1/2 to 1/5 (divide by 2.5, but really…just divide by 3)

      So I think you could take the tumble mod and just divide by 3, but mostly I think that gives projectiles that have a wound mechanism fairly unique to viscous fluids a bit more oomph vs machines than they probably should.

      So RAW just substitutes with the new version above, and “divide tumble channel by 3” is maybe OK, but one should be careful. Even so…a tumble of 1.8 goes to 0.6 using this option, where it would be “between 0.5 and 1.0” RAW…so pretty much it’s doing what it’s supposed to do here.

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