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July 7, 2016: Thank GURPS It’s Thursday? Thursdays have always been great for GURPS fans because that’s when new digital items are uploaded. But lately Thursdays have been even better. Every Thursday since January, GURPS Martial Arts: Technical Grappling author (and big-time GURPS fan) Douglas Cole has been consolidating various blog posts that pertain to GURPS. Each week offers dozens of new posts from throughout cyberspace…
We begin where we left off, about to get into a fight with “the glasstaff” as well as Herone (connected to the dragon Pan Calderax, which can’t be good for us) and at least one other. We’ve sent a hapless courier inside, he got caught and is now either being tortured or beaten or otherwise…
So, to restate the obvious-but-important: It’s January. Time to really dig in and figure out what’s coming. To do that, though, I need to briefly cover where I’ve been. 2016: Dungeon Grappling. My first project. Broke even but I did it on time, on budget. 2017: Lost Hall of Tyr. Meh. 2018: Dragon Heresy, Hall…
Owing to the July 4 holiday and attendant travel, this update covers June 26 through July 9. These last two weeks were more and more production, but very productive production. So a lot of “to-dos” have moved “to-done.” Character Collections international finally passed through customs, shipped, and are starting to arrive. I got hit with…
+Tim Shorts over at Gothridge Manor just wrote two pieces on the Sleep spell. It called my attention to something that I didn’t pay much mind to, since I play a boring old fighter. Or young fighter. Whatever. Tim’s character Minister has used sleep to good effect before, but I didn’t really realize how darn powerful…
We started the game with +Tim Shorts talking about a new character – a High-Elf Wizard with CON 18 and CHA 6. “I’m not going to play him mean; I’m going to play him ugly.” He also rolled HP and true to form, rolled a 5 and a 6 on 4d6 for extra HP . . ….