Pre-Order The Hardcover Fantasy Bestiary For Dungeon Fantasy RPG’s Nordlond Setting


Three weeks since my last report, with a lot of that spent working on finalizing the Sedra Sourcebook and then the cards. As work slowed down on that, work ramped up for real on the long-delayed Mission X RPG, Powered by GURPS. Isle of Sedra is currently at 96% survey completion. All books are in…
A quick note, and perhaps a question. Last game three PCs charged into combat (well, snuck into combat) and went head to head at 1st level into the face of 4:1 odds. The results were predictable. One commenter on Twitter noted “they should have run away.” Now, there are two ways to take this. One…
Covers Coming In Of the covers, I have three in hand, in a basically-final state. Ksenia is working on Fast Delvers and Smart Delvers as we speak. Development Progress Update There’s been a lot going on under the waterline here. So let me explain. No, that would take too long. Let me sum up. Delvers…
Inspired by a post from +Patrick Halter. OK, so you’ve got a highly competent character. Maybe it’s DF. Maybe it’s Monster Hunters. But with 250-400 points and a smackdown focus, you can bring the hurt with the best of them. Problem is, you’re new to GURPS. Your GM is sitting there looking at you with that…
+Peter V. Dell’Orto runs a pretty awesome “pickup” Dungeon Fantasy megadungeon campaign, called Felltower. His most recent play report was epic on several levels, not the least of which was, “hey, Dragon!” More broadly, though, the session was interesting from other perspectives than was was clearly the fun that was had. What did I notice? Research…
Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…