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Dragon Heresy: List of Subclasses

Just for fun, here are the subclasses that will appear in Dragon Heresy. Bold are new, original, or heavily modified subclasses. Plain text appear in SRD5.1 and have been minimally modified for the game.

  1. Barbarian – Path of the Berserker
  2. Barbarian – Path of Primal Runes
  3. Bard – College of Lore
  4. Bard – College of Craft
  5. Cleric – Death Domain (Halja)
  6. Cleric – Fate Domain (Norns)
  7. Cleric – Fluidity Domain (Loki)
  8. Cleric – Justice and War Domain (Ziu)
  9. Cleric – Knowledge and Foresight (Woden)
  10. Cleric – Magic and Transcendence (Valfreya)
  11. Cleric – Renewal (Iduna)
  12. Cleric – Storms (Donnar)
  13. Cleric – Warding (Idris)
  14. Cleric – Winter (Skadi)
  15. Druid – Circle of the Land
  16. Druid – Circle of the Beast
  17. Fighter – Champion
  18. Fighter – Commander
  19. Monk – Way of Lausatok (grappling master)
  20. Monk – Way of the Valkyries (precision striking)
  21. Monk – Way of the Open Hand (unarmed striking)
  22. Paladin – Oath of Justice
  23. Paladin – Oath of Protection
  24. Paladin – Oath of Yggdrasil
  25. Ranger – Hunter (taken and adapted with permission from +George Sutherland Howard‘s work)
  26. Ranger – Spellstrider (taken and adapted with permission from +George Sutherland Howard‘s work)
  27. Rogue – Highwayman/Corsair
  28. Rogue – Thief
  29. Sorcerer – Aesir bloodline
  30. Sorcerer – Draconic bloodline
  31. Sorcerer – Winterfey bloodline
  32. Warlock – Pact with the Aesir
  33. Warlock – Pact with a Dragonlord
  34. Warlock – Pact with a fiend
  35. Warlock – Pact with a Winterfey
  36. Wizard – School of Doors
  37. Wizard – School of Essences
  38. Wizard – School of Might
  39. Wizard – School of Mischief
The only writing I have yet to do on the subclasses is to find the right level-boosts for the Wizard schools. I’m working on the 2nd level ability being finesse, the 6th level being understanding, the 10th level being power, and the 14th being resistance or overwhelm. So that (for example) the 14th level ability corresponding to the algiz rune (abjuration) will half the protection of magical shields and barriers, allowing your thurisaz rune spells (evocation) to penetrate magical protections more easily.

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