Set Blog Velocity to “Snail”

I want to apologize for my ridiculously sparse content production this last . . . month? I had a business trip to Thailand, which despite what seems like lots of time on planes and with downtime in the hotel, is mentally draining. For me at least. It’s basically the creative equivalent of being hit with a hammer. Not in a good way.

Then immediately after I got back, my wife had to nip off to Italy for a 10-day martial arts tournament and seminar. So I’m in charge of my 7yo and 3yo daughters, which does not give me a ton of time to dig in to anything creative during the day (well, for the weekends).

This week is going to be a bit better. The 4th of July work schedule for most folks is pretty slim, and my kids are at school/camp MWF, which should give me some creative time. Further, +David L. Pulver and I are making below-the-waterline progress[1] on Venture Beyond, and I can see a time coming soon where the game goes to playtest and final layout.

For Dragon Heresy, there is slow progress being made, but it IS very slow. We’re in the middle of a bit of a rate-limiting step, where the things I want to do right now are unwise to do until that step is done, otherwise much time is wasted.

Still, my apologies for not throwing anything down for a while. I’ll try and rectify that soon.

[1] This is a synchronized swimming reference. Above the waterline, all is graceful and still and nice. Below the waterline, churning like a piranha-great white shark smackdown. If such a thing could happen. The key reference is all the hard, frantic work happens where no one can see it.

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