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Substantial Change to Stretch Goals: More and Sooner

Mid-Campaign Ulcers and Status

Of the book. Not the ulcers.

I won’t kid you guys – seeing the Lost Hall of Tyr pledge total move up and down as it has has not been good for my stomach lining. As I mentioned in the comments, all of the withdrawals to date have been legit life reasons, but it’s certainly painful to watch.

We’re still funded, though, and the book is progressing well. I just sent Todd a pretty thorough edit of the manuscript as a last look before we really start assembling the thing, corrected a bunch of typos, and made a few edits for clarity of writing.

I have received the promised art that I commissioned from the team in four of the five cases: the cover, Roland’s piece, and two of the other pieces. The last one is on schedule. All the maps are done. I’m in the process of commissioning the remaining art assets for the basic book. Things are on track.

Stretch Goal Adjustment

I took a hard look at what the goals of the campaign were, and I’ve made some adjustments.

No adjustments have been made to reward levels; if you’ve pledged something, you’ll get what was promised.

So what changed:

  • I have decided to fulfill all physical product through a high-quality POD company, PubGraphics. I was very impressed with their work on Dungeon Grappling, so the books that come out of this Kickstarter, and any future orders through my website, will come from them. The product will, of course be available through DriveThruRPG as well.
  • I have merged the “More Art” and “S&W Conversion” stretch goals, which will both happen at $6,000.
  • Additionally, I have spoken to Alex Macris of Autarch Publishing, and I will also commit to an Adventurer Conqueror King System conversion of Lost Hall. That one might take some reframing, but he has agreed to give me some advice there.
  • This allowed pulling in the “more art from Roland” levels to $8,000 and $11,000 respectively

Both of the conversions would be delivered when the print books have been promised: April of 2018 (or before).

What about Delivery? Later?

No.

My initial scheduling was done assuming we hit all the stretch goals and I was commissioning all the art that might be needed. So the changes above don’t impact anything.

The Swords and Wizardry conversion pull-in was the result of doing a hard look at what was required to do it, and it’s less work than I had planned.

Finally, ACKS is awesome, and I have wanted to do a Dungeon Grappling tuning of ACKS for a bit; it’s not that different than Swords and Wizardry at the core, and the proficiency-based capability system is similar to the various skill and feat systems in 5e. So it’s a fairly easy conversion. I will discuss with Alex the right way to execute this in terms of his product line, and get working fast.

So I have confidence I can execute this.

Stythja Tiers

A bit more about those tiers.

As part of the reward level, each backer at this level will work with me to create a character for the scenario. You will also receive a preview copy of the Dragon Heresy races and classes chapters, from which the Etera setting is drawn.

We’ll work up a character together, then I’ll make art notes, share them with the backer for review, make any tweaks required, and then fire off the art notes to the artist whose reward level you’ve chosen. Those characters will then appear in a separate PDF file that will be distributed along with the physical rewards and conversion material. Kind of “pre-gens” for the scenario.

Onward to the Finish

We’re headed into the last week of the campaign. Thus far, we’ve seen two reviews of the product:

Fantastical Beckelhimer and Follow Me and Die! both liked it. They also saw the ease of conversion to other material and appreciated the setting details as well as the value the Dungeon Grappling system brings to the table.

I’ve also been on four podcasts to talk about the work:

  • Table Top Babble where the topic was also Kickstarter advice
  • Geek Gab Game Night where we talked a lot about adventure design
  • Delve Podcast which focused pretty hard on the Lost Hall details
  • Shane Plays (forthcoming) about 10 minutes on the adventure

These are good places to point folks for more details about the game. There is, of course, also my blog, which has a category for Lost Hall.

So, with that . . . I hope that folks continue to get energized about Lost Hall of Tyr, and invite others to do so. To the finish line!

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